約 5,557,997 件
https://w.atwiki.jp/xboxonescore/pages/1195.html
Down in Bermuda 項目数 25 総ポイント 1000 難易度 「バレルブラスト」のみ取り逃すと最初からやり直しになるので注意。 探検家 気を引き締めてチュートリアルをクリアする 20 オーブコレクター タートル島ですべてのオーブを集める 20 ばんざい! タートル島の全ステータスを完了する 40 スパイ 秘密基地島ですべてのオーブを集める 20 凄腕探偵 秘密基地島の全ステータスを完了する 40 食料採集者 フォレスト島ですべてのオーブを集める 20 狩人 フォレスト島の全ステータスを完了する 40 おか者 難破船島ですべてのオーブを集める 20 お宝ここにあり 難破船島の全ステータスを完了する 40 マグマ! 溶岩島の全てのオーブを集める 20 炎のマスター 溶岩島の全ステータスを完了する 40 クリスタル・クリア 迷宮島の全ステータスを完了する 40 バミューダから脱出しよう 遭難したミルトンを助けよう 40 脱出マスター スターマップを1枚も開かずにミルトンをバミューダから脱出させる。 90 遺物モニュメント 遺物をすべて集めて遺物モニュメントを訪ねる。 90 羊飼い ゲートが開いている200秒の間に羊を正しい囲いの中に入れる。 40 クラーケンチャレンジ クラーケンを大砲7発以内で撃退する。 40 液体レバー 秘密基地島でトリッキーなオレンジ色の液体レバーのパズルを解く。 90 ドクロ山 難破船島でトロッコをアンロックする。 40 火の神 偉大な火の神を倒して新たな崇拝者を獲得しよう。オーンガ、オーンガ! 40 タイルチャンピオン 迷宮島のスライドパズルを14手以内に完成させる。 90 秘密の実績 フグパーティー フグを10回ふくらませる。 20 バレルブラスト 秘密基地島のタルを12個撃つ。 20 クイックアタック クアックの小屋のドアを3回開ける。 20 キャノンブラスト 難破船島で大砲を50発撃つ。 20 羊飼い 200秒以内にクリアできなかった場合は、 ガイドからゲームを終了すればやり直しが可能。 バレルブラスト 大砲でタルを発射して機雷に当てるとタルに近付くクリーチャーが機雷でダメージを受ける、を3回繰り返してクリーチャーを倒すが、 クリーチャーを倒す前にタルを12回発射しておく必要がある。 実績解除前にクリーチャーを倒すとタルが発射できなくなるので、その周回では実績を解除できなくなる。 その場合は、進行をクリアして最初の島からやり直す必要があるので注意。
https://w.atwiki.jp/dow2jpmodwiki/pages/32.html
9028353Taking fire! 9028354They have us targeted. 9028355Foul beast. 9028356Fire coming from that building. 9028357Enemy armor is upon us! 9028358Brace for incoming vehicle fire. 9028359Armor under fire. 9028360Enemy missile hit. 9028361My fury burns hotter. 9028362Ready to serve, brother. 9028363Space Marines on the field. 9028364The chapter calls and we answer. 9028365Vehicle deployed. 9028366New weapons deployed 9028367Wargear upgraded. 9028368Upgrade complete. 9028369Heavy weapons deployed. 9028370Brothers, see to the maintenance rites. 9028371Our guns have fallen silent, brother. 9028372We are immobilized. 9028373Hold firm, Machine Spirit. 9028374Tactical Marines, forward. 9028375Advance. 9028376Gird yourselves in faith, brothers. 9028377For the chapter. 9028378Stand firm. 9028379Forward to victory. 9028380Charges on that target. 9028381Deploy grenades. 9028382Fragmentation grenades. Now. 9028383Tactical squad open fire. 9028384Engage the enemy. 9028385Fire on that armor. 9028386Do not let them escape. 9028387Cut down the aliens. 9028388Die, Greenskin! 9028389Suffer not the alien to live. 9028390Kill them all! 9028391Orders? 9028392Go ahead. 9028393Tactical Marines at the ready. 9028394Your brothers stand ready. 9028395Tactical squad engaged. 9028396Under fire! 9028397To cover brothers. 9028398We have the enemy s attention, brothers. 9028399Tactical Space Marines deployed and ready. 9028400We serve the chapter. 9028401The purgation by flame has begun. 9028402Plasma gun at the ready. 9028403Mark five missile launcher ready. 9028404Tactical squad upgrade complete. 9028405I have command of Tactical squad, brother. 9028406Ready for assault. 9028407Check your intakes, brothers. 9028408Assault Marines at your command. 9028409Assault squad make ready. 9028410Assault Marines taking fire. 9028411Answer them blow for blow, brothers! 9028412The xenos scum have us in the open! 9028413Trust in your wargear! 9028414Draw your blades! 9028415Close the gap! 9028416We need covering fire! 9028417Enemy gunners. Close to melee. 9028418Brother, we are taking enemy fire. What are your orders? 9028419Snipers! 9028420The Eldar wish to die, do they? 9028421Come then, she devil! 9028422You will find me a sour meal, alien! 9028423Assault Space Marines deployed and ready. 9028424The speartip is sharpened. 9028425Chainswords ready, brother. 9028426Plasma pistols deployed. 9028427Power swords ready. 9028428I shall lead the assault. 9028429Power fists charged and ready, brother. 9028430Flamers ready for assault. 9028431Assault Marines upgraded. 9028432Push them back, brothers. 9028433Get back! 9028434Let fly all missiles. 9028435Fire barrage. 9028436Purge them in flame. 9028437Burn! 9028438Charge plasma to full capacity. 9028439Here is your death. 9028440Load frag missiles. 9028441No flesh can stand before our might. 9028442Devastation is upon you. 9028443Fire! 9028444We are the bringers of death. 9028445Feel the Emperor s wrath. 9028446No quarter, brothers. 9028447Devastator squad, attack. 9028448Their fate is sealed. 9028449Sing the chorus of death. 9028450Die. Die. Die. 9028451Burn in holy fire. 9028452Full chamber, fire. 9028453Deploy krak missiles. 9028454Enemy armor targeted. 9028455Leave only ruins, brothers. 9028456Launch missiles. 9028457Devastators at your command. 9028458Weapons ready. 9028459Ready. 9028460No mercy. No respite. 9028461Devastator squad under fire! 9028462Return fire! Return fire! 9028463Get out of the open. 9028464Devastators taking hits. 9028465Loose the chapter s fury. 9028466Enemy assault! 9028467We must get some range before they cut us down. 9028468Where are the Assault Marines? 9028469Sniper! 9028470Enemy armor opening fire. Get to cover. 9028471We cannot hold long against that armor, brother. 9028472Hold fast. 9028473We walk with death. 9028474Devastator squad ready for orders. 9028475Flamers deployed. 9028476Heavy bolter ready, brother. 9028477Plasma cannon on the field. 9028478Plasma guns deployed. 9028479Krak missiles ready for targets. 9028480See, but do not be seen. 9028481Infiltration under way. 9028482Moving silently. 9028483Fire at will. 9028484Aggressive stance. 9028485Setting charges. 9028486Scouts, Deploy melta charges. 9028487Neutralize that armor. 9028488Flesh above steel. 9028489Speed the bolt that brings death to our enemies. 9028490Farewell. 9028491Auspex deployed. 9028492None can hide from the righteous. 9028493Thank the Emperor. 9028494Coordinates relaying on my mark. 9028495Target in sight. 9028496This day we join our brothers. 9028497Scouts shoot to kill. 9028498Dropping camouflage. Open fire. 9028499On my mark, engage. 9028500The time has come, initiates. 9028501Attack, and trust the chapter will support us. 9028502Silent movement. Yes brother. 9028503Changing position. 9028504Understood. Scouts moving out. 9028505Moving now. 9028506Go ahead. 9028507Scouts ready. 9028508No retreat. 9028509Scouts here. Go ahead. 9028510Scouts under attack. 9028511Scout squad requesting support! 9028512Find cover! Find cover! 9028513Under attack. 9028514Keep your head, initiate. 9028515Hostiles have us located. 9028516They see us! 9028517Scouts ready to earn our place. 9028518We push back the veil of shadows. 9028519Plasma guns deployed to Scout squad. 9028520Sniper rifles assembled and ready. 9028521Flamers checked and ready. 9028522Scouts here. Wargear deployed. 9028523Initiates, follow me. 9028524Relocation on my mark, brothers. 9028525To battle. 9028526Teleporters active. 9028527No place is barred to us. 9028528Away from here! 9028529For our brothers. 9028530Terminators, make ready. 9028531For Terra and for the chapter. 9028532Follow me my brothers. 9028533We will not fall! 9028534Death to the enemy. 9028535We are the angels of death. 9028536My fury is made manifest. 9028537Feel the might of the chapter s finest. 9028538Terminators attack. 9028539The time has come, brothers. No mercy. 9028540Your infestation spreads no further, alien. 9028541Die. 9028542Terminators. 9028543Death before dishonor. 9028544Service unto death. 9028545We bear the Crux Terminatus. 9028546Terminators taking hits. 9028547If I am to die, I die standing. 9028548Their rounds fall like rain on our adamantium. 9028549Foul witches. 9028550My mind will not fall! 9028551Let our enemies tremble. 9028552Terminators deployed and ready. 9028553Assault cannon deployed. 9028554Cyclone missile launcher ready. 9028555Power fists active. 9028556Storm bolters ready. 9028557Shields deployed. 9028558The litanies of thunder have been said. 9028559Promethium tanks are full. 9028560Open fire on the enemy. 9028561Razorback going on the attack. 9028562Transport taking fire from Eldar positions. 9028563The aliens strike at us, brothers. 9028564Greenskin fire. 9028565Orks targeting transports. 9028566Missiles inbound. 9028567Transport taking heavy fire. 9028568Rhino armored transport deployed. 9028569Our armor will see you to battle brothers. 9028570Razorback assault transport ready. 9028571Transport on the field. 9028572Razorback upgrade complete. 9028573Additional armor deployed. 9028574Transport taking damage. 9028575All weapons have failed. 9028576The Machine Spirit fails us. We are immobilized. 9028577We cannot hold much longer, brothers. 9028578We shall serve unto death. 9028579Target those aliens. 9028580Predator open fire. 9028581Eldar spotted. Open fire. 9028582Gunner fire at will. 9028583Crush the Greenskin. 9028584Strike with fury and zeal. 9028585All guns fire. 9028586Destroy those Orks, brothers. 9028587Predator under attack. 9028588Eldar fire. 9028589Alien witches! Hold fast to your faith, brothers. 9028590Eldar armor. The duel has begun. 9028591Ork fire. 9028592Greenskins. Gun them down. 9028593Ork missile fire inbound. 9028594Greenskin armor is no match for the Emperor s finest. 9028595Predator taking missile hits! 9028596You will not stop us that easily, alien. 9028597Anti-armor fire. Requesting infantry support. 9028598Predator tank deployed. 9028599We are the mailed fist of the chapter. 9028600Predator Annihilator upgrade complete. 9028601Sponson-mounted lascannon ready. 9028602Predator Destructor upgrade complete. 9028603Heavy bolter sponson ready. 9028604Reinforced armor ready. 9028605The enemy s weapons are strong. 9028606Emperor preserve us. Our guns have failed. 9028607Predator here engine failure. 9028608Predator taking heavy damage. 9028609Critical damage! 9028610Let them fear us, brothers. 9028611None can stand against the Emperor s war machine. 9028612Your death is at hand. 9028613Let the earth tremble at our approach. 9028614Scorch the earth and all who stand upon it. 9028615Your alien heresy ends this day. 9028616Trickery cannot save you, Eldar. 9028617Attack. 9028618Show them our fury, brothers. 9028619The green tide stops here. 9028620Tremble before the chapter s might, Greenskin. 9028621Destroy those Orks. No mercy! 9028622We are sheathed in the Emperor s armor, Eldar. 9028623Lock on and return fire. 9028624Alien witches. The Emperor protects. 9028625Eldar vehicle. Let us show them our might. 9028626The Orks seek their death. Oblige them. 9028627You cannot harm us, Greenskin. 9028628Ork missiles. 9028629Destroy that Ork contraption, brothers. 9028630Land Raider deployed. 9028631Let the enemies of Mankind tremble, for we are their death. 9028632They strike but we shall not fall. 9028633Land Raider here our weapons are silent. 9028634Land Raider immobilized. 9028635The machine spirit reels, brothers. 9028636Our armor fails us! 9028721Power Armor Helmet 9028722Power Armor Helmet 9028723Power Armor 9028725Master Crafted Power Armor 9028727Power Armor (Sergeant) 9028728Scout Armor 9028729Terminator Armor 9028732Assault Cannon 9028734Bolt Pistol 9028735Bolter 9028738Flamer 9028742Heavy Bolter 9028745Missile Launcher 9028746Plasma Cannon 9028750Sniper Rifle 9028751Storm Bolter 9028752Chainsword 9028755Dreadnought Claws 9028756Power Axe 9028757Power Fist 9028758Power Sword 9028759Thunder Hammer and Storm Shield 9028760Two-Handed Thunder Hammer 9028761Plasma Pistol 9028846Prism Cannon 9028847Shuriken Catapult 9028864Boss Helm 9028865NPC Big Shoota 9028866Big Shoota 9028867NPC Burna 9028868Rokkit Launcha 9028870Slugga 9028871NPC Shoota 9028872Choppa 9028874Guardian Armor 9028881Big Shoota 9028884Slugga 9028887Choppa 9028888Choppa 9028977Defend Camerone Landing 9029018Power Armor Helmet 9029025Power Armor 9029026Power Armor (Sergeant) 9029027Power Armor (Sergeant) 9029028Scout Armor 9029029Terminator Armor 9029030Bolt Pistol 9029031Bolt Pistol 9029032Bolter 9029033Bolter 9029034Flamer 9029035Heavy Bolter 9029036Missile Launcher 9029037Plasma Cannon 9029038Plasma Rifle 9029039Plasma Pistol 9029040Plasma Rifle 9029041Storm Bolter 9029042Chain Sword 9029043Chain Sword 9029044Chain Sword 9029045Fist 9029046Fist 9029047Boss Helm 9029048Big Shoota 9029049Choppa 9029056Slugga 9029057Basic infantry of feral Orks. 9029058Feral Ork Boyz 9029059Slugga Boyz 9029060Ork Mob 9029061Sniper Rifle 9029062Slugga Boy 9029065Basic infantry of feral Orks. 9029066Feral Ork Boyz 9029067Slugga Boyz 9029068Ork Mob 9029069Basic infantry of feral Orks. 9029070Feral Ork Boyz 9029071Slugga Boyz 9029072Ork Mob 9029073Big Boss Sluggath 9029076Plasma Cannon Devastator 9029079Happiness is a warm bolter. 9029080Devastator Heavy Bolter Squad 9029081Devastator Heavy Bolter Squad 9029086Effective at dislodging enemy troops and vehicles from dug in positions. Has limited firing arc and requires set-up time. 9029087Devastator Plasma Cannon Squad 9029088Devastator Plasma Cannon Squad 9029089Infantry 9029093Flamer 9029095Terminator Power Fist 9029096Powerblades 9029097Basic infantry of feral Orks. 9029098Feral Ork Boyz 9029099Slugga Boyz 9029100Ork Mob 9029113Warp Spider Armor 9029133These humans shall not endure. 9029134Beasts to be destroyed. 9029135I shall end their foolish praying. 9029136I shall clear our path. 9029137I shall destroy it. 9029138I shall topple that which offends you. 9029139I shall fall like all things built by Man. 9029140A shame to destroy wraithbone, but it must be done. 9029141I shall seal it. 9029142I shall destroy it. 9029143Crush their clattering gun. 9029144I shall crush it underfoot. 9029145Our estranged kin will lose that asset. 9029146I shall destroy that obscenity. 9029147The hive s birthing nests must fall. 9029148Extermination is the only solution. 9029149Targetting spores. 9029150An ally is before me. 9029151Enemy eliminated. 9029152The enemies of fate are vanquished. 9029153I have cleared the field of these… humans. 9029154I have culled the human heard. 9029155I have felled the green savages. 9029156More of these Orks have fallen to me. 9029157I have eliminated some of the armored humans. 9029158Human soldiers eliminated. 9029159It falls, with all those within. 9029160Shelter and sheltered alike are ruins now. 9029161One less obstacle for the living. 9029162It has been destroyed. 9029163The Ork monument has fallen. 9029164Human operations center destroyed. 9029165I have sealed the Webway to out foes. 9029166The tunnel has collapsed. 9029167Listening post destroyed. 9029168Orkish emplacement destroyed. 9029169The human sentry gun is silent now. 9029170Our rival s grav platform is gone. 9029171Tyranid node eliminated. 9029172One lest nest for the hive. 9029173I have purged the unhatched spore. 9029174Spore mine destroyed. 9029175Missiles crack my very armature. 9029176Blows that shake even me. 9029177A rain of fire pierces the wraithbone. 9029178They fire energy enough to damage even me. 9029179The Orks have targetted me. 9029180Beware, the enemy targets this place. 9029181I stand in the line of fire. 9029182!9029182 9029183!9029183 9029184!9029184 9029185!9029185 9029186To hide is clever -- until you are found. 9029187A token to keep them company. 9029188Let fly. 9029189Moving to capture. 9029190Remember what we are. 9029191Sending in ordnance. 9029192No flight from the hunter. 9029193Escape is unlikely, primitive. 9029194Speed is of the essence. 9029195Flow forward without pause. 9029196Alacrity. 9029197Resume pace. 9029198More slowly now. 9029199Our speed has left us. 9029200Come to me, little ones! 9029201There will be no escape! 9029202Loose grenade. 9029203Reduce all inside to cinder and ash. 9029204They have chosen such a dreary tomb. 9029205Come away! 9029206Into the Warp. 9029207Stop it in its tracks. 9029208Primitive machines meet primitive ends. 9029209Spinning heavy filament 9029210A mightier web indeed. 9029211Resetting to monofilament. 9029212Cuts in lieu of blows. 9029213A half-step from this world. 9029214A return to solidity. 9029215The battle is not over. 9029216The blinding light of truth. 9029217The Emperor provides. 9029218We simply cannot afford weakness, brother. 9029219Escalation underway. 9029220The Craftworld prepares its gifts. 9029221The Eldar host now wields greater weapons. 9029222The Bonesingers have delivered new gifts of war. 9029223Within may be shelter or field of battle. 9029224No blows shall come within. 9029225Escalation canceled. 9029226It has ended. 9029227It has passed. 9029228Come and I shall destroy you all! 9029229Suffer a thousand blows! 9029230I shall destroy what the enemy has built. 9029231Cripple their supplies. 9029232Destruction it is. 9029233An obstacle? Ah, to you… 9029234I cannot hit at that range. Not from within here. 9029235They are beyond my weapon range. 9029236I shall silence it. 9029237Temporary fortifications ready. 9029238Tarantula sentry gun deployed. 9029239Their brackish blood will spill. 9029240Eliminate the Orks. 9029241Small Orks in a container? How… Novel. 9029242Now here are targets worth the killing. 9029243Yes, hunt them and kill them. 9029244There is no sport in it, but as you wish. 9029245All flesh is weak, no matter its form. 9029246Prey of a rare kind. 9029247It too can die. 9029248Their command post is doomed. 9029249I shall destroy it. 9029250Yes, that thing must fall. 9029251I shall seal it. 9029252Turret ready. 9029253Moving to acquire field asset. 9029254Target the spore mines. 9029255Strategic point captured. 9029256To victory. 9029257I shall claim the resources we need. 9029258The point is ours. 9029259To claim victory is a pleasure. 9029260The keys to victory are ours, for now. 9029261The chapter banner flies high. 9029262Strategic point ahead. 9029263Victory target ahead. 9029264Construction under way. 9029265Seek cover! 9029266I am pinned. To cover! 9029267It is not yet a time for rest, Eldar. 9029268Come, we cannot afford your death. 9029269Rise Ork, I have need of your skills. 9029270The fight is not yet done, brute. 9029271Need I bathe and swaddle you as well, human? 9029272I m sure your Emperor still has need of you, human. 9029273We are not done yet, beast. 9029274Rise and strike at our foes. 9029275Warp Spider within. 9029276I am inside. 9029277Strategic point ahead. 9029278A victory objective lies ahead. 9029279An enemy Farseer is before me. 9029280An enemy Warlock stands against us. 9029281An enemy Warp Spider. Vexing. 9029282An enemy Ork Warboss is before me. 9029283I have spotted a hostile Ork Mekboy. 9029284Hostile Kommando in sight. 9029285Beginning construction. 9029286There - a human commander opposes us. 9029287Our human foes are led by a mechanic of sorts. 9029288A Hive Tyrant opposes us. 9029289A Ravener beast rules this swarm. 9029290A Lictor strikes at us from the shadows. 9029291We have allies in the field. 9029292Building. 9029293Building under way. 9029294All within are dead and gone. 9029295What was a shelter is now a tomb. 9029296Only ruins remain. 9029297Structure destroyed. 9029298Adding support structure. 9029299It is destroyed. 9029300The enemy s resource post is no more. 9029301The humans reinforcement point is but ruins now. 9029302The enemy Webway gate is shut. 9029303Weapons platform destroyed. 9029304Another Ork killed. 9029305Dead Orks are only mildly preferable to the living. 9029306I have sealed the tunnel. 9029307The Orklings and their gun are no more. 9029308I have killed the human warrior. 9029309My Space Marine prey has met its end. 9029310This automated turret made for poor prey. 9029311I have brought down a Tyranid beast. 9029312Tyranid eliminated. 9029313Hive node destroyed. 9029314The Ork tower has toppled. 9029315Support structure complete. 9029316Adding generator. 9029317Spore mines eliminated. 9029318The enemy has me in melee. 9029319They choose to fight at close quarters. 9029320Enemy flames! We must evacuate. 9029321They seek to burn us out! 9029322A hidden foe! I need one who can see such things! 9029323Enemy in stealth charge him and flush him out. 9029324Enhanced stabilizers in place. 9029325Ah, now no foe will escape me. 9029326I may now skim the warp with even greater skill. 9029327I have donned my Phase Armor. 9029328Heavy filament spinner ready. 9029329Filament upgrade complete. 9029330Tangling web ready. 9029331I have donned the power blades. 9029332The enemy targets this area! 9029333We must relocate! 9029334Grenade! 9029335An enemy grenade! 9029336Sow instability among them. 9029337With this, their fate is sealed. 9029338Armor is no guarantee of safety. 9029339Hide yourselves within. 9029340So others may vanish as we do. 9029341A gift for the foe. 9029342None inside shall survive. 9029343Place a grenade within. 9029344We shall clear it of enemies. 9029345There is no shelter from us. 9029346Loose grenade. 9029347Your system will fail. 9029348Halt that machine. 9029349I can be seen anew. 9029350Activating cameleoline. 9029351Set a charge there. 9029352I shall destroy all who are there. 9029353Blind them! 9029354Take their eyes. 9029355The will be hostile ground for them. 9029356Set the stage of annihilation. 9029357Lay the trap. 9029358We shall prepare it. 9029359The trap is set. 9029360The snare awaits its prey. 9029361Eliminate that Tyranid nest. 9029362Destroy the spore before it hatches. 9029363Target the spore mines. 9029364Eliminate the human soldiery. 9029365Targeting Orks. 9029366Attacking the Space Marines. 9029367It shall not last long. 9029368I will clear the path. 9029369I fear that exceeds even my weapon s range. 9029370Too far to shoot from here. 9029371Destroy the Ork guns. 9029372Eliminate that human sentry gun. 9029373Purging hive node. 9029374Deploy a weapons platform here. 9029375Weapons platform ready. 9029376Suppressive fire! Seek cover! 9029377To cover! 9029378Ronahn, here. I am within. 9029379Your Rangers are prepared. 9029380We are overwhelmed! 9029381We cannot last much longer! 9029382The nest is dead. 9029383Spore destroyed. 9029384Spore mines eliminated, Farseer. 9029385Thick walls were not enough to shelter them. 9029386Structure cleared. 9029387Space Marine eliminated. 9029388One less human warrior to oppose us. 9029389Orks die as they live messily. 9029390Ork killed. 9029391A few less of the swarm creatures to plague us. 9029392Tyranid killed. 9029393It is in pieces now. 9029394Obstacle cleared. 9029395Hive node eliminated. 9029396The Ork gunners are dead. 9029397Human sentry gun destroyed. 9029398It is in ruins. 9029399More rubble in a fallen world. 9029400They seek to burn us out! 9029401Make for the exit before this becomes our grave. 9029402The enemy has gotten too close. 9029403In melee! 9029404Clear the area! 9029405Move before it is too late! 9029406Grenade! 9029407Explosive! Seek cover! 9029408Sever them from the earth. 9029409Take all control from them, Banshees. 9029410We shall vanish from sight. 9029411A perfect escape -- or ambush. 9029412Loose grenades. 9029413This shall be their doom. 9029414A gift from Khaine. 9029415Deploy a grenade. 9029416Clear all those within. 9029417No structure can shield them. 9029418They think themselves safe, do they? 9029419Only rubble and sorrow shall remain. 9029420Disable their machines. 9029421Haywire grenade away. 9029422No barrier for the Banshee. 9029423Deadly grace. 9029424Up! 9029425This way, Banshees. 9029426They shall see the light. 9029427Nothing shall remain of the target. 9029428Loose plasma grenade. 9029429Char their flesh and sear their bones. 9029430Their eyes shall fail them. 9029431Take their sight and then their lives. 9029432A snare for foolish prey. 9029433A fine place for a trap. 9029434The trap is set. 9029435Our gift is ready. 9029436Come, see if you can battle me! 9029437Are none of you true warriors, then? 9029438Dare you face the Banshee? 9029439Face me and despair! 9029440The time has passed. 9029441No longer. 9029442Kill the humans where they stand. 9029443Slay the Orks. 9029444Kill the human elite. 9029445Destroy that weapons platform. 9029446An Ork emplacement to eliminate. 9029447Silence that human sentry gun. 9029448Gut that Hive Node. 9029449Destroy the birthing nest. 9029450Slice open that spore! 9029451Destroy it. 9029452I shall clear the obstacle. 9029453Bring forth a weapons platform. 9029454Emplacement ready, Farseer. 9029455Suppressive fire! Seek cover! 9029456Take cover! 9029457Tyrea within. 9029458I am within. 9029459An ally is on the field. 9029460I see our allies. 9029461Those who sought shelter are dealt with. 9029462All within are dead. 9029463The structure is smoke and ruins now. 9029464Structure destroyed. 9029465Space Marine killed. 9029466A human warrior has fallen to my blade. 9029467The Ork is dead. 9029468Ork flesh rends like any other. 9029469I have killed the hive-beast. 9029470Tyranid destroyed. 9029471Brood Nest eliminate. 9029472Spore destroyed. 9029473The obstacle is gone. 9029474I have destroyed it. 9029475The human sentry gun is destroyed. 9029476The Ork emplacement is gone. 9029477The hive node has birthed its last. 9029478They wish to fight it seems. 9029479The battle is joined. 9029480A hidden gunner. Rush him and draw him from cover. 9029481An enemy in stealth. Drive him into the open. 9029482Clear the area! 9029483Enemy fire! Relocate! 9029484Grenade! 9029485Enemy grenade! 9029486Destructions comes upon the Banshees! 9029487We cannot survive this, Farseer! 9029488Die, primitive! 9029489Your death is at hand. 9029490Generator operational. 9029491Healing station deploying. 9029492Distance means nothing to the witchbalde. 9029493Healing station ready. 9029494Erecting Listening Post. 9029495Listening post complete. 9029496That is not possible. 9029497That cannot be done. 9029498Oh, I’ll get a good run up! 9029499CHAAAARGE! 9029500Watch ‘em fly! 9029501If I gotta go, I ain t goin alone! 9029502AY! GETCHER ARSES OVER ERE! 9029503C’MERE! 9029504’AY! OVERE ‘ERE! 9029505DIS WAAAY! 9029506One, two, free… 9029507Take it! 9029508’Ave a smack! 9029509I LIKES it when me insides are angin outside. 9029510Dis’ll be EASY. 9029511Nuffin’ ‘urts me! 9029512You gits is nuffin’! 9029513Now yer in fer it. 9029514Blast ‘em? Aw roit! 9029515’Ow you like DIS?!? 9029516Brace fer boom! 9029517I fink I got one left ‘ere… 9029518Dat’s what I’m ‘ere for. 9029519Dat’s my meat! 9029520I see it! I’ll get it! 9029521Fightin’! FIGHTIN’! 9029522Ay, take care a’ yizself. 9029523Don’t you quit on me! 9029524Keep fightin’! 9029525We’re… jus’… gettin’ started… 9029526Ooh, dese boyz is FUN! 9029527Time fer t’crush ‘em. 9029528Lemme get me hands on dose Eldar! 9029529You humies is done in! 9029530Orks?!? I’m tired a’ hittin’ Orks. 9029531Consider it crushed. 9029532Right. I’m after it. 9029533Yeah! Awright! 9029534Good idear! 9029535Uuugh, I’ll make me best go… 9029536You sure?!? 9029537I love a challenge! 9029538I’ll show ‘em what Orks is made of. 9029539Yer big gun won’t save yuh! 9029540I’ll push ‘is ‘ead in! 9029541I’ll kill what ones don’t run. 9029542Fun! 9029543Dose boyz always taste funny. 9029544I won’t leave one brick on anudder. 9029545If I can catch it… 9029546Impress me, boyz! 9029547Push ‘ard or we’re done for! 9029548Shut up dat gun! 9029549Let’s ‘ave us some sport! 9029550We’ll make it our pet! 9029551Let’s do dis quick. 9029552Dis, den somefing more interestin’. 9029553Smash it, lads! 9029554Get it! Fasta! 9029555Go! GO! 9029556Chase it down! 9029557Orks is fasta! 9029558I’ll sharpen me teef onna way. 9029559Go and gorge. Got it. 9029560Sounds like a plan. 9029561Sure, I’m game. 9029562Mmm, I can smell ‘em. 9029563Yep, awright. 9029564Watch me go! 9029565I’ll get it good. 9029566Time to put duh Ork fist down. 9029567I’ll go crunch it up. 9029568Fall in, boyz! 9029569We got some fun ter find! 9029570Time to do some int’restin’ harm. 9029571Dey won’t know what ‘it ‘em. 9029572Let’s get dere fast! 9029573First one dere gets tender bitz! 9029574Fast as we can! 9029575Drive it rough! 9029576If you want… 9029577I’ll frow somefing togevver… 9029578Done. Yuh happy? 9029579Done. C’n I fight now? 9029580Make up yer mind! 9029581Awright, I’m doin’ it. 9029582Dere’s yer shoota fing. 9029583Sure. Dat’ll stop ‘em. 9029584All blocked off. 9029585Rootin’ in mud. Loverly. 9029586Dere. Done. 9029587Sounds good. 9029588On me way. 9029589All yours, Boss. 9029590’S got de Ork print on it now. 9029591Whuh? I fought I was… never mind. 9029592Right boyz, yiz heard da Boss. 9029593Dat’s it. 9029594Looks nice. 9029595Hur, dat’s flash. 9029596Gettin’ it. 9029597Oh, dere’ll be fightin’ ‘ere soon enough. 9029598Dis is YOUR fault, Boss! 9029599Who did dat?!? Oooh… 9029600Now what? 9029601Zog! 9029602Zog yeah! 9029603Give ‘em ‘ell! 9029604You daft buggers. 9029605Y’ve gone an’ mucked it proper. 9029606Brakka’s doin’ it. 9029607Awright den. 9029608I hears yuh. 9029609Dat’s fine. 9029610Dat’s awright. 9029611I got it. 9029612Yeah. 9029613Awright! 9029614Yeah! Will do! 9029615On it boss. 9029616Unduhstood! 9029617Orduhs received! 9029618I got a good feelin’ about terday. 9029619Oo’s green den? 9029620I feel good! Killin’ good! 9029621Now dey’re in fer it. 9029622Make room fer Brakka den. 9029623Cor that was cramped. 9029624Can I drive? 9029625Wot, we puny Eldar now? Orks don t ide in oles. 9029626At’s the trukk? 9029627On me feet. 9029628Good ter be inna fresh air. 9029629Good ter stretch me legs. 9029630Get in! 9029631Anyfing fit ter eat in ‘ere? 9029632Anyone bring a snack? 9029633Move on boyz, orderly now. 9029634Time ter get out an’ play. 9029635Get on the ground awready. 9029636Dey got nowhere t’ run! 9029637Waaargh! 9029638Kick inna door! 9029639Get in, go go! 9029640We want waaargh! 9029641Kill every last one of ‘em! 9029642Let’s get blood! 9029643Ain’t THIS just a cockup. 9029644This is crap. 9029645Skul, we’re sunk. 9029646’Ell wiv it! 9029647Nobs an’ bosses first! 9029648Sod it proper! 9029649What’re you, gretchins? Fight on! 9029650Show ‘em yer fangs, not yer arses! 9029651Fight on! 9029652I tink I unnerstand. 9029653Goin’! 9029654I’ll just hop over. 9029655Got it! 9029656Dat’s quite a stretch. 9029657Leg it quick! 9029658Safety! 9029659Awright, what next? 9029660What do I do now I’m ‘ere? 9029661You got it, boss. 9029662Gerroff me! 9029663An’ den what? 9029664Right, I see it! 9029665Does I gotta? Fine. 9029666Thought you’d never ask! 9029667Ooh, right! 9029668C’mon boyz 9029669Move, MOVE! 9029670Take yer positions! 9029671’S not far, GO! 9029672I know, it’s a long way. 9029673Make a break fer it! 9029674Get to safety! 9029675Get it movin’. 9029676Can we get dere TODAY? 9029677Just GO! 9029678Huh. Didn’ plan on dat. 9029679We’re blocked! 9029680Oooh. Deep. 9029681We can’ go dat way! 9029682Bugger. It’s locked. 9029683Dey locked us out! 9029684Can’t get under, over or through it. 9029685’Oo put dat wall dere?!? 9029686We’s pinned down! 9029687’Ere’s a tight spot! 9029688Better’n nuffin’, but not by much. 9029689Ain’t DIS a purty corner? 9029690Stuck proper, chief. 9029691Trapped! C’n yiz send help? 9029692Dis position’s lousy! 9029693I’m hurt and I’m stuck. 9029694Dey got me Ork-holed good. 9029695No way out! 9029696Skul, dere’s nowhere ter go! 9029697Sod it, this ain’t workin’. 9029698We got ahead of ourselves. 9029699Gor! Get back! 9029700Go back! 9029701Turn around, now! 9029702Leg it! 9029703Brakka fer the fight! 9029704Lemme finish me snack. 9029705Brakka ‘ere. 9029706Talk ter me. 9029707Whatcha want me boyz fer? 9029708I’m Brakka, wif me boyz. 9029709’Ard boyz ‘ere. 9029710Oi. Brakka. 9029711We gots gas an’ is ready ter go. 9029712Ready to move! 9029713Brakka onna move. 9029714Oi, what? 9029715I ain’ got time fer dis. 9029716Heard yiz the first time! 9029717Hold yer trouble! 9029718Y’ don’t ‘ave to tell me twice. OR more. 9029719I’M ALREADY FIGHTIN’!!! 9029720Cor, y’certain? 9029721‘S a buildin’, wot? 9029722’Ey, it’s built up. 9029723I see somefing… 9029724Looks valuable. 9029725Look! I tink we should seize it. 9029726Ay, look! Go get it? 9029727Bleedin’ Eldar twits. 9029728Some Eldar just pranced by. 9029729Humies - ‘Perial Guard, I tink. 9029730It’s dem humies with de flash tanks. 9029731Orks! An’ I know just how ter fix ‘em. 9029732Dose are some ugly Orks. 9029733I tink we got de drop on ‘em. 9029734I don’t tink dey sees us. 9029735Lookit dem! 9029736Big shoota. 9029737Dat’s what DERE bosses look like. 9029738Lookit ‘em. Small, ain’t dey? 9029739Wouldja lookit DAT?!? 9029740Aw Zog, a weird ‘un. 9029741Hear dat? Look, yiz can SEE it! 9029742Walker. 9029743Oi, it’s dem crazy humies. 9029744Space Marines. Grim. 9029745Aw no, not Tyranids! 9029746Bloody sodding ‘nids… 9029747Hold up? 9029748Somefing come up? 9029749Hm? Where to, den? 9029750Awright den, I’ll hold on.
https://w.atwiki.jp/warband/pages/696.html
qstr_Note _You_re_close_t|Note You're close to the enemy settlement, forcing you to exercise caution. qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^{s8}^^{s9}^^{s10}^^{s13}^^{s12}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Desert_Forest|Desert Forest qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Settlement {s0}|{s10}Settlement {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} stags. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} stags. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} stags. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} stags. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} stags. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} stags. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} stags qstr_{s4}^^{s2}^Relation |{s4}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0}^Tariffs {reg1} qstr_{s5}^^{s2}^Relation |{s5}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_{s2}^No_information.|{s2}^No information. This village is occupied by bandits. qstr_{s6}^^{s2}|{s6}^^{s2} qstr_{s6}^^{s2}^Relation |{s6}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_Kingdom_Centres_Repo|Kingdom Centres Report ^^^--Towns-- {s4}^^^^--Castles-- {s5}^^^^--Villages--{s6}^^ qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_Political_issue _{s1|Political issue {s11} qstr_{s10}__on_agenda_{re|{s10} (on agenda {reg4} hours) qstr_Defending|Defending qstr_Gathering_army|Gathering army qstr_Besieging_{s11}|Besieging {s11} qstr_Raiding_{s11}|Raiding {s11} qstr_Attacking_enemies_ar|Attacking enemies around {s11} qstr_{s12}__controversy _|{s12} (controversy {reg21}) qstr_{s12}^Screening_part|{s12}^Screening party {s38} qstr_Kingdom_Global_Info |Kingdom Global Info ^^{s10}^^{s9} qstr_From_this_area_you_c|From this area, you can give the following kingdom orders qstr_ _Order_the_army_to_| Order the army to gather.^^ Order all resources to be focused on the defence of the kingdom.^^ Order the landed levy to be called out. This is done only in situations of common peril or high campaign, as the levy requires all free and most capable men of fighting age to join. qstr_ _Kingdom_Strategy| Kingdom Strategy qstr_You_have_given_the_o|You have given the order that all the household armies of your kingdom lords come to you. qstr_You_have_given_the_or|You have given the order to make every effort to defend the kingdom. qstr_The_landed_levy_of_t|The landed levy of the entire kingdom will be called out. Practically every man capable of fighting will join you. qstr_^^^^^^^^{s2}^^{s3}|^^^^^^^^{s2}^^{s3} qstr_You_are_from_the_Nor|You are from the North. qstr_Northmen_are_known_a|Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North. qstr_You_are_from_the_Wes|You are from the Westerlands. qstr_Westermen_are_mostly|Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters. qstr_You_are_Dornish.|You are Dornish. qstr_You_come_from_the_ho|You come from the hottest region in Westeros and you have very different customs and traditions compared to the rest of the Seven Kingdoms. qstr_You_are_from_Qohor.|You are from Qohor. qstr_You_were_born_in_Qoh|You were born in Qohor, also known as the City of Sorcerers. Qohor is the easternmost of the nine Free Cities located in western Essos. qstr_You_are_from_the_Rea|You are from the Reach. qstr_You_are_part_of_one_|You are part of one of the largest regions in Westeros and inhabit the island to the south. qstr_You_are_from_the_Sto|You are from the Stormlands, qstr_a_descendant_of_peop|a descendant of people from the first men. qstr_You_are_Ironborn|You are Ironborn, qstr_.....|..... qstr_You_are_a_Free_Folk|You are a Free Folk, qstr_You_are_a_Dothraki.|You are a Dothraki. qstr_You_originate_from_a|You originate from a tribe that resides in the Dothraki Sea. qstr_You_are_a_Targaryen|You are a Targaryen, qstr_You_are_from_the_Val|You are from the Vale, qstr_You_are_from_the_Riv|You are from the Riverlands, qstr_You_are_from_the_isl|You are from the island of Dragonstone, qstr_You_are_from_Volanti|You are from Volantis, qstr_Volantenes_are_known|Volantenes are known to be strange and subtle. Some known as the old blood still live in Volantis and are said to be descendents from old Valyria itself. qstr_{s1}^^{s2}_{s3}|{s1}^^{s2} {s3} qstr_The_Old_Gods_of_the_|The Old Gods of the Forest. qstr_The_faith_in_which_y|The faith in which you follow, the Old Gods is more personal and less structured or elaborate than other religions. qstr_R_hllor.|R'hllor. qstr_You_worship_the_Lord|You worship the Lord of Light a single all powerful God. The Lord of Light is the God of Fire. Since those days, you remain devoted to that religion. qstr_You_believe_in_one_g|You believe in one god who has seven faces often referred to as the seven faced god. qstr_This_religion_was_br|This religion was brought to Westeros through the invasion of the Andals. Since those days, you remain devoted to that religion. qstr_Your_family_believed|Your family believed in the Drowned God. qstr_You_believe_in_a_lif|You believe in a life of piracy. You are expected to raid, plunder and kill. Though it is frowned upon for women of this religion to do the same. The Drowned God dates back to before the Andal Invasion and you are a staunch believer of the old ways. qstr_...Westeros_299...|...Westeros 299... qstr_The_Andals_called_it|The Andals called it the Seven Kingdoms, where their ancestors killed off the Children of the Forest and pushed the First Men north past the Neck. The kingdoms are large, rich, and beautiful... as they are coveted. The kingdoms are once again at war after the death of King Robert Baratheon. Lord Eddard Stark, Hand of the King and Warden of the North discovered that King Robert's children were a product of incest between Queen Cersei Lannister and her twin brother, Ser Jaime. The Lannisters have put the insolent boy King Joffrey on the Iron Throne! After imprisoning Lord Tyrion Lannister, Lord Tywin Lannister, Lord of Casterly Rock and Warden of the West, has assembled his army in the Westerlands to march on the North and their allies in the Riverlands. Ravens have been called, wolves are howling, lions are roaring, and stags are clashing.^^To the south, King Robert's younger brother, Lord Renly Baratheon has crowned himself as king. Through the marriage of Lady Margaery Tyrell, daughter of Lord Mace Tyrell, Lord of the Highgarden and Warden of the South, the Reach has allied with the King in the Stormlands to crown him ruler of the Seven Kingdoms. However, some of the lords in the Stormlands recognize his older brother, Stannis Baratheon as the rightful heir to the Iron Throne, and will not stay dormant as their fellow countrymen choose to follow a pretender while his older brother is stranded on the island of Dragonstone. ^^Past the western coast, the men of the Iron Islands, led by their self-proclaimed King Balon Greyjoy wreak havoc on the mainlanders as the kings of Westeros fight each other for the Iron Throne. Like the Northerners, the Ironborn mean to bring their country back to the Old Ways, when they ruled themselves independently from the Southern Kings. They do not deal in wealth and trade for their prosperity, they take what is theirs through raiding and raping. Iron, not gold. ^^The people of Dorne live in the southernmost region of Westeros and have always been known as being a more independent country then the other kingdoms. Lead by Prince Doran Martell, the Dornishmen have past ties to the old Targaryen kings and have often been mistreated by their northern neighbours. Dorne harbours deep mistrust of Lord Tywin Lannister for the murder of Elia Martell. His bannerman, Ser Gregor Clegane, raped and murdered Elia and killed her children during Robert Baratheon's rebellion to the Targaryen's, for she had been married to Rhaegar Targaryen. The eastern realm of Westeros, the Vale of Arryn, has stayed out of the conflict thus far. Lord Jon Arryn, prior to his death, Lord of the Eyrie and Warden of the East, was Hand of the King for Robert Baratheon before Lord Eddard Stark. Lady Lysa Arryn, his wife, remains neutral in the war for fear of her son's life, even though Lord Eddard Stark's wife, Catelyn, is her sister from the Riverlands. We shall see which direction these neutral realms decide to take. ^^Across the Narrow Sea, to the east, lies the Free Cities of Essos. Though the name sings of freedom, many of the cities rely on slavery and are not much but urban city states with a few settlements and farms where these slaves labour away. The Free Cities include Braavos, Lorath, Norvos, Qohor, Pentos, Tyrosh, Lys, Myr, and Volantis. The Dothraki horsemen have many settlements throughout Essos and have migrated into the lands of the Free Cities, they have been wreaking havoc through the western plains of Essos. ^^Past the city-states spreads a rumour of a young girl with three dragon eggs, Daenerys Targaryen. The last remaining heir of the former ruler of Westeros, the Dragon Queen seems to have her eyes set on Westeros. But those are not the only rumours of the world, it seems. ^^The Night's Watch, an order of men who guard Westeros from the Wildlings who live far north beyond the Wall have noticed a rising amount of these ravages crossing south. The Wildlings have united into an army under a former ranger of the Night's Watch, Mance Rayder, also known as the King beyond the Wall. The reason why seems to be disturbing, these Wildlings, who call themselves the Free Folk, tell stories of the dead rising, but many believe it is most likely just an excuse to get their people South for the winter. ^^^But winter is coming, as the Starks always say. The Northerners are always right, and the summer has lasted years longer than any summer in recent history. With such a long summer, comes an even longer winter. As Westeros lives in a clash of kings, this storm of swords will only bring a feast of crows, and the winds of winter will swallow the realm. qstr_A_WORLD_OF_ICE_AND_F|A WORLD OF ICE AND FIRE^^{s2}^^ {s3} qstr_{s1}On_head.___{reg2|{s1}On head. (-{reg2} intelligence)^{s2}^^ qstr_{s1}On_face.___{reg2|{s1}On face. (-{reg2} charisma)^{s2}^^ qstr_{s1}On_body.___{reg2|{s1}On body. (-{reg2} strength)^{s2}^^ qstr_{s1}On_limbs.___{reg|{s1}On limbs. (-{reg2} agility)^{s2}^^ qstr_Accumulated_Injuries|Accumulated Injuries ^^none qstr_Accumulated_Injuries |Accumulated Injuries ^^{s1}A maester in a larger town can treat these injuries. qstr_Healing_wounds ^^non|Healing wounds ^^none qstr_Healing_wounds ^^{s1|Healing wounds ^^{s1}These wounds have been treated. They will heal on their own. qstr_{s1}On_head.___{reg1|{s1}On head. (-{reg1} intelligence)^^ qstr_{s1}On_face.___{reg1|{s1}On face. (-{reg1} charisma)^^ qstr_{s1}On_body.___{reg1|{s1}On body. (-{reg1} strength)^^ qstr_{s1}On_limbs.___{reg1|{s1}On limbs. (-{reg1} agility)^^ qstr_Scars ^^none|Scars ^^none qstr_Scars ^^{s1}These_in|Scars ^^{s1}These injuries have become permanent. They now can't be cured. qstr_Lifetime_wounds _{re|Lifetime wounds {reg1} so far. qstr_Current_party_size_l|Current party size limit {reg0}.^^Renown {reg34}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Fiefs {s6}{reg35}^Ships (only in sea) {s7}{reg2}^^{playername} can completely manage {reg36} troops.^{reg59?She He} currently has {reg37}. qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg7}|^Wage debt -{reg7} qstr_Currently_falling_fr|Currently falling from + qstr_Currently_rising_fro|Currently rising from qstr_^^Player_currently_h|^^Player currently has more troops than can be completely managed. qstr_Current_party_morale|Current party morale {reg5}.^^Base morale +{reg8}^Party size penalty {s2}{reg1}{s14}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^{s7}{reg4} {s8}{s13}^^{s19} qstr_{s18}^^_____________|{s18}^^----------------^^{s20} qstr_{s17}_^_{s18}|{s17} ^ {s18} qstr_{s15}_^_{s16}|{s15} ^ {s16} qstr_{s22}^^Friends _^{s8|{s22}^^Friends ^{s8} ^^Enemies ^{s6}^{s19} qstr_^^Your_estates_are _|^^Your estates are ^{s18}^{s19} qstr_Mercenary_employed_b|Mercenary employed by the {s18}.^{s19} qstr_Report _^^_{s19}|Report ^^ {s19} qstr_On_loan|On loan, qstr_is_{s16}_your_choice|is {s16} your choice of companions, {s17} your style of leadership, and {s18} the general state of affairs. Morale is {reg0} qstr_Companions_Info ^^_{|Companions Info ^^ {s19} ^^-----------^^ Currently ^^ {s7}{s1} qstr_This_lord_is_a_priso|This lord is a prisoner of {s10}.^ qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^^{s4}^Kingdom _|{s1}^^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_This_lord_is_a_prison|This lord is a prisoner of {s10} qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{reg2}_warriors_acco|{reg2} warriors accompany the king. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_Unhappy|Unhappy qstr_Sworn_Enmity|Sworn Enmity qstr_Your_relations_with_|Your relations with the kingdoms are ^^{s2} qstr_Join_the_competition|Join the competitions qstr_Stroll_through_town|Stroll through town qstr_Meet_the_mayor|Meet the mayor qstr_Black_Bargeman_Inn|Black Bargeman Inn qstr_Merchant_s_House_Inn|Merchant's House Inn qstr_Checkered_Hazard_Inn|Checkered Hazard Inn qstr_Broken_Anvil_Inn|Broken Anvil Inn qstr_Seven_Swords_Inn|Seven Swords Inn qstr_Smoking_Log_Inn|Smoking Log Inn qstr_Drunken_Dornishman_I|Drunken Dornishman Inn qstr_Visit_the_Inn|Visit the Inn qstr_Visit_the_training_g|Visit the training grounds qstr_Tour_the_grounds|Tour the grounds qstr_Visit_your_Enterpris|Visit your Enterprise qstr_Attempt_to_visit_a_l|Attempt to visit a lady qstr_Trade_with_locals|Trade with locals qstr_Travel_to_another_po|Travel to another port qstr_Manage_this_{reg0?to|Manage this {reg0?town castle} qstr_Move_your_court_here|Move your court here qstr_Manage_the_garrison|Manage the garrison qstr___{reg1}_stags_per_n| ({reg1} stags per night) qstr___1_stag_per_night_| (1 stag per night) qstr_Wait_here_for_some_ti|Wait here for some time qstr_Other_activities|Other activities qstr_See_the_ships|See the ships qstr_{reg5?Continue_colle|{reg5?Continue collecting taxes Collect taxes} qstr_Prepare_a_feast_for_|Prepare a feast for your men qstr_Sail_from_port|Sail from port qstr_Leave|Leave qstr_Travelling_Merchant|Travelling Merchant qstr_Ruthless|Ruthless qstr_Vile|Vile qstr_Notorious|Notorious qstr_Unkind|Unkind qstr_Neutral|Neutral qstr_Kind|Kind qstr_Admirable|Admirable qstr_Noble|Noble qstr_Heroic|Heroic qstr_{s12}{s14}|{s12}{s14} qstr_{s12}_{s14}|{s12}, {s14} qstr_{s11}{s14}|{s11}{s14} qstr_{s11}_{s14}|{s11}, {s14} qstr_{s13}{s14}|{s13}{s14} qstr_{s13}_{s14}|{s13}, {s14} qstr_{s21}._The_{s8}_decl|{s21}. The {s8} declared war to fulfil an alliance. qstr_No_wars!|No wars! qstr_At_war_with__{reg1}_|At war with ({reg1}) {s12} qstr_No_allies!|No allies! qstr_Alliances__{reg2}___|Alliances ({reg2}) {s11} qstr_No_casus_belli!|No casus belli! qstr_Casus_belli____{reg3|Casus belli ({reg3}) {s13} qstr_{s12}^{s11}^{s13}^^{|{s12}^{s11}^{s13}^^{s21} qstr_^___________________|^-------------------------------------------------------------------------------^{s1}^{s21} qstr_{s0}|{s0} qstr_Inventory|Inventory qstr_Show_stats|Show stats qstr_Show_item_details__|Show item details qstr_Troop_detail|Troop detail qstr_{s1}Level _{reg1}^|{s1}Level {reg1}^ qstr_{s1}Hit_Points _{reg|{s1}Hit Points {reg1} qstr_{s1}Attributes _^___|{s1}Attributes ^ Strength ^ qstr_{s2}^{reg1}^|{s2}^{reg1}^ qstr_{s1}___Agility |{s1} Agility qstr_{s2}{reg1}|{s2}{reg1} qstr_{s1}Main_skills _^|{s1}Main skills ^ qstr_{s1}___Power_Strike |{s1} Power Strike ^ qstr_{s2}{reg1}^|{s2}{reg1}^ qstr_{s1}___Athletics ^|{s1} Athletics ^ qstr_{s1}___Riding ^|{s1} Riding ^ qstr_{s2}_^|{s2}-^ qstr_{s1}___Power_Throw ^|{s1} Power Throw ^ qstr_{s1}___Power_Draw ^^|{s1} Power Draw ^^ qstr_{s2}{reg1}^^|{s2}{reg1}^^ qstr_{s2}_^^|{s2}-^^ qstr_{s1}Weapons ^|{s1}Weapons ^ qstr_{s1}___One_Handed ^|{s1} One Handed ^ qstr_{s1}___Two_Handed ^|{s1} Two Handed ^ qstr_{s1}___Polearms ^|{s1} Polearms ^ qstr_{s1}___Archery ^|{s1} Archery ^ qstr_{s1}___Crossbow ^|{s1} Crossbow ^ qstr_{s1}___Throwing ^|{s1} Throwing ^ qstr_{s1}___Slings |{s1} Slings qstr_{s2}_|{s2}- qstr__Click_on_the_troop_|(Click on the troop to rotate it)^^Click on pieces of gear ^(helmet, armour, gloves and boots)^ to display them. qstr_Player_bonus_for_dec|Player bonus for decap {reg1} qstr_The_enemy_is_routing|The enemy is routing, rally your men and finish this! qstr_Your_troops_are_rout|Your troops are routing, the battle is almost lost! qstr_{s1}_is_the_new_King|{s1} is the new King of {s2}!!! qstr_Lord_Paramount_Roose|Lord Paramount Roose Bolton qstr_Lord_Paramount_Roose_|Lord Paramount Roose Bolton's Party qstr_Lord_Paramount_Walde|Lord Paramount Walder Frey qstr_Lord_Paramount_Walder|Lord Paramount Walder Frey's Party qstr_Lord_Edmure_Tully|Lord Edmure Tully qstr_Lord_Edmure_Tully_s_|Lord Edmure Tully's Party qstr_Rating_{reg30}|Rating {reg30} qstr_0..19|0..19 qstr_20..39|20..39 qstr_40..59|40..59 qstr_60..79|60..79 qstr_80+|80+ qstr_Due_to_the_status_of|Due to the status of war between your faction and {s10} you have lost {reg6} silver stags as a war tax from {s9} qstr_Due_to_the_bad_relat|Due to the bad relation you have with {s8} you have lost {reg6} of your deposit qstr_Due_to_the_status_of_|Due to the status of war between your faction and {s10} you have lost {reg6} silver stags as a war tax qstr_You_have_obtained_th|You have obtained the prison keys. qstr_We_lost_a_quarter_of|We lost a quarter of our troops in a very short time. The hearts of our troops are filled with fear. qstr_Half_of_our_army_has|Half of our army has fallen within a very short time. The troops panic! qstr_The_enemy_lost_a_qua|The enemy lost a quarter of troops in a very short time. The rest of their troops are filled with fear. qstr_Half_of_the_enemy_ar|Half of the enemy army has fallen within a very short time. Their troops start to panic. qstr_You_fall_and_your_tr|You fall and your troops panic! qstr_Our_side_lost_a_lead|Our side lost a leader. Our troops panic! qstr_The_enemy_lost_a_lea|The enemy lost a leader. Their troops panic! qstr_You_suffer_a_serious|You suffer a serious injury to your face. (-1 charisma) qstr_You_suffer_a_serious_|You suffer a serious injury to one of your limbs. (-1 agility) qstr_You_suffer_a_serious_i|You suffer a serious injury to your body. (-1 strength) qstr_Your_weapon_was_dama|Your weapon was damaged! qstr_Your_weapon_broke!|Your weapon broke! qstr_You_have_received_{r|You have received {reg5} critical damage to your head and will lose vision very soon! qstr_You_have_received_{re|You have received {reg5} critical damage to your body! qstr_You_have_caused_{reg|You have caused {reg5} critical extra damage! qstr_You_have_caused_{reg5|You have caused {reg5} critical damage to your enemy from behind! qstr_You_have_received_{reg|You have received {reg5} critical damage from behind! qstr_You_take_1_damage_fr|You take 1 damage from blood loss. qstr_You_stumble_and_fall|You stumble and fall. qstr_You_are_so_tired_you|You are so tired you can barely move a muscle. You can inflict only half damage, and you can't run. qstr_You_call_your_horse.|You call your horse... qstr_Camera_follow_terrai|Camera follow terrain mode ON. qstr_Camera_follow_terrain|Camera follow terrain mode OFF. qstr_Camera_rotate_before|Camera rotate before pan ON. qstr_Camera_rotate_before_|Camera rotate before pan OFF. qstr_{s0}^^A_Battle_Comma|{s0}^^A Battle Command Display is often available by pressing the {s1} key. qstr_Strategy_Camera|Strategy Camera qstr_Tactical_Controls|Tactical Controls qstr_Death_Camera|Death Camera qstr_You_have_fallen.__Pr|You have fallen. (Press tab key to leave) qstr_Division_Placement|Division Placement qstr_Advanced_Formations|Advanced Formations qstr_Formations_turned_OF|Formations turned OFF in options menu qstr_Division_{reg1}_{s2}_g|Division {reg1} {s2} goes to its memorized position... qstr_Division_{reg1}_{s2}_f|Division {reg1} {s2} forms line (memorized). qstr_Division_{reg1}_{s2}_fo|Division {reg1} {s2} forms {reg0} lines (memorized). qstr_Division_{reg1}_{s2}_for|Division {reg1} {s2} forms line. qstr_Division_{reg1}_{s2}_form|Division {reg1} {s2} forms {reg0} lines. qstr_To_your_positions!|To your positions! qstr_You_whistle_for_your|You whistle for your horse. qstr_You_unleash_a_fearso|You unleash a fearsome cry! qstr_You_rally_your_men!_|You rally your men! (wounded troops recover {reg1} % hitpoints) qstr__You_have_beaten_the| You have beaten the old hero, you have begun your journey to the legend. qstr_The_Raiders_push_you|The Raiders push you back and you only just manage to escape with your life. qstr_It_looks_as_though_t|It looks as though the Raiders have been dealt with. qstr_The_raiding_party_le|The raiding party leader has been slain. Searching through his belongings you find qstr_You_must_push_back_t|You must push back the raiders.^^(Press K) qstr_The_mutineers_push_y|The mutineers push you back and you only just manage to escape with your life. qstr_It_looks_as_though_th|It looks as though the mutineers have been dealt with. qstr_Head_back_to_the_Com|Head back to the Commander and let him know the mutineers have been dealt with. qstr_Quest_updated _Mutin|Quest updated Mutiny at Craster's Keep. qstr_Karl_Tanner_the_part|Karl Tanner, the party leader has been slain. Searching through his belongings you find qstr_You_must_kill_the_mu|You must kill the mutinous night's watchmen.^^(Press K) qstr_You_were_injured_try|You were injured trying to suppress the attack. qstr_Although_you_have_ma|Although you have managed to suppress the attack, it looks as though King Robb Stark has been slain. qstr_It_looks_as_though_y|It looks as though you have managed to suppress the attack. qstr_You_have_helped_slay|You have helped slay all the soldiers of the North. qstr_King_Robb_Stark_has_|King Robb Stark has fallen!! qstr_The_Wildlings_push_y|The Wildlings push you back and you only just manage to escape with your life. qstr_It_looks_as_though_the|It looks as though the Wildlings have been dealt with. Leave the cave with the prisoners. qstr_You_ve_killed_the_tr|You've killed the tribe leader. Searching through his belongings you find qstr_It_seems_you_ve_happ|It seems you've happened upon a small Wildling clan. Though they do not seem the friendly type.^^(Press K) qstr_You_have_entered_Hol|You have entered Hollow Hill. This hideout serves as the headquarters of the Brotherhood Without Banners.^^(Press K) qstr__The_rattle_of_spike| The rattle of spikes on the stone is deafening. Below, you can see people working hard under the command of a foreman.^^(Press K) qstr__Your_own_life_seems| Your own life seems not so bad, as you see these poor wretches working themselves to an early grave just for the bread to survive.^^(Press K) qstr_You_arrive_at_an_Inn|You arrive at an Inn. Here you can talk to the locals or hire men.^^(Press K) qstr_Some_of_your_men_are|Some of your men are frightened and are trying to flee!! qstr_Spawned_{s13}|Spawned {s13} qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted. qstr_End_the_sparring_mat|End the sparring match? qstr_Do_you_wish_to_give_|Do you wish to give up the fight? qstr_You_ve_lost_a_total_|You've lost a total number of {reg2} duels. qstr_You_ve_won_a_total_n|You've won a total number of {reg2} duels qstr_Tutorial|Tutorial qstr__________Keys_______| --------Keys---------- ^- Shield Bash (Right Click + Left Click)^- Fire Arrow (Key H) ^Warcry (Key B) ^- Horn (Key U, heal allies a little and at long distance) ^- Battlecry (Key U) ^- Banner Heal (Key J, heal allies a lot and at short distance)^- See all Names (Key Down Alt) ^- Suggestion You deal more damage by striking from behind, and if you attack a horse with spear.^^(Press K) qstr__________Keys________| --------Keys---------- ^- Shield Bash (Right Click + Left Click)^- Fire Arrow (Key H) ^Warcry (Key B) ^- Horn (Key U, heal allies a little and at long distance) ^- Battlecry (Key U) ^- Banner Heal (Key J, heal allies a lot and at short distance)^- See all Names (Key Down Alt) ^- Suggestion You deal more damage by striking from behind, and if you attack a horse with spear.^^(press K to finish reading) qstr__Dun_Taruo_is_today_| Dun Taruo is today known as Burghead, a small fishing village. But back then it was the largest known Pictish fort.^ Placed on a peninsula stretching into the North Sea. It's believed to have been one of the 'capitals' of the Picts.^The earliest ramparts at Burghead were probably built around 400AD, and were wooden palisades.^^(Press K) qstr____EARLIEST_RECORD _| - EARLIEST RECORD Duin Ollaigh^-DATE 685. In the Annals of Ulster^- MEANING possibly of GOIDELIC dun 'fort' of Ollach.^- Actual Place DUNOLLY (Scotland)^- In Annals of Ulster is described as 'Duin Ollaich meic Briuin in the territory of the Cruithentuath' in the 'Cattle Raid of Cooley'.^^(Press K) qstr__________Keys_________| --------Keys---------- ^- Shield Bash (Right Click + Left Click)^- Fire Arrow (Key H) ^Warcry (Key B) ^- Horn (Key U, heal allies a little and at long distance) ^- Battlecry (Key U)^- See all Names (Key Down Alt) ^- Banner Heal (Key J, heal allies a lot and at short distance) ^- Suggestion You deal more damage by striking from behind, and if you attack a horse with spear.^^(press K to finish reading) qstr__Crannogs_are_partia| Crannogs are partially or entirely artificial islands, usually built in lakes, rivers and estuarine waters.^ Typically constructed with layers of stone, brushwood, tree trunks and soil,^a good place to hunt wildfowl and fish, as well as keep livestock safe from marauders.^^(press K to finish reading) qstr__Legend_and_mystery_| Legend and mystery is born here.^ The birthplace of King Arthur and^ the home of Merlin the Magician^whose cave is below at the sandy shore.^^(press K to finish reading) qstr__He_who_once_ruled_a| He who once ruled a nation^ was encircled by fire;^no troop of friends,^strong princes,^stood around him ^they ran to the woods^to save their lives.^-Beowulf-^^(press K to finish reading) qstr__Never_have_I_seen_b| Never have I seen braver strangers.^ I expect you're here^to find adventure, not asylum.^-Beowulf-^^(press K to finish reading) qstr__Before_your_eyes_st| Before your eyes stretches the ruins of a once great wall built by Roman emperor Hadrian.^ For years men transported stones to be erected as protection against the Picts of the north.^Now nature is taking them down and locals collect them for their pens.^ The Romans are gone but battles still ravage the land by the crumbling wall.^^(press K to finish reading) qstr__Fate_often_saves^_a| Fate often saves^ an undoomed man if ^his courage holds.^-Beowulf-^^(press K to finish reading) qstr__Light_shone_from_th| Light shone from the East,^ that bright beacon of God,^ and the seas subsided.^I saw cliffs, the windy^ walls of the sea.^ Fate often saves^an undoomed man^ if his courage holds.^ Beowulf ^^(press K to finish reading) qstr__Dark_Age_Battle_Sys| Dark Age Battle System^^There are no men whom fear does not touch. ^Battles require a strong organization or you will falter. ^^Heavy infantry is the core of the army. ^They advance throwing javelins or darts, form a shield wall and charge. ^Cavalry and light infantry then flank the enemy.^Ranged units avoid melee attack and provide cover.^^(press K to finish reading) qstr_Dagmer _Trying_to_fl|Dagmer Trying to flee, Peasant? qstr_Your_mission_is_to_a|Your mission is to ambush the enemy when they come for water supplies. If you feel lost at some point, press the K key to remember these goals. qstr_You_have_just_killed|You have just killed the boar that killed King Robert Baratheon. qstr_You_have_managed_to_|You have managed to kill the boar that killed King Robert Baratheon. You must make way to King's Landing and inform the Small Council. Who knows, they may pay you a handsome reward. qstr_You_can_give_the_com|You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands.^You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^Current commands are represented by arrows around the representation of your ship in the upper right corner.^Press Enter to set the sail and backspace to get a wide view of the scene. qstr_Ship_Control|Ship Control qstr__VERY_IMPORTANT _How| VERY IMPORTANT How does the gamemode Warlords Battle work?^^1. If you are lord, then in the inventory menu you can choose the type of troop command you'd like. If you have more money than usual it's because you need to pay your troops. What does this mean? That all the money you don't spend on buying equipment will be used for wages to battlefield troops (more money = more troops). ^Each basic troop normally costs 50 coins, but if a unit is level 21, it costs +50 coins. If a unit is level 25, by each level it cost you +30 coins. And if a unit has horse +50 coins. Keep this in mind when designing your army. Do you prefer quantity over quality? . ^^2. If you are an elite troop no need to worry about recruiting troops, spend all your money equipping the best gear; you have to be a battle champion, someone important, so your performance in battle is essential. ^ Killing, healing allied troops, exploring the territory, taking orders from lords, is all crucial. Also, if the lords fall, the task of leading the troops will fall upon you.^^(Press K) qstr_^^It_s_the_early_hou|^^It's the early hours of the morning when you reach King's Landing, a bustling city on the eastern coast of Westeros set within the Crownlands. You had made your way here after hearing news of King Robert Baratheon.^You note the climate is warm with a subtle relaxed atmosphere. Other than the solemn silence around the capital, everything seems like a normal day.^ You roam the Street of Sisters and eye Visenya's Hill and the Great Sept of Baelor in the distance. This place is huge and you remind yourself not to stray too far in fear of getting lost.. qstr_^^Volantis_the_first|^^Volantis, the first of the Free Cities. You find yourself gazing across the Rhoyne taking in the grand scale of the Long Bridge.^Without seeing it for yourself, it's hard to imagine a bridge could be large enough to hold multi level houses, shops, brothels and marketplaces but here it is in all it's glory. The place where your journey begins. qstr__{s18}_{s1}| {s18} {s1}, qstr__None| None qstr__Next_pay_day _{s1}| Next pay day {s1} qstr_{s1}^^Affiliated_to_|{s1}^^Affiliated to {s5} qstr_You_can_t_have_more_|You can't have more than two active troop quarters. qstr_No_companions_in_par|No companions in party! qstr_You_came_into_the_wo|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigours of aristocracy and life at court. qstr_You_were_born_the_{r|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_As_a_child_your_fami|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learnt mainly how to defend yourself on the streets, with or without a weapon in hand. qstr_{reg3?daughter son}|{reg3?daughter son} qstr_You_were_born_a_Doth|You were born a Dothraki, your family travelled the Dothraki sea on horses, never staying in one place for too long. As a Dothraki you learn the importance of a horse from an early age. qstr_You_were_a_child_of_|You were a child of the Free Folk, born into a tribe who lived in great camps beyond the wall to the north. qstr_As_the_{reg3?daughte|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learnt how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy back ways. qstr_As_a_{reg3?girl boy}|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_g|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. qstr_As_a_{reg3?girl boy}_gr|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. qstr_As_a_{reg3?girl boy}_gro|As a {reg3?girl boy} growing out of childhood, you spent most of your time hunting food to feed yourself. Although you sometimes went hungry, you became a skilful hunter and pathfinder in this trackless country. qstr_{reg3?daughter man}|{reg3?daughter man} qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practised long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valour to achieve their aims. qstr_{reg3?woman man}|{reg3?woman man} qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the university of one of the great cities, where you studied theology, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Only_you_know_exactl|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_Only_you_know_exactly|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_Only_you_know_exactly_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_Only_you_know_exactly_w|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... qstr_Only_you_know_exactly_wh|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_Current_party_morale_|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size unmanageable {s2}{reg1}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^TOTAL {reg5}^^^ qstr_No_one|No one qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8} qstr_You_are_not_reading_|You are not reading any books qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Renown _{reg2}_^Bard|Renown {reg2} ^Bardic Reputation {reg1} ^Honour rating {reg3} {s12}^Friends {s8}.^Enemies {s6}.^{s9}.^^^Injuries^ Minor {s10}.^ Major {s11}.^^Your Religion^ {s13}.^^Trait {s14}. qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_Current_party_size_li|Current party size limit is {reg0}.^Current party size modifiers are ^^Base size {s5}{reg31}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Renown {s4}{reg34}^TOTAL {reg0} qstr_Your_relation_with_t|Your relation with the factions are ^{s2} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_reputation_is|Player reputation is increased by 1 and is now {reg7}. qstr_Player_reputation_is_|Player reputation is decreased by 5, and it is now {reg7}. qstr_The_messenger_system|The messenger system has been reset. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_You_lost_your_duel_a|You lost your duel against ^^{s3} qstr_You_won_your_duel_ag|You won your duel against ^^{s3} qstr_You_prepare_to_duel_|You prepare to duel ^^{s3} qstr_^^^^You_have_fought_|^^^^You have fought {s3} {reg5} times. ^^You've won {reg6} times. ^^You've lost {reg7} times qstr_^^^^Duelling_with_yo|^^^^Duelling with your own troops will not count towards your duelling statistics. qstr_Villagers|Villagers qstr_The_time_for_talk_is|The time for talk is over. {s1} is waiting to begin the duel. qstr_Ambush!_The_enemy_ha|Ambush! The enemy has manoeuvred to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^The warlord encourages his men with a rousing speech. Your enemies have very high morale.^^ qstr_You_have_encountered_|You have encountered {s1}.^^The warlord gathers his men to pray and invoke the protection of their god. Your enemies have high morale.^^ qstr_You_have_encountered_{|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_{s|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_You_have_encountered_{s1|You have encountered {s1}. You have {reg10} troops fit for battle. qstr_{s2}^^You_overhear_o|{s2}^^You overhear one of your more experienced men grumbling about the lack of a battle plan, and you make a mental note to find someone that can make one.^^ qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking innocents. qstr_Your_men_feel_uneasy_|Your men feel uneasy about attacking traders. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_Since_{s8}_has_a_goo|Since {s8} has a good reputation, your troops feel a bit more confident than usual when attacked. qstr_Your_men_feel_uneasy_a|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_ab|Your men feel uneasy about being attacked by {s8}, because {reg59?she he} is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because {reg59?she he} is hated. qstr_^^The_troops_you_sel|^^The troops you selected are ready to join you in battle. qstr_^^Your_captains_will|^^Your captains will deal with troop assignments. qstr_{s4}^^Your_orders_ha|{s4}^^Your orders have been sent to your captains. qstr_{s4}^^There_is_no_ta|{s4}^^There is no tactical plan in place. qstr_Board|Board qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_{reg45}_will_be_lost|{reg45} will be lost. qstr_The_troops_you_left_|The troops you left behind have been slain and raised as the dead qstr_You_were_victorious!|You were victorious! qstr_The_battle_was_lost.|The battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_{s3}_managed|{s1} of {s3} managed to escape. qstr_TEST _Loot_value_bef|TEST Loot value before {reg1} and after {reg2} qstr_Your_party_gained_{r|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Wight_party_found|Wight party found qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_Ally|Ally qstr_Friend|Friend qstr_Enemy|Enemy qstr_^^^^The_troops_you_s|^^^^The troops you selected are ready to join you in battle. qstr_^^^^Your_captains_wi|^^^^Your captains will deal with troop assignments. qstr_You_retreat_from_the|You retreat from the battle. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the settlement, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_your|It is night, and your settlement seems quiet, with some men watching while others are sleeping. qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your settlement. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your settlement is not very secure. Your captain suggests not to keep lords here! qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your settlement. qstr_settlement_demolishe|settlement demolished! qstr_You_estimate_your_pr|You estimate your prisoners here have a {reg2}% chance of escape. qstr_Currently_{reg1}_pri|Currently {reg1} prisoners are working here and {reg2} guards are on duty. qstr___{reg1}_silver_stag| ({reg1} silver stags per day) qstr_You_are_in_no_condit|You are in no condition to work. qstr_You_are_paid_for_you|You are paid for your labour. qstr_Some_of_the_prisoner|Some of the prisoners you have working in the mine managed to escape.^The remaining prisoners earned you {reg1} silver stags this week. qstr_The_prisoners_you_ha|The prisoners you have working in the mine earned you {reg1} silver stags this week. qstr_Some_of_the_prisoners|Some of the prisoners you have working in the iron mine managed to escape.^The remaining prisoners earned you {reg1} silver stags this week. qstr_The_prisoners_you_hav|The prisoners you have working in the iron mine earned you {reg1} silver stags this week. qstr_You_have_found_a_spo|You have found a spot for mining obsidian. Setting up mines can be expensive and time consuming but with enough coin and equipment, you can set up a mining operation here.^^Permission from the local village elder will be needed to contract men from the local area to build and work within the mines. You will also need 12 pieces of stone, 12 timber and 7 tools.^It will take approximately 3 months before the mine is ready and fully operational. qstr_Building_is_currentl|Building is currently in progress. Check back later to see if the works have been completed. qstr_The_work_needed_to_b|The work needed to build the mine has now begun. qstr_We_need_more_materia|We need more materials or permission from the local elder before we can start work on the mine. qstr_You_have_discovered_|You have discovered Hollow Hill. You gained 200xp. qstr_You_see_the_farmstea|You see the farmstead ahead of you. qstr_You_have_dealt_with_|You have dealt with the Wildling threat. qstr_You_have_failed_to_d|You have failed to deal with the Wildling threat. qstr_You_have_dealt_with_t|You have dealt with the Wildling threat. You must return to King Robb Stark. qstr_You_have_failed_to_de|You have failed to deal with the Wildling threat. You must return to King Robb Stark. qstr_As_you_lay_on_the_gr|As you lay on the ground you see a large man lean over you. qstr_All_you_see_here_now|All you see here now is the remains of what was once a large camp, and piles of bodies laid upon the ground. qstr_You_see_before_you_a|You see before you a large camp with what looks to be hundreds of heavily armed men. qstr_You_have_dealt_with_th|You have dealt with the threat. qstr_You_see_before_you_a_|You see before you a large slavers camp. qstr_All_you_see_here_now_|All you see here now is the remains of what was a large camp. qstr_You_have_managed_to_j|You have managed to just barely escape your disastrous defeat through the valour of your men and the gods sense of humour to not have you die this day.^You know in your heavy heart that you may not be so lucky next time. qstr_You_watch_helplessly|You watch helplessly as your loyal men drop like dying goats around you. You curse the gods at such misfortune. However, there is a chance. You see that slaving bastard, Razdal, standing over one of your dying brothers.^You break desperately for the opening to directly engage Razdal and turn the tide of battle in your favour.^Razdal turns toward you with a wicked smile as blood drips from his blade. You charge toward him with a blood curdling howl and unleash a furious assault. Razdal parries away a few of your blows before you strike him with a glancing blow against his shoulder, resulting in a stream of blood flowing from his wound.^With no hesitation you kick Razdal's legs out from under him and bring your weapon down upon him to end his sorry life. Razdal barely rolls away before your weapon strikes harmlessly against the sand.^You swing your weapon swiftly in a fluid arc toward Razdal as he begins to rise. Your weapon is partially deflected as it bites into Razdal's thigh. Just as you are about ready to thrust your blade through Razdal's gut, you feel an unbelievable sharp pain in your neck.^Your hand grasps toward your neck to feel an arrow jutting out as blood runs down in streams through your fingers.^Out of your fading and blurring vision, you catch Razdal's blade hurtling toward your face. qstr_You_have_discovered_C|You have discovered Craster's Keep. You gained 200xp. qstr_Even_though_you_were|Even though you were injured, you still manage to find your way to the castle halls. qstr_You_finally_manage_t|You finally manage to find your way to the hall. qstr_You_manage_to_make_i|You manage to make it out alive. qstr_You_finally_reach_th|You finally reach the Bridge of Skulls, aptly named for the bones in the gorge below. ^The path is dangerous and unfortunately any horses had to be left behind. It looks as though the Wildlings have already started the attack. You must hurry! qstr_You_have_discovered_t|You have discovered the Inn of the Kneeling Man. You gained 200xp. qstr___{reg1}_silver_stags| ({reg1} silver stags per night) qstr_You_have_discovered_th|You have discovered the Old Stone Bridge. You gained 200xp. qstr_You_have_discovered_I|You have discovered Illyrio's Manse. You gained 200xp. qstr_The_castle_has_been_|The castle has been re-built! qstr_It_seems_some_slaver|It seems some slavers was using this as a hideout. Be prepared for a battle! qstr_You_arrive_at_Evenfa|You arrive at Evenfall harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_the_ha|You arrive at the harbour of Oldoak.^^ There are no ferries here to transport you. qstr_You_arrive_at_Greens|You arrive at Greenstone harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Old_Wy|You arrive at Old Wyk harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Fair_I|You arrive at Fair Isle harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Long_S|You arrive at Long Sister harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Sweet_|You arrive at Sweet Sister harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Eastwa|You arrive at Eastwatch harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Orange|You arrive at Orange Shore harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Grimst|You arrive at Grimston harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Oakens|You arrive at Oakenshield harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Greysh|You arrive at Greyshield harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_the_har|You arrive at the harbour of Iron Holt.^^ There are no ferries here to transport you. qstr_You_arrive_at_Orkmon|You arrive at Orkmont harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Blackt|You arrive at Blacktyde harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Claw_I|You arrive at Claw Isle harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Rook_s|You arrive at Rook's Rest harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_a_harb|You arrive at a harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_a_natu|You arrive at a natural harbour. qstr_You_have_discovered_S|You have discovered Shandystone. You gained 200xp. qstr_You_have_discovered_Q|You have discovered Queenscrown. You gained 200xp. qstr_You_have_discovered_the|You have discovered the Boneway. You gained 200xp. qstr_You_have_discovered_the_|You have discovered the Broken Arm. You gained 200xp. qstr_You_have_discovered_N|You have discovered Nagga's Ribs. You gained 200xp. qstr_Searching_through_th|Searching through the ruins you found 250 coins. qstr_You_have_discovered_O|You have discovered Oldstones. You gained 200xp. qstr_You_have_discovered_M|You have discovered Morne. You gained 200xp. qstr_Searching_through_the|Searching through the tower you found 250 coins. qstr_You_have_discovered_T|You have discovered Tumbledown Tower. You gained 200xp. qstr_You_have_discovered_H|You have discovered Hoare castle. You gained 200xp. qstr_Searching_through_the_|Searching through the ruins you found 350 coins. qstr_You_have_discovered_Ca|You have discovered Castamere. You gained 200xp. qstr_Searching_through_the_r|Searching through the ruins you found 50 coins. qstr_You_have_discovered_Ta|You have discovered Tarbeck Hall. You gained 200xp. qstr_You_have_discovered_W|You have discovered Whitewalls. You gained 200xp. qstr_You_have_discovered_the_l|You have discovered the lair of Silverwing. You gained 200xp. qstr_You_have_discovered_the_T|You have discovered the Tower of Joy. You gained 200xp. qstr_The_rescued_prisoner|The rescued prisoners join your party. qstr_It_is_night_and_the_|It is night, and the temple seems quiet. qstr_You_do_not_have_enough|You do not have enough troops to attempt such a feat. qstr_You_can_only_attempt|You can only attempt to recruit here as a member of R'hllor. qstr_You_feel_good_for_he|You feel good for helping. qstr_You_don_t_have_enough_|You don't have enough gold. How embarrassing! qstr_The_priests_bless_yo|The priests bless you and you continue on your way. qstr_You_need_to_have_more|You need to have more men for this. qstr_It_is_night_and_the_g|It is night, and the godswood seems quiet. qstr_You_can_only_attempt_|You can only attempt to recruit here as a member of the Old Gods of the Forest. qstr_The_Old_Gods_bless_y|The Old Gods bless you and you continue on your way. qstr_It_is_night_and_the_s|It is night, and the septry seems quiet. qstr_You_can_only_attempt_t|You can only attempt to recruit here as a member of the Faith of the Seven. qstr_The_Septons_bless_yo|The Septons bless you and you continue on your way. qstr_You_have_discovered_the_C|You have discovered the Crossroads Inn. You gained 200xp qstr_{s9}_wants_you_to_fo|{s9} wants you to follow his army until further notice. qstr_{s8}_of_{s9}|{s8} of {s9} qstr__Your_own_banner_fli| Your own banner flies over the castle gate. qstr__As_you_approach_the| As you approach the gate, you are greeted by men loyal to {s7}. qstr__Your_own_banner_flie| Your own banner flies over the town gates. qstr__As_you_approach_the_| As you approach the town gates, you are greeted by men loyal to {s7}. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offence against the majesty of your lord. qstr_You_make_sure_they_s|You make sure they see that their lord, {s11}, is held prisoner by your army. qstr_{s12}_is_{s13}_s_las|{s12} is {s13}'s last stronghold. They will be unable to make an exchange. qstr_You_can_use_persuasi|You can use persuasion skill only once per a day. qstr_ally_strength _{reg0|ally strength {reg0} qstr_enemy_strength _{reg|enemy strength {reg0} qstr_persuasion_difficult|persuasion difficulty {reg0} qstr_normalize_difficulty|normalize difficulty {reg0} qstr_persuasion_skill_eff|persuasion skill effect {reg0} qstr_total_difficulty _{r|total difficulty {reg0} qstr__Your_Persuasion_str| Your Persuasion strength is {reg5}.^{s5} qstr_The_{reg6?town_s cas|The {reg6?town's castle's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s cast|The {reg6?town's castle's} food stores have run out and the defenders are starving. qstr_Your_men_are_buildin|Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_Your_perimeter_contr|Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_Your_men_are_ready_f|Your men are ready for assault.^^ qstr_As_a_disciplined_arm|As a disciplined army, your men have made latrines, pipelines, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_Your_men_have_finish|Your men have finished building mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_Your_men_have_finishe|Your men have finished making scaling equipment.^^ qstr_Your_attempt_to_find|Your attempt to find a traitor in the settlement has failed.^^ qstr_You_have_found_a_tra|You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_Your_attempt_to_have|Your attempt to have your men infiltrate {s4} has failed.^^ qstr_Your_men_have_succee|Your men have succeeded in infiltrating {s4} and damaging the enemy.^^ qstr_You_ve_managed_to_pi|You've managed to pillage the crops and farms nearby.^^ qstr_You_have_sent_men_to|You have sent men to find a traitor in {s4}.^^ qstr_You_have_found_a_trai|You have found a traitor within {s4} that has supported your efforts to conquer it. This will render it more receptive to surrendering.^^ qstr_Your_men_are_taking_|Your men are taking crops and ransacking farms close to {s4} on your orders. This will render it more receptive to surrendering.^^ qstr_You_have_sent_men_to_|You have sent men to infiltrate {s4}.^^ qstr_Your_camp_stinks._Th|Your camp stinks. The ground is muddy, your men defecate between tents, and you see rats running here and there.^^ qstr_As_a_disciplined_army|As a disciplined army, your men have made latrines, pipelines and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_Your_men_are_digging|Your men are digging holes for latrines and taking other measures to prevent disease.^^ qstr_You_need_to_have_more_|You need to have more than 250 men for this job. qstr_You_need_to_have_at_|You need to have at least 40 men in order to assign some of them to finding a traitor. qstr_You_need_more_than_3|You need more than 30 men, or sending some will leave your camp somewhat unprotected. qstr_You_need_to_have_more_t|You need to have more than 10 men in order to do this job. qstr_You_need_to_have_more_th|You need to have more than 80 men in order to do this. qstr_The_assault_equipmen|The assault equipment is ready. The troops await your orders.^^ qstr_You_look_towards_{s4|You look towards {s4}. Your men are mostly silent while they await your order to attack. Some however you can hear muttering to themselves and you can clearly see others are doing there best to hold back the fear of death.^As you look back at your men they exchange glances with you, hoping you will get them through another day.^^ qstr_The_steel_of_weapons|The steel of weapons glitter, banners sway in the wind emblazoned with the emblem of each house here today and horns are sounding all around you. The men whisper, many pray, ingratiate themselves with their god before facing the end of their lives.^Up ahead there are only two things victory or death.^^ qstr_You_look_towards_{s4}|You look towards {s4}. Your men are silent while waiting for your order to charge towards death. Some however you can hear muttering to themselves and you can clearly see others are doing there best to hold back the fear of death.^As you look back at your men they exchange glances with you, hoping you will get them through another day.^^ qstr_^^The_troops_you_sele|^^The troops you selected are ready to join you in battle. The rest will stay at the siege camp. qstr_Your_men_have_finished|Your men have finished building the mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_Your_men_are_building|Your men are building mantlets.^^ qstr_Your_men_have_finished_|Your men have finished building the ladders.^^ qstr_Your_men_are_building_|Your men are building assault ladders.^^ qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. If you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defence. You must go in and crush any remaining resistance. qstr_{s4}_lost_between_40|{s4} lost between 40 and 50% of its food reserves. qstr_{s4}_lost_between_50|{s4} lost between 50 and 60% of its food reserves. qstr_{s4}_lost_between_30|{s4} lost between 30 and 40% of its food reserves. qstr_{s4}_lost_between_10|{s4} lost between 10 and 20% of its food reserves. qstr_{s4}_have_between_10|{s4} have between 10 and 30% of its garrison sick for a few days. qstr_It_should_have_food_|It should have food stocks for {reg6} days.^The garrison has {reg5} men. qstr_^^The_following_armi|^^The following armies are currently inside qstr_^{s3}_with_{reg1}_tr|^{s3} with {reg1} troops. qstr_Commander_This_is_Ki|Commander, This is Kings Landing, the Capital of Westeros. We should be careful of the Town guard, the Gold Cloaks. qstr_Commander_Ever_since|Commander, Ever since the Three Thousand of Qohor, a battle between Unsullied and the Dothraki, Qohor has been garrisoned by Unsullied soldiers. We should be careful attacking this city. qstr_Commander_If_we_take|Commander, If we take Moat Cailin we will have free reign to travel between the North and the South, a very wise tactic. qstr_Commander_this_is_th|Commander, this is the Bloody Gate. They say you can only attack it 3 abreast, we should put our best warriors at the front! qstr_Commander_if_we_take|Commander, if we take and hold this castle we will have easy access to the Riverlands. qstr_Commander_this_is_the|Commander, this is the Eyrie. Stood atop a mountain, its almost impossible to penetrate. qstr_^^This_place_is_just|^^This place is just waiting for you to conquer it. qstr_{s10}^^|{s10}^^ qstr_{s10}You_may_decide_|{s10}You may decide to forbid your troops from harming the {reg2?town castle}, if you want to conquer it for your faction, but your troops may lose morale. qstr_{s10}You_can_allow_s|{s10}You can allow some plundering and keep the {reg2?town castle}. qstr_However_since_you_ar|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance he would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {reg59?Queen King}. qstr_As_you_approach_you_a|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {reg59?Lady Lord}. qstr_^The_Old_Gods_are_wo|^The Old Gods are worshipped by very few here. qstr_^The_Old_Gods_are_wor|^The Old Gods are worshipped here, though not by many. qstr_^The_Old_Gods_are_wors|^The Old Gods are worshipped by the majority here. qstr_^The_Old_Gods_are_do|^The Old Gods are dominantly worshipped here. qstr_^The_population_cont|^The population continues to worship other gods... qstr_^R_hllor_are_worship|^R'hllor are worshipped by very few here. qstr_^R_hllor_are_worshipp|^R'hllor are worshipped here, though not by many. qstr_^R_hllor_are_worshippe|^R'hllor are worshipped by the majority here. qstr_^R_hllor_are_dominan|^R'hllor are dominantly worshipped here. qstr_^The_Faith_of_the_Se|^The Faith of the Seven are worshipped by very few here. qstr_^The_Faith_of_the_Sev|^The Faith of the Seven are worshipped here, though not by many. qstr_^The_Faith_of_the_Seve|^The Faith of the Seven are worshipped by the majority here. qstr_^The_Faith_of_the_Seven|^The Faith of the Seven are dominantly worshipped here. qstr_^The_Drowned_God_is_|^The Drowned God is worshipped by very few here. qstr_^The_Drowned_God_is_w|^The Drowned God is worshipped here, though not by many. qstr_^The_Drowned_God_is_wo|^The Drowned God is worshipped by the majority here. qstr_^The_Drowned_God_is_d|^The Drowned God is dominantly worshipped here. qstr_^No_gods_are_worship|^No gods are worshipped here. qstr__This_village_and_th| This village and the surrounding lands belong to you. qstr__You_remember_this_v| You remember this village and the surrounding lands belong to {s7}. qstr__These_lands_belong_| These lands belong to no one. qstr__The_village_is_infe| The village is infested by {reg8} {s35}. qstr__The_peasants_hired_| The peasants hired mercenaries and are rebelling against you. qstr__The_village_has_bee| The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr__The_village_is_bein| The village is being raided. qstr_Only_brothers_of_the|Only brothers of the Watch can recruit Night's Watch troops from here qstr_You_need_more_renown|You need more renown or to ask the Village Elder for help. qstr_You_start_performing|You start performing hard peasantry work. qstr_Much_like_a_lowly_pe|Much like a lowly peasant, you lose renown and reputation. qstr_You_ve_been_forced_t|You've been forced to stop working and have been carried off as a prisoner. qstr_The_village_is_being|The village is being raided. Your forced to stop working. qstr_The_village_is_being_|The village is being infested by bandits. Your forced to stop working. qstr_You_improve_your_ren|You improve your renown with this village qstr_Alas_you_don_t_impro|Alas, you don't improve your renown with this village qstr_Here_are_the_results|Here are the results of your hard work You exhaust yourself, but you gain {reg1} xp. {s2}. Peasant life is hard. qstr_Here_are_the_results_|Here are the results of your hard work You exhaust yourself, but you gain {reg1} xp and some {s1}. {s2}. Peasant life is hard, but you feel humbled. qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_Other_Lords_have_alr|Other Lords have already had there pick, there are now only the old or children here. qstr_One_{s3}_will_reluct|One {s3} will reluctantly join you. qstr_{reg5}_{s3}_will_rel|{reg5} {s3} will reluctantly join you. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr_The_assassins_attack|The assassins attack you and leave you for dead. qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body and take anything they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_^R_hllor_is_dominant|^R'hllor is dominantly worshipped here. qstr_^R_hllor_is_worshipp|^R'hllor is worshipped here, though not by many. qstr_^The_Faith_of_the_Seven_|^The Faith of the Seven is dominantly worshipped here. qstr_^The_Faith_of_the_Seven_i|^The Faith of the Seven is worshipped here, though not by many. qstr_^The_Drowned_Gods_ar|^The Drowned Gods are dominantly worshipped here. qstr_^The_Drowned_Gods_are|^The Drowned Gods are worshipped here, though not by many. qstr_As_you_reach_the_cas|As you reach the castle, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr_As_you_reach_the_cast|As you reach the castle, you are greeted by men loyal to {s7}.^{s15} qstr_This_castle_seems_to|This castle seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s8} King of the Andals and the First Men, Lord of the Seven Kingdoms, and Protector of the Realm.^{s15} qstr_You_are_greeted_by_men|You are greeted by men loyal to {s8} the Lord of Winterfell, Lord Paramount and Warden of the North.^{s15} qstr_You_are_greeted_by_men_|You are greeted by men loyal to {s8} the Lord of Riverrun and Lord Paramount of the Trident and the Riverlands.^{s15} qstr_You_are_greeted_by_men_l|You are greeted by men loyal to {s7}.^{s15} qstr_This_town_seems_to_b|This town seems to belong to no one.^{s15} qstr_You_have_successfull|You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_You_ve_been_gifted_a|You've been gifted a horse for your triumph. qstr_A_merchant_gifts_you|A merchant gifts you some strange arrows, he tells you the arrows were found in the land of always winter. qstr_An_unknown_warrior_i|An unknown warrior impressed with your skills has left you an item. qstr_You_are_gifted_with_|You are gifted with a sword fit for a knight. qstr_Your_participation_h|Your participation has been appreciated, though all they have to offer is an old scabby donkey. qstr_Though_they_apprecia|Though they appreciate your participation in the tournament, they apologize for not having a gift to offer. qstr_Your_participation_i|Your participation is appreciated, though they apologize for not having a gift to offer. qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} silver stags from the intuitive bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sailing master skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_You_cannot_use_a_fer|You cannot use a ferry whilst already at sea. qstr_The_trader_you_are_e|The trader you are escorting refuses to use a ferry. qstr_You_cannot_enter_the|You cannot enter the port because you are not welcome in this town. qstr_This_town_cannot_be_|This town cannot be attacked from the coast. qstr_You_can_t_enter_the_|You can't enter the port. You already have a fleet in the port and your sailing master skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_p|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_The_blacksmith_here_|The blacksmith here can only craft items required by the {reg59?Queen King}. qstr_The_blacksmith_insis|The blacksmith insists the lords have demanded he only craft faction specific armours to those associated with {s8}. qstr_However_{reg3?You_ar|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} silver stags per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_Brog_unceremoniously|Brog unceremoniously throws a blade at your feet. You stagger to your feet as your vision is blurred and fading from black back to daylight. You fight valiantly fending off blows as best you are able to but you slip and Brog's blade strikes you heavily in the chest.^^The last thing you remember before death takes you, is Brog's smile as his blade crashes down upon your head. This is the end for {playername}, lets hope your name is remembered. qstr_Brog_unceremoniously_|Brog unceremoniously throws a blade at your feet. You fight valiantly but are unable to strike a killing blow.^It looks like your skills today have allowed you to be spared. Your enemies have decided to take you prisoner instead. qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_|Find and speak with {s3} of {s4} to give {reg4?her him} your oath of homage. qstr_Find_and_speak_with_{|Find and speak with {s3} of {s4} to give your oath of homage. qstr_Kingdom_Fails_to_Res|Kingdom Fails to Respond The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects... qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_There_has_been_an_all|There has been an alleged border incident the people of {s4} are considering war against {s3} qstr_^{s64}^|^{s64}^ qstr_Your_party_has_lost_|Your party has lost morale. qstr_Your_party_has_gaine|Your party has gained morale. qstr__and_food_for_{reg7}| and food for {reg7} days. qstr_The_following_lords_ar|The following lords are held prisoner here {s7} qstr__{s2}^^{s4}_for_{reg| {s2}^^{s4} for {reg5} days.^{s4} has {reg6} defenders{s3}{s5}{s8} qstr__{s2}^^Your_spy_in_{| {s2}^^Your spy in {s4} is still gathering information. qstr_Your_spies_have_infi|Your spies have infiltrated the following areas ^{s2} qstr_You_cannot_leave_thr|You cannot leave through this door. qstr_you_hear_a_familiar_|you hear a familiar voice.^Your spy has returned to rescue you.^Climb the damn rope this time. He says. qstr_One_of_your_spies_ha|One of your spies has returned. qstr_your_party_has_secur|your party has secured your release by paying a hefty ransom. qstr_you_see_your_chance_|you see your chance and manage to escape. qstr__You_met_{s1}_in_sin| You met {s1} in single combat and won. qstr__You_met_{s1}_in_sing| You met {s1} in single combat and lost. qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshal ship by speaking to your liege. qstr_Prosperity_Report^|Prosperity Report^ qstr_Total|Total qstr_{s0}^{s1}_Average_To|{s0}^{s1} Average Town Prosperity {reg0} qstr_{s0}^{s1}_towns_with|{s0}^{s1} towns with prosperity 80-100 {reg0} qstr_{s0}^{s1}_towns_with_|{s0}^{s1} towns with prosperity 60-79 {reg0} qstr_{s0}^{s1}_towns_with_p|{s0}^{s1} towns with prosperity 40-59 {reg0} qstr_{s0}^{s1}_towns_with_pr|{s0}^{s1} towns with prosperity 20-39 {reg0} qstr_{s0}^{s1}_towns_with_pro|{s0}^{s1} towns with prosperity 0-19 {reg0} qstr_{s0}^{s1}_Average_Vi|{s0}^{s1} Average Village Prosperity {reg0} qstr_{s0}^{s1}_villages_w|{s0}^{s1} villages with prosperity 80-100 {reg0} qstr_{s0}^{s1}_villages_wi|{s0}^{s1} villages with prosperity 60-79 {reg0} qstr_{s0}^{s1}_villages_wit|{s0}^{s1} villages with prosperity 40-59 {reg0} qstr_{s0}^{s1}_villages_with|{s0}^{s1} villages with prosperity 20-39 {reg0} qstr_{s0}^{s1}_villages_with_|{s0}^{s1} villages with prosperity 0-19 {reg0} qstr_You_have_deserted_an|You have deserted, and are now wanted! qstr_Your_Outpost_is_buil|Your Outpost is built! qstr_You_already_have_an_O|You already have an Outpost built. qstr_You_don_t_have_enough_s|You don't have enough silver stags to build a Outpost! qstr_Your_Outpost_has_bee|Your Outpost has been dismantled! qstr_You_don_t_have_an_Ou|You don't have an Outpost built! qstr_You_don_t_have_enough_si|You don't have enough silver stags to pay to dismantle your Outpost. qstr_A_whore_has_been_hir|A whore has been hired. qstr_You_don_t_have_enough_sil|You don't have enough silver stags. qstr_You_pay_the_Whore_an|You pay the Whore and she leaves. qstr_You_don_t_have_enough_silv|You don't have enough silver stags! qstr_A_maester_has_been_h|A maester has been hired. qstr_A_Septon_has_been_hi|A Septon has been hired. qstr_The_Septon_has_been_|The Septon has been dismissed. qstr_A_follower_of_the_Ol|A follower of the Old Gods has been hired. qstr_The_follower_has_bee|The follower has been dismissed! qstr_A_Drowned_Man_has_be|A Drowned Man has been hired. qstr_The_Drowned_Man_has_|The Drowned Man has been dismissed. qstr_A_Red_Priest_has_bee|A Red Priest has been hired. qstr_The_Red_Priest_has_b|The Red Priest has been dismissed. qstr_Interrupted_all_your|Interrupted, all your preparations go to waste. qstr_You_perform_some_sim|You perform some simple music. qstr_You_perform_some_mus|You perform some music. qstr_You_perform_some_com|You perform some complex music. qstr_You_perform_some_lor|You perform some lordly music. qstr_You_perform_some_roy|You perform some royal music. qstr_You_give_a_compellin|You give a compelling speech. qstr_The_majority_of_your|The majority of your troops despise the Faith and supports your action. qstr_The_majority_of_your_|The majority of your troops worship the Faith of the Seven and are not pleased with your action. qstr_The_majority_of_your_t|The majority of your troops despise the faith and supports your action. qstr_You_met_{s1}_in_sing|You met {s1} in single combat and won. qstr_This_warrior|This warrior qstr_The_enemy_party_has_|The enemy party has lost morale. qstr_You_met_{s1}_in_singl|You met {s1} in single combat and lost. qstr_One_young_nobleman_v|One young nobleman volunteers to follow you. qstr_{reg5}_noblemen_volu|{reg5} noblemen volunteer to follow you. qstr_They_laugh_at_you_be|They laugh at you because they think you're a starving beggar. Come back when you're someone important (you need more renown). qstr_Try_as_you_might_you_|Try as you might, you could not defeat the rebelling village. qstr_positive|positive qstr_negative|negative qstr_{s11}^^_The_current_|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_fol|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg|{s12} {s3} with {reg1} troops.^ qstr_{playername}_^^I_alw|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it any more. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn the Holy Land lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve_|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {he/she} is a distinguished member of my family; and since all these years, I never had any reason to distrust {him/her}. I take {his/her} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my King. However I'm not used to report him every rat I crush while in wilderness, someday I may find you there ! ^^{s10} qstr_{s4}_and_it_is_the_c|{s4} and it is the capital of your kingdom qstr_The_young_noble_pref|The young noble preferred to flee rather than duel with you! qstr_You_don_t_have_enough_g|You don't have enough gold. Things aren't going well! qstr_of_a_fulminating_dis|of a fulminating disease qstr_in_a_hunting_acciden|in a hunting accident qstr_of_the_pox|of the pox qstr_of_an_indigestion|of an indigestion qstr_The_hare_runs_off_un|The hare runs off unscathed. qstr_You_have_caught_a_wi|You have caught a wild hare. qstr_You_have_left_behind|You have left behind a good meal. qstr_The_peasant_decides_|The peasant decides to join your company. qstr_The_young_nobles_joi|The young nobles join your party. qstr_The_camp_followers_j|The camp followers join your party. qstr_The_bards_join_your_|The bards join your party. qstr_compensation_was_pai|compensation was paid. Everyone received what they deserved. qstr_Compensation_was_pai|Compensation was paid. Everyone received what they deserved. qstr_The_Night_s_Watchmen|The Night's Watchmen join your party. qstr_You_send_a_raven_to_|You send a raven to call for assistance to march them back to the wall. qstr_The_farmer_takes_con|The farmer takes consolation in your decision. qstr_The_farmers_not_part|The farmers not particularly happy but agrees you have done all you can on the matter. qstr_The_farmer_takes_ins|The farmer takes insult to your decision and promptly spreads the word of your misdeeds. qstr_The_mushrooms_were_r|The mushrooms were really tasty! qstr_Your_men_enjoy_eatin|Your men enjoy eating the mushrooms while resting at camp. qstr_The_mushrooms_were_re|The mushrooms were really tasteless. You have diarrhoea. Your health has decreased. qstr_Your_men_are_eating_|Your men are eating mushrooms while resting at camp. Some of them have diarrhoea and don't feel too good. qstr_The_mushrooms_were_t|The mushrooms were tasteless. You have diarrhoea and fall ill. Your health decreases qstr_The_Septons_wife_sho|The Septons wife shows you things you have never seen before. You leave before her husband returns. qstr_You_leave_with_your_|You leave with your honour intact. qstr_The_bandits_run_away|The bandits run away. qstr_You_kill_all_the_Sep|You kill all the Septons! The faith of the Seven will not be happy about this. qstr_You_later_receive_a_|You later receive a raven from a maester of the Night's Watch expressing his gratitude. qstr_The_merchant_thanks_|The merchant thanks you and hands you some coin. qstr_Although_you_gained_|Although you gained some coin, your reputation has been tainted. qstr_The_freeriders_join_|The freeriders join your party. qstr_The_man_s_eyes_look_|The man's eyes look sad as you walk away. qstr_Putting_a_smile_on_t|Putting a smile on this poor man's face makes you feel good. qstr_The_man_joins_your_r|The man joins your ranks. qstr_The_child_s_eyes_sad|The child's eyes sadly watch you while you follow your path. qstr_The_Ironmen_join_you|The Ironmen join your party. qstr_The_Ironmen_carry_on|The Ironmen carry on their path. qstr_After_a_few_hours_th|After a few hours the Ironmen return with some loot and the chiefs head. qstr_Your_troops_show_no_|Your troops show no remorse as they slay all the Ironmen. qstr_The_Begging_Brother_|The Begging Brother spreads word of your good nature. qstr_The_begging_brother_|The begging brother joins you. qstr_You_leave_his_headle|You leave his headless body slumped by the roadside. The high Septon will hear of this news. qstr_The_dog_runs_off.|The dog runs off. qstr_Your_men_capture_the|Your men capture the dog and slaughter it for food. qstr_The_dog_follows_on_b|The dog follows on behind. qstr_They_thank_you_and_y|They thank you and you continue on your way. qstr_The_people_cannot_re|The people cannot resist and you take possession of any coin they have. qstr_The_screams_make_you|The screams make your hairs stand on end. qstr_The_Red_Priests_bles|The Red Priests bless you and you continue on your way. qstr_The_man_is_already_d|The man is already dead. The smell of burnt flesh taints the air. qstr_The_Septons_bless_you|The Septons bless you and you continue your way. qstr_Your_warriors_plunde|Your warriors plunder the Septry killing all enemies and any Septons brave enough to stand in the way. qstr_Among_the_remains_of|Among the remains of the corpse are the sword and some armour. Now they are yours if you do not mind the bad luck that belonged to a dead. qstr_Someday_perhaps_you_|Someday, perhaps, you might have the honour of being buried like a king. qstr_The_monks_words_will|The monks words will add fame to your name. qstr_The_scholar_spreads_|The scholar spreads word of your hostile nature. qstr_You_care_little_for_|You care little for some useless tunic but prefer the company of a pretty young woman. qstr_The_village_is_dis_p|The village is dis-pleased and slowly word spreads of your hostile nature. qstr_The_village_is_pleas|The village is pleased and slowly word spreads of your good deeds. qstr_Though_not_honourabl|Though not honourable, you decide its best not to have your men laughing at your expense. qstr_With_your_honour_int|With your honour intact and your men joyful, morale strengthens within your party. qstr_You_nod_to_your_body|You nod to your bodyguards and they wrestle the lieutenant to the ground then loft off his head. qstr_These_animals_are_re|These animals are really important to the villager's survival. qstr_You_did_return_the_a|You did return the animals after all. qstr_Though_not_honourable|Though not honourable, your men are happy to have a good meal. qstr_With_the_blood_from_|With the blood from your sword dripping to your elbow, you will welcome the easy victory. qstr_They_pay_and_go_on_t|They pay and go on there way poorer than before. qstr_Harassing_helpless_p|Harassing helpless peasants is certainly not honourable. qstr_They_depart_praising|They depart praising your name. qstr_It_turns_out_the_fam|It turns out the family's related to the Lannisters. They surely will not be pleased. qstr_You_carry_on_your_pa|You carry on your path passing a young boy having the blood drained from his throat. qstr_The_family_are_thank|The family are thankful and give you their last silver stags. As they depart they tell you a Lannister always pays his debts. qstr_They_depart_praising_|They depart praising your name. They refuse the gold and instead cite that the Lannisters always pay their debts. qstr_You_welcome_the_easy|You welcome the easy victory. You never liked Qohorik's anyway. qstr_They_pay_and_go_on_th|They pay and go on their way poorer than before. qstr_The_situation_escala|The situation escalates and your honour suffers qstr_Though_honourable_yo|Though honourable, your soldiers are not happy. qstr_The_girl_is_pregnant|The girl is pregnant and the elder asks for a high compensation. To avoid rumours and problems you pay the man his gold. qstr_Though_not_honourable_|Though not honourable, you do gain some meagre belongings. qstr_Thankful_the_family_|Thankful, the family express to others your kindness. qstr_The_Lord_of_Light_is|The Lord of Light is thankful for your offering. qstr_The_faith_of_the_sev|The faith of the seven are thankful. qstr_Your_troops_are_not_|Your troops are not happy with your decision. qstr_Your_men_have_nothin|Your men have nothing to eat! qstr_Part_of_your_food_wa|Part of your food was destroyed. qstr_You_don_t_have_enough_st|You don't have enough stags. How embarrassing! qstr_Your_men_think_that_|Your men think that you are a strong leader. qstr_Your_men_think_that_y|Your men think that you are a weak leader. qstr_You_don_t_have_enough_silve|You don't have enough silver. How embarrassing! qstr_While_your_messenger|While your messengers try to negotiate with the enemy raiders, a squad of your men appears by chance, and a battle begins. Your men manage to destroy the looters and fix the problem, but at the cost of some lives.^^Your casualties {s8}^^Enemy casualties {s10} qstr_The_enemy_raiders_ac|The enemy raiders accept the deal, take the money, and promise not to attack your supplies for some weeks. qstr_The_raiders_take_the|The raiders take the money, kill the messengers, and continue to damage your supply routes. qstr_You_don_t_have_enough_silver|You don't have enough silver. You order water to be rationed and wells to be dug. qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive. qstr_fear_and_discontent_|fear and discontent are spreading inside. qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest. qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack. qstr_Compensation_was_paid|Compensation was paid and the farmer leaves a little happier. qstr_The_compensation_is_|The compensation is paid and your warrior whipped. qstr_At_the_joy_of_your_m|At the joy of your men, you force the women to join your party. Word of your reputation soon spreads. qstr_Your_soldiers_don_t_|Your soldiers don't take kindly to this. Though word of your reputation as an honest leader soon spreads. qstr_The_mercenary_joins_|The mercenary joins your party. qstr_The_mercenary_rides_|The mercenary rides on past your siege camp. qstr_Your_men_think_you_r|Your men think you're heartless and fear you. qstr_You_feel_happy.|You feel happy. qstr_New_troops_have_join|New troops have joined your party. Some of your troops however dis-approve. qstr_The_bandits_leave.|The bandits leave. qstr_Your_men_kill_all_th|Your men kill all the bandits. qstr_At_night_some_of_you|At night, some of your men make off with happy widows. qstr_Your_enemies_appreci|Your enemies appreciate your pity. Perhaps this will help you when you negotiate their surrender. qstr_You_know_that_in_the|You know that in the coming days, dozens of children, women and elderly will die before your eyes, languishing from hunger. qstr_Your_officer_seems_u|Your officer seems upset. qstr_Your_men_think_that_yo|Your men think that you are a very strong leader. qstr_Your_officer_seems_h|Your officer seems happy. qstr_The_wife_is_pregnant|The wife is pregnant, and the officer asks for a high compensation. To avoid rumours and problems, you pay. qstr_Word_soon_spreads_of|Word soon spreads of your tyranny. qstr_You_like_to_keep_a_t|You like to keep a tight ship and soon enough people will come to hear of this. qstr_Word_soon_spreads_of_|Word soon spreads of your tyrannical leadership. qstr_You_have_earn_t_resp|You have earn't respect from your followers. qstr_Some_of_your_food_su|Some of your food supplies were distributed. qstr_Your_men_now_have_no|Your men now have nothing to eat! qstr_The_boy_joins_your_b|The boy joins your bodyguard much to the dis-pleasure of your men. qstr_The_lord_is_certainl|The lord is certainly dis-pleased with your rejection. qstr_You_ve_gained_+1_int|You've gained +1 intelligence. qstr_You_ve_gained_15_one|You've gained 15 one-handed weapon proficiency. qstr_You_ve_gained_15_one_|You've gained 15 one-handed weapon proficiency and +1 intelligence. qstr_Your_patrol_finds_50|Your patrol finds 500 stags and kills any survivors. qstr_Your_patrol_bring_ba|Your patrol bring back 4 Lyseni archers who are glad to join your retinue. qstr_Word_soon_spreads_of_y|Word soon spreads of your dis-honourable nature. qstr_Word_soon_spreads_of_yo|Word soon spreads of your tyrannical nature. qstr_The_poor_fellows_are|The poor fellows are soon caught by their aggressors and all slaughtered. qstr_The_poor_fellows_hav|The poor fellows have joined your retinue. You feel good knowing they will not die needlessly. qstr_You_run_the_raiders_|You run the raiders down and slaughter every last one of them. qstr_The_pit_fighter_join|The pit fighter joins your retinue. This will not go down too well with the masters in Essos. qstr_The_man_will_surely_|The man will surely be put to his death now. However the master pays you for your troubles. qstr_Your_soldiers_will_s|Your soldiers will surely remember this mis-deed. qstr_Word_soon_spreads_of_you|Word soon spreads of your tyrannical rule. qstr_Word_soon_spreads_of_your|Word soon spreads of your good deeds. qstr_Word_soon_spreads_of_your_|Word soon spreads of your good deeds. The people will surely flock to be under your rule. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_{s10}Current_fleet ^|{s10}Current fleet ^{s0}^^ qstr_{s10}Port_of_{s9} ^{|{s10}Port of {s9} ^{s0}^^ qstr_{s10}Landed_ships_nex|{s10}Landed ships next to {s9} ^{s0}^^ qstr_You_gain_+1_Renown.|You gain +1 Renown. qstr_Lord_Commander_Jon_S|Lord Commander Jon Snow qstr_Lord_Commander_Jon_Sn|Lord Commander Jon Snow's Party qstr_Jon_Snow_has_sent_fo|Jon Snow has sent for you to meet him regarding an incident at Craster's Keep. qstr_You_must_make_sure_t|You must make sure the letter you have found makes its way to King Stannis Baratheon. qstr_You_have_decided_to_|You have decided to take the news of the letter to Lord Tywin Lannister. qstr_King_Robb_Stark|King Robb Stark qstr_King_Robb_Stark_s_Pa|King Robb Stark's Party qstr_Ser_Walder_Frey_and_|Ser Walder Frey and his hosts have joined The Westerlands qstr_Lord_Roose_Bolton_an|Lord Roose Bolton and his hosts have joined The Westerlands qstr_All_hail_His_Grace_{|All hail His Grace, {playername}, First of His Name, King of the Andals, the Rhoynar and the First Men,^ Lord of the Seven Kingdoms, and Protector of the Realm.^^You have successfully claimed the Iron Throne. qstr_All_hail_Her_Grace_{|All hail Her Grace, {playername}, First of Her Name, Queen of the Andals and the First Men,^ Protector of the Seven Kingdoms.^^You have successfully claimed the Iron Throne. qstr_As_you_leave_the_Dir|As you leave, the Dire Wolf follows on behind.. qstr_Static_wars_have_now|Static wars have now been turned off. qstr_Two_Giants_join_your|Two Giants join your party. qstr_Three_Giants_join_yo|Three Giants join your party. qstr_Four_Giants_join_you|Four Giants join your party. qstr_Five_Giants_join_you|Five Giants join your party. qstr_Two_Sand_Warriors_jo|Two Sand Warriors join your party. qstr_Three_Sand_Warriors_|Three Sand Warriors join your party. qstr_Four_Sand_Warriors_j|Four Sand Warriors join your party. qstr_Five_Sand_Warriors_j|Five Sand Warriors join your party. qstr_{s1}_of_the_{s2}.|{s1} of the {s2}. qstr_Your_maester_approac|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads Your proposal has been accepted and {s10} has been released from captivity.' qstr_Your_maester_approach|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads Your proposal was not accepted and {s10} will remain captive.' qstr_Your_maester_approache|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} will meet you and will follow you as soon as possible.' qstr_Your_maester_approaches|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says you're not the one to give orders.' qstr_Your_maester_approaches_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says that it would hardly be proper as you don't have authority for it.' qstr_Your_maester_approaches_w|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} has better things to do than follow your orders.' qstr_Your_maester_approaches_wi|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is busy and cannot follow orders at this time.' qstr_Your_maester_approaches_wit|Your maester approaches with urgent news ^^'I have returned with the answer to your message. {s9} will go to {s10} as soon as possible.' qstr_Your_maester_approaches_with|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} will go patrol around {s10} as soon as possible.' qstr_Your_maester_approaches_with_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} will go to besiege {s10} as soon as possible.' qstr_Your_maester_approaches_with_u|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says you're not one to give orders.' qstr_Your_maester_approaches_with_ur|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says that would hardly be proper as you don't have authority for it.' qstr_AYour_maester_approa|AYour maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is to too busy to read pointless messages.' qstr_Your_maester_approaches_with_urg|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is surprised by your insult, especially when there was no enmity between you. He says that he will ignore it this time, but do not provoke him again.' qstr_Your_maester_approaches_with_urge|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was greatly angered by your insult, falling fully under the provocation of your challenge. He called his men to arms, and I think he will advance against you.' qstr_Your_maester_approaches_with_urgen|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} has not fallen for your provocation. He answered to not waste more of his time.' qstr_Your_maester_approaches_with_urgent|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} has not fallen for your provocation, but he has retaliated with insults difficult to repeat but all very descriptive. And he said that if you had a problem for which you had the courage to look for him, he would love to teach you some manners.' qstr_Your_maester_approaches_with_urgent_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is too busy to read letters. You are instructed to deliver the message in person but at your own peril.' qstr_Your_maester_approaches_with_urgent_n|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was busy and did not receive me. However, his men took the gift and divided it among themselves, threatening to kill me if I insisted on delivering your message.' qstr_Your_maester_approaches_with_urgent_ne|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} thanks you for your gift, and says he will make the next feast in your honor.' qstr_Your_maester_approaches_with_urgent_new|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} took your gift and gave it to his men, saying it is the tribute of a coward. His response was that he would be your enemy forever. Nothing can change that after everything that has happened between the two of you.' qstr_Your_maester_approaches_with_urgent_news|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is encouraged to know you have an interest in resolving the differences and bad relations between you. Although still there are many things to resolve, this is a good start, and he accepts your gift.' qstr_Your_maester_approaches_with_urgent_news |Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} did not accept the gift, but his men took me where I was going. Sorry, I lost the treasure.' qstr_Your_maester_approaches_with_urgent_news ^|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is to too busy to read pointless messages.' qstr_Your_maester_approaches_with_urgent_news ^^|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} accepts your alliance proposal. From now on, {s2} is your ally.' qstr_Your_maester_approaches_with_urgent_news ^^_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} accepts your truce proposal. From now on, {s2} and you are at peace.' qstr_Your_maester_approaches_with_urgent_news ^^_A|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is too busy to read pointless messages.' qstr_Your_maester_approaches_with_urgent_news ^^_A_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} did not appear surprised by your declaration of war because you are scum whom nobody can trust.^^From now on, you are at war with {s2}' qstr_Your_maester_approaches_with_urgent_news ^^_A_r|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was very offended by your desire to provoke a war and promises to send the ravens to publicize your villainy.^^From now on, you are at war with {s2}' qstr_Your_maester_approaches_with_urgent_news ^^_A_ra|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was very offended by your war declaration. He called you a treacherous rat and said you would pay dearly.^^From now on, you are at war with {s2}' qstr_7_obsidian_ores_were|7 obsidian ores were added to your stores at the mines. qstr_15_obsidian_ores_wer|15 obsidian ores were added to your stores at the mines. qstr_20_obsidian_ores_wer|20 obsidian ores were added to your stores at the mines. qstr_You_missed_the_deadl|You missed the deadline to pay back your debts to the Iron bank of Braavos. They now grow at an interest of 50%. qstr_Your_debt_to_the_Iro|Your debt to the Iron Bank has now reached 1000000k stags. You have been reminded to remember the Iron Bank will have its due. qstr_{s33}_was_beaten_up_|{s33} was beaten up and thrown into a dungeon by an angry crowd in {s34}. qstr_{s33}_s_attempts_to_|{s33}'s attempts to influence people of {s34} have failed. qstr_The_people_of_{s34}_|The people of {s34} hate you so much that the guards would not allow {s33} to enter. qstr_Breaking_camp...|Breaking camp... qstr_The_poem_the_bard_ha|The poem the bard had written for {s33} didn't seem to work very well. qstr_Poem_for_a_lady|Poem for a lady qstr_{s33}_seemed_to_like|{s33} seemed to like the poem the bard had written for her. qstr_The_bard_s_poem_abou|The bard's poem about you seems to be spreading through the land. qstr_Fame_spreads|Fame spreads qstr_People_say_that_{s31|People say that {s31} found a buried Targaryen hoard on {s32}'s property. The lords came to blows over its ownership. qstr_People_say_that_{s31}|People say that {s31} or his servants are stealing cattle from {s32}'s property. That made {s32} furious. qstr_People_say_that_{s31}_|People say that {s31} served one of {s32}'s bodyguards a barrel of poisoned mead. {s32} is infuriated. qstr_People_say_that_{s31}_t|People say that {s31} tried to bribe some of {s32}'s bodyguards to get access to the household, but {s32} found out. qstr_People_say_that_a_ru|People say that a rumour spread by an unknown traveller failed to incite enmity between {s31} and {s32}. qstr_{s33}|{s33} qstr_Rumours|Rumours qstr_{playername}_is_beli|{playername} is believed to be behind the recent derogatory rumours involving {s32} and {s31}. qstr_A_recent_rumour_alle|A recent rumour alleges that {s32} hides behind his bodyguards in battles. qstr_A_recent_rumour_alleg|A recent rumour alleges that {s32} is practising some kind of perverted rituals in his castle halls. qstr_A_recent_rumour_allege|A recent rumour alleges that {s32} is very fond of his new mare, if you know what I mean. qstr_A_recent_rumour_alleges|A recent rumour alleges that {s32} would rather wield a drinking horn than a sword. qstr_People_say_that_a_rum|People say that a rumour spread by an unknown traveller about {s32} failed to damage his reputation. qstr_{playername}_is_belie|{playername} is believed to be behind the recent rumours about {s32}'s indiscretions. qstr_A_recent_rumour_spre|A recent rumour spread by an unknown traveller alleges that {s32} is intriguing against {s31}. qstr_People_say_that_a_rumo|People say that a rumour spread by an unknown traveller about {s32} being a disloyal vassal failed to incite enmity between {s32} and {s31}. qstr_{playername}_is_believ|{playername} is believed to be behind the recent rumours about {s32}'s disloyalty. qstr_It_seems_that_{s31}_|It seems that {s31} has found recent stories about {s32}'s infidelity plausible. qstr_It_appears_{s31}_has|It appears {s31} has dismissed recent stories about {s32}'s infidelity as nothing but his enemies' gossip. qstr_It_seems_that_{s31}_h|It seems that {s31} has found recent stories about {s32}'s disloyalty quite plausible. qstr_It_appears_that_{s31|It appears that {s31} has dismissed recent stories about {s32}'s disloyalty as nothing but his enemies' gossip. qstr_It_seems_that_{s31}_w|It seems that {s31} was not amused after {s32} was found to be involved in a cattle-thieving scheme. qstr_It_appears_{s32}_had|It appears {s32} had managed to avoid being linked to a recent murder, and his relations with {s31} didn't suffer. qstr_Your_troops_enjoyed_|Your troops enjoyed today's entertainment you and your companions have provided. qstr_Your_troops_would_be|Your troops would be happier if they had some entertainment. (You must perform in a town) qstr_1|1 qstr_You_gain_{reg0}_silv|You gain {reg0} silver stags from begging. You lose {s2} reputation and {s3} renown qstr_You_keep_working_har|You keep working hard for this village... qstr_Your_strenuous_villa|Your strenuous village work ends. qstr_Looting_and_burying_|Looting and burying the dead. qstr_Burying_the_dead.|Burying the dead. qstr_Looting_the_dead.|Looting the dead. qstr__Your_contract_with_| Your contract with {s1} has expired. qstr_Your_spy_in_{s5}_has|Your spy in {s5} has successfully poisoned the well. qstr_Rats_have_infested_t|Rats have infested the food stocks in {s5}. qstr_A_pox_has_inflicted_|A pox has inflicted the cattle herds of {s5}. qstr_Civil_unrest_in_{s5}|Civil unrest in {s5} is having an adverse effect on the town economy. qstr_Farmers_in_{s5}_are_|Farmers in {s5} are rioting. qstr_You_receive_a_messag|You receive a message from {s1} demanding lands to support them in a style that befits them. qstr_You_receive_a_message|You receive a message from {s1} reminding you of your obligations to provide for your vassals. qstr_{s1}_of_{s2}_has_bee|{s1} of {s2} has been released from captivity. qstr_A_livestock_epidemic|A livestock epidemic has killed {reg4} cattle in {s4}. qstr_{reg0}_of_your_prison|{reg0} of your prisoners escaped from the gold mine! qstr_{reg0}_of_your_prisone|{reg0} of your prisoners escaped from the iron mine! qstr_Your_party_has_been_|Your party has been spotted by {s1}. qstr_Lack_of_food_makes_y|Lack of food makes you feel weak, and your health suffers! qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_{s3}_has_bee|{s1} of {s3} has been released from captivity. qstr_Building_of_{s0}_in_|Building of {s0} in {s4} has been completed. qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits at night. qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_You_are_within_the_w|You are within the walls of an affiliated family member and don't have to pay for accommodation. qstr_You_pay_for_accommod|You pay for accommodation. qstr_Betrothal_to_{s5}_ex|Betrothal to {s5} expires qstr_Your_tactics_skill_h|Your tactics skill has increased by 1. qstr_Your_persuasion_skil|Your persuasion skill has increased by 1. qstr_Your_leadership_skil|Your leadership skill has increased by 1. qstr_Your_intelligence_ha|Your intelligence has increased by 1. qstr_Your_trade_skill_has|Your trade skill has increased by 1. qstr_Your_weapon_master_s|Your weapon master skill has increased by 1. qstr_Your_engineer_skill_|Your engineer skill has increased by 1. qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s1}_has_switched_fr|{s1} has switched from {s2} to {s3}. qstr_Allowing_the_wives_o|Allowing the wives of your soldiers to travel in your party has impacted the morale of your men. qstr_By_now_you_have_more|By now, you have more than one ship. In a sea battle you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Ship_management|Ship management qstr_Your_troops_dislike_|Your troops dislike spending the night on sea, though are comforted by the fact their leader is an Ironman. qstr_Your_troops_are_angr|Your troops are angry, because they hate to spend the night on sea. qstr_Your_troops_feel_une|Your troops feel uneasy about crossing the sea but are comforted by the fact their leader is an Ironman. qstr_Your_troops_feel_unea|Your troops feel uneasy about crossing the sea. qstr_Severe_weather_has_d|Severe weather has damaged the {s1} ({s7}). qstr_Severe_weather_has_de|Severe weather has destroyed the {s1} ({s7}). qstr_The_weather_changed_|The weather changed to 'Calm' qstr_The_weather_changed_t|The weather changed to 'Light breeze' qstr_The_weather_changed_to|The weather changed to 'Moderate breeze' qstr_The_weather_changed_to |The weather changed to 'Strong breeze' qstr_The_weather_changed_to _|The weather changed to 'High wind' qstr_The_weather_changed_to __|The weather changed to 'Gale' qstr_The_weather_changed_to __S|The weather changed to 'Storm' qstr_You_are_not_strong_e|You are not strong enough to lift a weapon fit for your promotion. qstr_You_are_not_strong_en|You are not strong enough to hold the extra weight required with promotion. qstr_Your_arms_are_too_we|Your arms are too weak to advance in the artillery at this moment. qstr_You_require_more_hor|You require more horse riding skill to fill your next position. qstr_Your_recruiter_who_wa|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated! qstr_{s13}_has_been_taken|{s13} has been taken by the enemy and your recruiter who was commissioned to recruit {reg10} recruits vanished without a trace! qstr_ERROR_IN_THE_RECRUIT|ERROR IN THE RECRUITER KIT SIMPLE TRIGGERS! qstr_A_recruiter_has_brou|A recruiter has brought {reg10} recruits to {s13}. qstr_Distance_between_{s1|Distance between {s14} and {s15} {reg0} qstr_Your_caravan_has_bro|Your caravan has brought {s12} to {s13}. qstr_{s13}_is_unimpressed|{s13} is unimpressed by your paltry gift. qstr_The_people_of_{s13}_|The people of {s13} are unimpressed by your paltry gift. qstr_Your_caravan_has_los|Your caravan has lost it's way and gave up your mission! qstr_Transfer_to_{s6}|Transfer to {s6} qstr_{s6}_patrol|{s6} patrol qstr_Your_messenger_reach|Your messenger reached {s13}. qstr_{s14}|{s14} qstr_Your_messenger_has_l|Your messenger has lost his way and gave up your mission! qstr_Your_soldiers_patrolli|Your soldiers patrolling {s6} disbanded because they have been unpaid! qstr_It_is_rumoured_that_|It is rumoured that a spy has been caught in {s11}. qstr_Your_last_fief_was_c|Your last fief was captured and you lost 2/3 of your treasury qstr_The_Library_improved|The Library improved your renown. qstr_The_Merchants_Guild_|The Merchants Guild adds prosperity to your town/s. qstr_During_today_s_train|During today's training, you were accidentally injured. While the wounds aren't severe, it may take some time for them to heal. qstr_Training_accident |Training accident qstr_Today_you_awoke_with|Today, you awoke with horrible toothache and now you can no longer hide the pain. qstr_Toothache |Toothache qstr_You_slipped_on_wet_g|You slipped on wet ground and managed to injure yourself. qstr_Injured.|Injured. qstr_You_happen_across_an|You happen across an abandoned house. You find some loot inside. qstr_Abandoned_house.|Abandoned house. qstr_The_adventure_life_i|The adventure, life in the field, the constant training makes you feel strong and well. You are ready to face any challenge. qstr_Heal_improved |Heal improved qstr_Whilst_clambering_in|Whilst clambering in the bushes to take a shit you see a small bag. Inside the bag you find 300 silver stags. qstr_Found_Gold_bag |Found Gold bag qstr_You_see_a_small_shin|You see a small shiny object on the ground in front of you. Thinking it to be something of use it turns out to be a worthless piece of metal. qstr_Found_some_crap |Found some crap qstr_Your_water_reserves_|Your water reserves have been contaminated and must now be rationed until you reach the next town. qstr_Water_Reserves_conta|Water Reserves contaminated. qstr_Ditched_in_a_field_w|Ditched in a field with only one wheel you find an abandoned wagon full of mead. You tell your men they will drink well tonight. qstr_Wagon_of_Mead.|Wagon of Mead. qstr_Loyalist_supporters_|Loyalist supporters from a nearby village have gathered a bounty of food for your troops. qstr_Bounty_of_food.|Bounty of food. qstr_You_find_a_group_of_|You find a group of men lying dead on the road ahead of you. Searching the bodies you find 200 silver stags. qstr_Minor_accident |Minor accident qstr_DEBUG_rebellion _che|DEBUG rebellion checking faction {s1} on day {reg1} qstr_DEBUG_rebellion _fac|DEBUG rebellion faction {s1} reborn on day {reg1} qstr__Possible_Rebellion_|(Possible Rebellion) Rumours say that {s14} recruits from your kingdom despite your leadership. qstr__Possible_Rebellion__|(Possible Rebellion) Rumours say that {s14} will surely attempt to restore his kingdom. qstr__Possible_Rebellion__R|(Possible Rebellion) Rumours say that {s14} is still alive. qstr__Possible_Rebellion__Ru|(Possible Rebellion) Rumours say that {s14} is stockpiling weapons and is seeking support among the rebels. qstr__Possible_Rebellion__Rum|(Possible Rebellion) Rumours say that {s14} meets in secret with his faithful. qstr__Possible_Rebellion__Rumo|(Possible Rebellion) Rumours say that people favour the restoration of {s14}. qstr__Possible_Rebellion__Rumou|(Possible Rebellion) Rumours say that {s14} is gathering an army to regain his throne. qstr__Possible_Rebellion__Rumour|(Possible Rebellion) Rumours say that {s14} is stockpiling weapons. qstr_sword|sword qstr_You_caught_an_expens|You caught an expensive looking sword. qstr_Due_to_insufficient_|Due to insufficient space, you had to throw the {s11} back into the ocean qstr_You_caught_a_rusty_l|You caught a rusty looking sword. qstr_timber|timber qstr_It_looks_like_you_ca|It looks like you caught some timber. qstr_cabbages|cabbages qstr_It_looks_like_you_cau|It looks like you caught some rotton cabbages. qstr_fish|fish qstr_You_caught_some_fish|You caught some fish. qstr_All_you_caught_were_|All you caught were some seaweeds. qstr_Your_mercenary_capta|Your mercenary captain has killed his prisoners to enable him to move faster. qstr_{s21}_the_King_of_th|{s21} the King of the Seven Kingdoms is insulted by your refusal of his invitation. qstr_{s21}_is_insulted_by|{s21} is insulted by your refusal of his invitation. qstr_The_tournament_in_{s|The tournament in {s31} has ended. qstr_Quest_ended_due_to_{|Quest ended due to {s31} becoming hostile. qstr_A_raven_has_delivere|A raven has delivered a message qstr_Rumour_of_the_Road|Rumour of the Road qstr_In_Westeros_Maesters|In Westeros Maesters in various castles or in Essos, Healers in various towns can treat your wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. qstr_You_are_wounded|You are wounded qstr_{s1}You_have_only_on|{s1}You have only one day left to take care of {reg7} of your injuries. Visit a maester or a healer to do so.^^ qstr_{s1}{reg7}_of_your_i|{s1}{reg7} of your injuries {reg8?have has} become permanent because {reg8?they haven't been it wasn't} tended.^^ qstr_{s1}{reg7}_of_your_w|{s1}{reg7} of your wounds {reg8?are is} cured, and your related abilities aren't limited any more. qstr_Wound_Report|Wound Report qstr_A_ship_has_been_buil|A ship has been built for you in {s0}. qstr_Ship_finished|Ship finished qstr_There_are_too_many_m|There are too many men in your settlement. Some of them became unhappy and deserted! qstr_Settlement_Garrison|Settlement Garrison qstr_You_receive_a_raven_|You receive a raven explaining that the trainer at {s1} has completed his task. qstr_{s0}_has_recovered_f|{s0} has recovered from being raided. qstr_Welcome_to_A_World_o|Welcome to A World of Ice and Fire qstr_Ser_Janis_Lyren_has_|Ser Janis Lyren has joined your party. qstr_Your_mine_as_been_bu|Your mine as been built near Dragonstone qstr_Your_mine_as_been_up|Your mine as been upgraded to tier 1. qstr_Your_mine_as_been_upg|Your mine as been upgraded to tier 2. qstr_You_are_near_to_the_|You are near to the enemy's realm, the speed of your party has been greatly reduced! qstr_Whilst_travelling_in|Whilst travelling in the far north the cold is more prominent. qstr_Whilst_in_the_most_n|Whilst in the most northern parts of Westeros, you can feel the cold across your skin. It makes the hairs on your body stand to attention. qstr_You_can_feel_the_bea|You can feel the beating heat from the sun as you travel the hottest parts of Westeros. qstr_Checking_rejoin_of_{|Checking rejoin of {s10} days on mission {reg0} qstr_The_released_prisone|The released prisoners were not to be trusted and they are preparing to attack you! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left until you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_Your_troops_feel_ref|Your troops feel refreshed from the night's rest. qstr_Your_men_need_rest_o|Your men need rest or their morale will suffer. qstr_Your_men_urgently_ne|Your men urgently need rest or their morale will suffer. qstr_You_must_visit_your_|You must visit your spouse. Your baby has been born. qstr_Your_baby_has_grown_|Your baby has grown into a young boy. qstr_Your_baby_has_grown_i|Your baby has grown into a young girl. qstr_Your_child_has_grown|Your child has grown into a young man. qstr_Your_child_has_grown_|Your child has grown into a young woman. qstr_Foragers|Foragers qstr_Scouts|Scouts qstr_{reg65?my_Lady my_Lo|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lo|{reg65?My Lady My Lord} qstr_{reg65?madame ser}|{reg65?madame ser} qstr_{reg65?Madame Ser}|{reg65?Madame Ser} qstr_Dire_Wolf|Dire Wolf qstr_Dog|Dog qstr_Welcome_{reg59?lady |Welcome, {reg59?lady ser}.I am the shipwright here. qstr_Welcome_{reg59?lady l|Welcome, {reg59?lady lord} {playername}. qstr_Welcome_{reg59?madam|Welcome, {reg59?madam ser}. qstr_Welcome.|Welcome. qstr_Your_ship_is_in_a_ba|Your ship is in a bad condition. You should consider repairing it here in my shipyard. qstr_The_{s7}_is_the_most|The {s7} is the most glorious ship I have ever seen. It is a great honour, my {reg59?lady lord}, to have her here in our port. qstr_Your_ship_is_of_poor|Your ship is of poor quality. You may want to consider buying a better ship from me. qstr_That_s_a_decent_ship|That's a decent ship you have there. qstr_Your_ship_the_{s7}_i|Your ship, the {s7}, is marvellous. My workers could apply some fresh varnish and paint if you like. qstr_The_{s7}_is_a_wonder|The {s7} is a wonderful ship. I'm happy to see her in my port. qstr_{s2}_{s3}|{s2} {s3} qstr_You_are_already_in_{|You are already in {s1}. qstr__and_your_troops| and your troops qstr_There_is_a_ship_that|There is a ship that can bring you{s3} to the port of {s1} for {reg1} stags. qstr_I_changed_my_mind.|I changed my mind. qstr_For_a_ship_of_this_s|For a ship of this size, I don't have enough timber, furs and wool, so I need you to bring these extra items. qstr__Relation _{reg0}| Relation {reg0} qstr_{s12}I_want_to_plund|{s12}I want to plunder and retain {s1} under our control. {s2} qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr_Lord_Varys_requires_|Lord Varys requires that you get in contact with an agent of his in {s22} in Dorne. After the exchange of code-phrases, the agent will give you a coded message which you are to return to Lord Varys as soon as possible. qstr_Lord_Varys_asked_you|Lord Varys asked you to follow the spy that will leave King's Landing. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to the spy master. Be very careful not to kill them in the process. qstr_Lord_Varys_has_reque|Lord Varys has requested that you destroy a large group of hedge knights camping around {s22}. qstr_Lord_Varys_has_reques|Lord Varys has requested he would like you to find a dozen Skilled Bravos and deliver them to him. Some of them can be found looking for work in taverns. qstr_Lord_Varys_has_request|Lord Varys has requested that you meet him near the Great Sept of Baelor atop Visenya's Hill to discuss some intriguing matters. qstr_Lord_Varys_has_asked|Lord Varys has asked you to deliver a message to Ellaria Sand. You can find her at the {s23}. qstr_Quest_updated _The_M|Quest updated The Message qstr_Lord_Varys_has_asked_|Lord Varys has asked you to deliver a message to Doran Martell, the actual ruler of Dorne. You can find him at the {s23}. qstr_You_have_paid_9000_S|You have paid 9,000 Silver Stags. qstr_You_ve_received_9_po|You've received 9 pots of Wildfire. qstr_You_have_paid_1000_s|You have paid 1000 silver stags. qstr_You_have_paid_1900_s|You have paid 1900 silver stags. qstr_You_have_paid_3800_s|You have paid 3800 silver stags. qstr_You_have_paid_7600_s|You have paid 7600 silver stags. qstr_You_have_received_{reg0|You have received {reg0} Screamers. qstr_You_have_paid_1800_s|You have paid 1800 silver stags to the giant hunter. qstr_You_have_paid_3500_s|You have paid 3500 silver stags to the giant hunter. qstr_You_have_paid_5000_s|You have paid 5000 silver stags to the giant hunter. qstr_You_have_paid_6500_s|You have paid 6500 silver stags to the giant hunter. qstr_You_have_received_{reg0}|You have received {reg0} giant. qstr_You_have_paid_5500_s|You have paid 5,500 silver stags to Fritigern. qstr_You_have_received_5_|You have received 5 Thenn Elite Guards. qstr_You_have_paid_6000_s|You have paid 6,000 silver stags to Alaric. qstr_You_have_received_5_W|You have received 5 Wildling Elite Guards. qstr_You_have_paid_8000_s|You have paid 8,000 silver stags. qstr_You_have_received_10|You have received 10 Sealord Guards. qstr_You_have_paid_5000_si|You have paid 5,000 silver stags to Ser Bartimus. qstr_You_have_received_10_|You have received 10 White Harbour Knights. qstr_You_have_paid_6000_si|You have paid 6,000 silver stags to Ser Vortimer Crane. qstr_You_have_received_10_T|You have received 10 Tyrell House Guardsmen. qstr_You_have_paid_6000_sil|You have paid 6,000 silver stags. qstr_You_have_received_9_|You have received 9 Queen's Men qstr_You_have_paid_10000_|You have paid 10,000 silver stags. qstr_A_Faceless_Man_has_j|A Faceless Man has joined your party. qstr_You_have_paid_5000_sil|You have paid 5,000 silver stags. qstr_You_have_received_10_K|You have received 10 Kraken Guards. qstr_15_Gold_cloaks_have_|15 Gold cloaks have been added to the Garrison. qstr_You_have_paid_5000_silv|You have paid 5,000 silver stags to Steelshanks. qstr_You_have_received_40|You have received 40 Bolton Levies. qstr_You_have_paid_5000_silve|You have paid 5,000 silver stags to Ser Rodrik Cassel. qstr_You_have_received_40_|You have received 40 Stark Levies. qstr_You_have_paid_5000_silver|You have paid 5,000 silver stags to Ser Cregan Karstark. qstr_You_have_received_40_K|You have received 40 Karstark Levies. qstr_You_have_paid_5000_silver_|You have paid 5,000 silver stags to Ser Franklyn Frey. qstr_You_have_received_40_F|You have received 40 Frey Levies. qstr_You_have_paid_5000_silver_s|You have paid 5,000 silver stags to Ser Benedict Broom. qstr_You_have_received_40_L|You have received 40 Lannister Levies. qstr_You_have_paid_10000_s|You have paid 10,000 silver stags to Larazadhor Maegirah. qstr_You_have_received_20|You have received 20 Myrish Slave Warriors. qstr_You_have_paid_12000_|You have paid 12,000 silver stags to Andrew Horgan. qstr_You_have_received_10_R|You have received 10 Riverlands Ranger Guards. qstr_You_have_paid_10000_si|You have paid 10,000 silver stags to Cyrus Anshan. qstr_You_have_received_5_D|You have received 5 Dornish House Guards. qstr_You_have_paid_10000_sil|You have paid 10,000 silver stags to Marek Ward. qstr_You_have_received_5_L|You have received 5 Lion Guards. qstr_You_have_paid_10000_silv|You have paid 10,000 silver stags to Jon Irenicus. qstr_You_have_received_5_H|You have received 5 House Knights. qstr_You_have_paid_10000_silve|You have paid 10,000 silver stags to Justin Jonsson. qstr_You_have_received_5_K|You have received 5 Knights of the Gate. qstr_You_have_paid_10000_silver|You have paid 10,000 silver stags to Jaeredor Vaelaros. qstr_You_have_received_5_Wa|You have received 5 War Elephants. qstr_You_have_paid_5000_silver_st|You have paid 5,000 silver stags to Varyros. qstr_You_have_received_2_|You have received 2 Holy Champions. qstr_You_have_paid_10000_silver_|You have paid 10,000 silver stags to Ross Frank. qstr_You_have_received_5_Dr|You have received 5 Dragonstone Champions. qstr_You_have_paid_10000_silver_s|You have paid 10,000 silver stags to Clayton Horgan. qstr_You_have_received_5_R|You have received 5 Reach Champions. qstr_You_have_paid_10000_silver_st|You have paid 10,000 silver stags to Mehdi Vaelgaeron. qstr_You_have_received_5_T|You have received 5 Tiger Cloak Blood Guards. qstr_You_have_paid_10000_silver_sta|You have paid 10,000 silver stags to Carolus Salinas. qstr_You_have_received_5_B|You have received 5 Black Goat Champions. qstr_You_have_paid_10000_silver_stag|You have paid 10,000 silver stags to Illyrio Mopatis. qstr_You_have_received_5_Dra|You have received 5 Dragon Guards. qstr_Ser_Janis_Lyren_has_a|Ser Janis Lyren has asked you to help find his ancestral home somewhere in or around Essos. He says you will need some tools, at least 50 men and 10,000 silver stags to rebuild it. Be wary of slavers and pirates near to the castle. qstr_Alric_Aertaris_8_Vet|Alric Aertaris, 8 Veteran Fireborn and 20 Fireborn Warriors join your party. qstr_10_Fireborn_Warriors|10 Fireborn Warriors join your party. qstr_The_High_Priest_Bene|The High Priest Benerro has tasked you with eradicating the Whitewalker threat. You must head North and put a stop to the invasion. qstr_You_have_been_summon|You have been summoned to speak with the High Priest Benerro at the Temple of the Lord of Light near Volantis. qstr_You_have_been_tasked|You have been tasked with destroying a large war camp located near Tumblestone in the Westerlands and bringing justice to the leader. qstr_You_find_5000_silver|You find 5000 silver stags in Brog's camp and also decide to take his armour and weapons. qstr_10_Exiled_Robber_Kni|10 Exiled Robber Knights join your party. qstr_You_have_been_asked_|You have been asked to liberate Brogs brother, Reed from a slavers camp located in Essos. qstr_You_search_the_camp_|You search the camp and find 5000 silver stags. qstr_10_Obsidian_Archers_|10 Obsidian Archers were added to your party. qstr_20_Obsidian_Archers_|20 Obsidian Archers were added to your party. qstr_50_Obsidian_Archers_|50 Obsidian Archers were added to your party. qstr_10_Obsidian_Axemen_w|10 Obsidian Axemen were added to your party. qstr_20_Obsidian_Axemen_w|20 Obsidian Axemen were added to your party. qstr_50_Obsidian_Axemen_w|50 Obsidian Axemen were added to your party. qstr_10_Obsidian_Spearmen|10 Obsidian Spearmen were added to your party. qstr_20_Obsidian_Spearmen|20 Obsidian Spearmen were added to your party. qstr_50_Obsidian_Spearmen|50 Obsidian Spearmen were added to your party. qstr_10_Obsidian_Mounted_|10 Obsidian Mounted Axemen were added to your party. qstr_20_Obsidian_Mounted_|20 Obsidian Mounted Axemen were added to your party. qstr_50_Obsidian_Mounted_|50 Obsidian Mounted Axemen were added to your party. qstr_10_Obsidian_Mounted_S|10 Obsidian Mounted Spearmen were added to your party. qstr_20_Obsidian_Mounted_S|20 Obsidian Mounted Spearmen were added to your party. qstr_50_Obsidian_Mounted_S|50 Obsidian Mounted Spearmen were added to your party. qstr_You_have_paid_130000|You have paid 130,000 silver stags to Grant Jonsson. qstr_You_have_received_so|You have received some Golden Company mercenaries. qstr_You_have_now_learnt_|You have now learnt how to read. qstr_You_have_paid_2500_s|You have paid 2,500 silver stags to Novice Mollander. qstr_It_s_the_infamous_cr|It's the infamous criminal, {playername}. Men, we'll arrest this varmint, prepare for battle! qstr_Foolish_of_you_to_ge|Foolish of you to get caught like this, {playername}. Now you shall feel the full wrath of the Brotherhood. qstr_Hands_up!__We_re_goi|Hands up! We're going to bring you in, {playername}... dead or alive. qstr_It_s_your_money_or_y|It's your money or your life, {mate/girlie}. No sudden moves or we'll run you through. qstr_Lucky_for_you_you_ve|Lucky for you, you've caught me in a good mood. Give me all your coin and I might just let you live. qstr_This_a_robbery_eh?_I|This a robbery, eh? I givin' ya one chance to hand over everythin' ya got, or me and my lads'll kill ya. Got it? qstr_big|big qstr_medium_sized|medium sized qstr_small|small qstr_don_t_|don't qstr_Luke_Jonsson_and_his|Luke Jonsson and his mercenary group has joined your party. qstr_Brock_Alan_and_his_m|Brock Alan and his mercenary group has joined your party. qstr_The_Holy_Hundred_has|The Holy Hundred has joined your party. qstr_You_have_successfully|You have successfully dealt with Dagmer. You must give Rory the good news. qstr_Rory_has_asked_you_t|Rory has asked you to deal with a bunch of Ironborn raiders causing trouble around The Arbor.How you want to tackle the problem is up to you. He has promised a small purse if you succeed. qstr_Beric_Dondarrion_has|Beric Dondarrion has asked you to despatch a Lannister raiding party that has been reported pillaging the villages around Hollow Hill. Once completed, you must return to Beric. qstr_You_have_paid_the_el|You have paid the elder 70,000 Silver Stags. qstr_The_elder_{s9}_asked|The elder {s9} asked you to deal with bandits qstr_{s9}_asked_you_to_sp|{s9} asked you to speak with {s10} to lower taxes qstr_{s5}__Persuasion_str|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_{s9}_asked_you_to_br|{s9} asked you to bring {s10} qstr_A_duel?_That_sounds_|A duel? That sounds like an interesting idea. We could keep score and see who's the better fighter! qstr_Ah_so_you_wish_to_be|Ah, so you wish to be beaten by me again, eh? I'll teach you another lesson in the art of duelling! qstr_You_may_have_won_mor|You may have won more of our duels than me, but that will change today! qstr_We_seem_to_be_evenly|We seem to be evenly matched, so another duel should prove to be interesting. qstr_You_should_not_be_se|You should not be seeing this text. qstr_I_accept_your_challe|I accept your challenge, though be warned I will not fall easily. qstr_I_think_I_may_need_a|I think I may need a Maester. qstr__I_think_I_may_need_| I think I may need a Maester. qstr_We_ve_made_very_litt|We've made very little progress so far. qstr_We_ve_succeeded_in_g|We've succeeded in gaining some ground, but we still have a long way to go. qstr_We_ve_become_a_signi|We've become a significant force, and we have an even chance of victory. qstr_We_re_winning_the_wa|We're winning the war, but our enemies are still holding on. qstr_We_re_on_the_verge_o|We're on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr_{s21}_seem_happy._{s|{s21} seem happy. {s21} looks pleased. qstr_You_must_try_to_defe|You must try to defend yourself! qstr_Your_sovereignty_has|Your sovereignty has no specified culture qstr_Your_sovereignty_cul|Your sovereignty culture is {s11} qstr_Sovereignty_culture |Sovereignty culture None qstr_Sovereignty_culture _|Sovereignty culture {s11} qstr_{s11}|{s11} qstr_The_government_of_th|The government of the {s10} is {s4}. qstr_The_upper_class_soci|The upper class society is {s5}. qstr_The_people_are_{s6}.|The people are {s6}. qstr_The_troops_have_{s7}|The troops have {s7}. qstr_The_government_s_app|The government's approach to trade is {s0}. qstr_Our_government_is_{s|Our government is {s4}. qstr_Our_people_are_{s6}.|Our people are {s6}. qstr_Our_troops_have_{s7}|Our troops have {s7}. qstr_Our_approach_to_trad|Our approach to trade is {s0}. qstr_According__to_the_re|According to the report of our spies qstr_{s10}_{reg3}_lords_s|{s10} {reg3} lords support {s9}. qstr_Sorry_currently_I_ca|Sorry, currently I can't provide any information about the lords mood, our spies haven't reported back yet. qstr_high|high qstr_low|low qstr_normal|normal qstr_The_records_show_{re|The records show {reg13} of our people worship our gods. qstr_The_records_show_{reg|The records show {reg13} of our people still worship other gods. qstr_{s11}_and_{s12}|{s11} and {s12} qstr_We_re_not_at_war_wit|We're not at war with anyone. qstr_We_re_at_war_with_{s|We're at war with {s12}. qstr_Our_kingdom_currentl|Our kingdom currently has {reg2} soldiers qstr_{s6}_garrisoned_in_{|{s6} garrisoned in {reg2} towns qstr_{s6}_and_{reg2}_cast|{s6} and {reg2} castles. qstr_{s6}_In_addition_we_|{s6} In addition, we've got {reg2} soldiers in the field. qstr_We_currently_have_{r|We currently have {reg2} soldiers qstr_{s6}_In_addition_you|{s6} In addition, you've got {reg2} soldiers in your convoy and {reg3} soldiers in patrols. qstr_{reg59?She He}_field|{reg59?She He} fields {reg2} soldiers. qstr_We_currently_have_{re|We currently have {reg2} soldiers garrisoned in {s60}. qstr_We_currently_have_an|We currently have an income of {reg0} silver stags and costs of {reg1} silver stags from fiefs and garrisons. qstr_{s6}_We_re_losing_{r|{s6} We're losing {reg0} silver stags due to tax inefficiency. That means {reg1} percent. qstr_{s6}_Overall_this_su|{s6} Overall this sums up to {reg0} silver stags. qstr_{reg0}_silver_stags|{reg0} silver stags qstr_no|no qstr__We_are_expecting_{r| We are expecting {reg0} silver stags for rents qstr__The_troop_wages_for| The troop wages for {reg0} troops cost us {reg1} silver stags. qstr_{s61}_and_{reg0}_sil|{s61} and {reg0} silver stags for tariffs qstr_Well_{s60}.|Well, {s60}. qstr_{s4}_{s3}._The_tax_r|{s4} {s3}. The tax rate is {s50}.{s59}{s61}. Overall, this sums up to {s62} silver stags. qstr_Tax_rate_for_{s6} _{|Tax rate for {s6} {s11} qstr_The_{s17}_has_the_fol|The {s17} has the following improvements {s18}. qstr_You_ve_shown_great_s|You've shown great strength on the battlefield. But why should I allow you to enlist with us? qstr_All_of_life_is_about|All of life is about advantages and disadvantages. Why would we allow you to be our fellow? qstr_I_know_people_do_fea|I know people do fear your harshness. Should we though? qstr_Indeed_I_ve_heard_of|Indeed, I've heard of your loyalty and valour. But is it enough to join us? qstr_I_m_glad_you_want_to|I'm glad you want to support us. But would it be wise for you to affiliate to our family? qstr_Beside_your_wealth_h|Beside your wealth, how could you possibly serve me and my family? qstr_My_friend_I_see_your|My friend, I see your reasoning. But would you really risk our friendship on partnership? qstr_Agreed!_Your_words_c|Agreed! Your words convince me as much as your blade. qstr_I_trust_you_my_famil|I trust you, my family could use your resourcefulness. Together we'll spread our influence all over Westeros and Essos. qstr_May_the_Seven_have_m|May the Seven have mercy for the souls of our enemies, because we won't! qstr_So_be_it._We_re_hono|So be it. We're honoured to accept you into our family. qstr__I_ll_appreciate_you| I'll appreciate you as much as a son. qstr_I_accept_your_reques|I accept your request. We'll support you if you support my family. qstr_Since_you_ve_turned_|Since you've turned out to be a worthy fellow you should be valuable for our entire family. qstr_Your_leader_isn_t_ev|Your leader isn't even a king, and you want me to join you? qstr_{s40}_I_d_never_join|{s40} I'd never join someone who doesn't even own a single town or castle. qstr_{s40}_I_know_too_lit|{s40} I know too little about your leader. qstr_{s40}_I_ve_found_you|{s40} I've found your messenger unconvincing. qstr_{s40}_Next_time_I_d_|{s40} Next time, I'd prefer to talk to someone who doesn't act like a fool. qstr_{s40}_Next_time_I_d_p|{s40} Next time, I'd prefer to talk to someone more versed in courtly manners. qstr_{s40}_I_rather_stay_|{s40} I rather stay with my current king. qstr_{s31}_{s32}_{s34}|{s31} {s32} {s34} qstr_A_prominent_citizen_|A prominent citizen from the area qstr_{playername}_when_we|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We've gone through a lot together, and there were times I came close to losing all hope. But we've prevailed. It's now time for me to leave your company and take what's rightfully mine. From now on, I'll carry out the great responsibility of ruling {s3}. There still lie many challenges ahead, and I count on your help in overcoming them. And, of course, you'll always remain as my foremost vassal. qstr_Find_and_speak_with_{s|Find and speak with {s3} of {s4} to give him your oath of homage. qstr_We_will_of_course_ne|We will, of course, need to wait until the realm is no longer on campaign. qstr_I_do_not_like_this_b|I do not like this, but things are very bad. Can you give guarantees? qstr_Well_I_guess_I_can_a|Well, I guess I can admit defeat. I guess you will treat us well, no? qstr_Perhaps..._Do_you_gi|Perhaps... Do you give your word of honour that we'll be treated well? qstr_There_comes_a_time_w|There comes a time when every good leader must be responsible for the welfare of his men. Do you give your word of honour that we'll be treated well? qstr_You_re_nothing_but_s|You're nothing but scum. You should leave before we kill you. qstr_You_re_wasting_your_|You're wasting your time. Attack us -- if you have the courage. qstr_You_have_called_me_f|You have called me for this? We would never surrender to the likes of you. qstr_Surrender?_Hah!_We_c|Surrender? Hah! We can hold these walls until we all die of old age, while you most assuredly won't. qstr_8000|8000 qstr_5000.|5000. qstr_3000|3000 qstr_2000.|2000. qstr_1000|1000 qstr__You_grovelled_befor| You grovelled before {s2} to avoid a duel. qstr__{s2}_knows_well_of_| {s2} knows well of your treachery and dishonour. qstr__{s1}_has_been_accep| {s1} has been accepted as a vassal of {s2}. qstr_I_m_{s4}_the_ruler_o|I'm {s4}, the ruler of {s6} qstr_I_m_{s4}_a_vassal_of|I'm {s4}, a vassal of {s6} qstr_{s9}{reg5?_and_the_l|{s9}{reg5? and the lord of {s8}. . qstr__We_will_of_course_n| We will of course need to wait until the realm is no longer on campaign. qstr_{s13}_asked_you_to_g|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him. qstr_{s9}_asked_you_to_sc|{s9} asked you to scout {s13}, {s14} and {s15}, then report back. qstr_You_re_challenging_m|You're challenging me to a duel? How droll! As you wish, {lad/lassie}, it will be good sport to bash your fucking head in. qstr_{s16}_and_{s17}|{s16} and {s17} qstr_Very_well_I_ll_accep|Very well, I'll accept you back into my ranks if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_b|A pardon will only be possible if you're willing to cede {s17} to me. Do you agree to my terms? qstr_No._There_s_no_chanc|No. There's no chance of peace between us. I'm not interested. qstr_You_must_find_the_fa|You must find the farm North of Winterfell and remove the Wildling raiders. Once complete, return to King Robb Stark. qstr_King_Robb_Stark_has_a|King Robb Stark has asked you to travel to Castle Black, find the Lord Commander and see if he can shed any light on the current situation. qstr_You_must_return_to_t|You must return to the Lord Commander and explain the bad news. qstr_Quest_updated _Bolst|Quest updated Bolster the Black qstr_You_must_return_to_K|You must return to King Robb Stark and argue the Lord Commanders case for more troops. qstr_You_must_liaise_with|You must liaise with the host of Night's Watchmen at the Bridge of Skulls and suppress the raiders. The Bridge of Skulls can be found West of Shadow Tower. qstr_You_must_gather_a_sm|You must gather a small force and possibly a Valyrian weapon and scout deep within the lands of always winter. Return to the Lord Commander once you have interacted with and assesed the threat. qstr_Jon_Snow_has_joined_|Jon Snow has joined your party. qstr_You_must_head_to_Cra|You must head to Craster's Keep and deal with the mutineers. qstr_In_order_to_prove_yo|In order to prove your loyalty to the Free Folk, you are required to destroy a crow patrol and bring back their armour as proof. qstr_Our_marshal_{s1}|Our marshal, {s1} qstr_Our_liege_{s1}|Our liege, {s1} qstr_We_are_not_at_war_wi|We are not at war with anyone. qstr_We_are_at_war_with_{|We are at war with {s12}. qstr_go_on_the_offensive_|go on the offensive now. qstr_act_to_defend_our_la|act to defend our lands. qstr_take_more_time_to_ga|take more time to gather the army. qstr_You_promised_to_help|You promised to help {s13} claim the throne of {s14}. qstr_What_do_you_say_to_e|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. qstr_{s9}_asked_you_to_ta|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_tak|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_e|{s11} asked you to escort his {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_d|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to him. qstr_{s9}_asked_you_to_ra|{s9} asked you to raise {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_co|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hu|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_{s9}_asked_you_to_as|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_t|{s9} has asked you to meet with a spy in {s13}. qstr_{s11}_asked_you_to_f|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_c|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_le|{s9} asked you to lend your companion {s3} to him for a week. qstr_{s9}_asked_you_to_col|{s9} asked you to collect the debt of {reg4} silver stags {s3} owes to him. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fak|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_y|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experience|Lend your experienced surgeon {s3} to {s1}. qstr_Yes_the_Gods_have_gi|Yes, the Gods have gifted us with a boy, my love. qstr_Yes_the_Gods_have_gif|Yes, the Gods have gifted us with a girl, my love. qstr_I_m_so_tired_{player|I'm so tired {playername}. Yet the child must still be carried for 9 months more. qstr_I_think_its_time_we_|I think its time we planned a name for our child. If we have a boy, his name should be {playername}, but if we have a girl, her name should be as mine. qstr_I_m_fine_and_will_no|I'm fine, and will not pay any attention to the banter of the servants. The child isn't the son of our swineherd. qstr_Time_flies_away_from|Time flies away from war, fear and the rigours of travel... In nine months you will have a child. qstr_You_take_your_better|You take your better half from behind, whom screams with pleasure. qstr_Not_much_interest_is|Not much interest is shown, perhaps you should improve your relationship with your wife before considering having a child. qstr_Then_take_it_with_my|Then take it, with my eternal thanks. You are a noble {man/woman}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playerna|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_|{playername}, what a dear {man/woman} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_{s11}_asked_you_to_r|{s11} asked you to rescue her {s17}, {s13}, from {s14} by switching clothes and taking his place in prison. qstr_{s11}_asked_you_to_re|{s11} asked you to rescue her {s17}, {s13}, from {s14}. qstr_{s11}_asked_you_to_d|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challe|You agreed to challenge {s13} to defend {s11}'s honour. qstr_By_the_gods_what_are|By the gods what are these things?! It looks like they are attacking!! qstr_Get_ready_lads!_Look|Get ready lads! Looks like winter is coming! qstr_Oh_shit!!|Oh shit!! qstr_TAKE_COVER!!!|TAKE COVER!!! qstr_Your_current_action_|Your current action is disgraceful. qstr_head|head qstr_tail|tail qstr_{s9}_asked_you_to_hun|{s9} asked you to hunt down a fugitive named {s4}. They are currently believed to be at {s3}. qstr_{s12}_and_{s11}|{s12} and {s11} qstr_You_can_find_book_me|You can find book merchants at {s11}. qstr_{s12}_{s11}|{s12}, {s11} qstr_You_can_find_ransom_|You can find ransom brokers at {s11}. qstr_This_is_not_that_sim|This is not that simple, but I can give it a try. I think 300 stags should suffice. What faction are you talking about? qstr_Aha_my_favourite_one|Aha, my favourite one. I think 150 stags should suffice. Can you tell me what the lord's faction is? qstr_Doable_since_so_many|Doable, since so many lords are only too eager to pull their swords out. Two hundred and fifty stags will be plenty, I think. What is the first lord's faction? qstr_Draqen_Ormatis_has_a|Draqen Ormatis has asked you to raze the Temple of the Bearded Priests and the High Bearded Priest put to death as a blood sacrifice to the Black Goat of Qohor. He has offered to join you and give you his father窶冱 helmet upon completion of such a feat. qstr_Eizniq_na_Shadhe_and|Eizniq na Shadhe and his Iron Legions have joined your party. qstr_Dregneiq_Emde_and_hi|Dregneiq Emde and his men have joined your party. qstr_A_villager_from_{s7}|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr___She_smiles_and_loo|--She smiles and looks at you provocatively.-- qstr_You_chose_well_{reg5|You chose well, {reg59?madam ser}. My lads know how to keep their word and earn their pay. qstr_Well_done_{reg59?mad|Well done, {reg59?madam ser}. Keep the money and wine coming our way, and there's no foe here you need fear. qstr_We_are_at_your_servi|We are at your service, {reg59?madam ser}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_You_are_now_a_member|You are now a member of The Seven. qstr_Your_men_are_getting|Your men are getting tired of listening to the same old sermons. Perhaps it's time to let it go for a while. qstr_The_septon_is_happy_|The septon is happy about donations, but clearly is annoyed that you are trying to buy him off. Perhaps it's time to let it go, for a while. qstr_You_are_now_a_follow|You are now a follower of the old gods. qstr_The_priest_is_happy_|The priest is happy about donations, but clearly is annoyed that you are trying to buy him off. Perhaps it's time to let it go, for a while. qstr_You_are_now_a_followe|You are now a follower of R'hllor. qstr_You_are_now_a_follower|You are now a follower of the Drowned God. qstr_You_hand_over_your_p|You hand over your prisoners and watch them get sent off ready to be drowned. qstr_The_Guild_master_of_|The Guild master of {s13} has asked you to deal with bandits in the surrounding countryside. qstr_{s9}_of_{s3}_asked_y|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qstr_Escort_the_merchant_|Escort the merchant caravan to the town of {s8}. qstr_Merchant_{s9}_of_{s4|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_The_Guild_master_of_{|The Guild master of {s4} gave you {reg12} silver stags to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_The_Guild_master_of_{s|The Guild master of {s4} promised you {reg12} silver stags if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_Guild_master_of_{s1|The Guild master of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_The_Guild_master_of_{s10|The Guild master of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} silver stags in return. qstr__May_I_remind_you_th| May I remind you that currently we are paying medium taxes to your {reg59?ladyship lordship}? qstr__May_I_remind_you_tha| May I remind you that currently we are paying low taxes to your {reg59?ladyship lordship}? We are infinitely grateful for such generosity. qstr__May_I_remind_you_that| May I remind you that currently we are paying high taxes to your {reg59?ladyship lordship}? Many people are cursing you for your greed. qstr_{s40}_s_Levy|{s40}'s Levy qstr_He_is_not_commanding|He is not commanding any men at the moment. qstr_He_currently_command|He currently commands {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_The_elder_of_the_vil|The elder of the village of {s3} asked you to bring them {reg5} packs of grain. qstr_The_elder_of_the_vill|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_villa|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle. qstr_{s16}_and_{s15}|{s16} and {s15} qstr_I_can_smell_a_fat_pu|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_tr|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {fellow/woman} like you. But for a small donation my boys and I'll make sure you get right ways to your destination, eh? qstr_Well_well_look_at_th|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_p|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to|Another fool come to throw {him/her}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_|We're not afraid of you, {sirrah/wench}. Time to bust some heads! qstr_That_was_a_mistake._|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_s|Brave words. Let's see you back them up with deeds, cur! qstr_You_have_recieved_th|You have recieved the Valyrian Glaive - Retribution. qstr_Please_note_that_thi|Please note that this refinement makes the weapon cause more damage but also makes it slower. qstr_A_{s5}?_Well..._Yes_|A {s5}? Well... Yes, I suppose it is. What a strange thing to ask. qstr_Eh?_No_it_most_certa|Eh? No, it most certainly is not a {s5}. I'd start questioning my eyesight if I were you. qstr_This_is_the_{reg4?to|This is the {reg4?town village} of {s5}, {reg59?madam ser}. qstr_{s6}_Our_{reg4?town |{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {reg59?Lady Lord}. qstr_{s6}_Our_{reg4?town v|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{reg20?We_mostly_pro|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster village elder}. He is nearby, right over there. qstr___He_jumps_with_joy.|--He jumps with joy. Finally, he stops and takes a deep breath.-- qstr_Jetties|Jetties qstr_Allowed_party_size _|Allowed party size {reg0} qstr_Two_Stark_soldiers_j|Two Stark soldiers join your retinue. qstr_You_have_been_asked_t|You have been asked to accompany two soldiers of the North back to Winterfell. Upon arrival you must find and tell Robb Stark what happened at King's Landing. qstr_A_World_of_Ice_and_Fi|A World of Ice and Fire v9.3
https://w.atwiki.jp/flightglide/pages/169.html
Folio Facing 和訳開始 和訳しつつ更新 ツイッターとかで感想くれると本人も頑張るStarted translation 2015-12-10 綺麗な日本語にするには相当な時間と技量とセンスと知識がいるので、機械的な和訳ですがご了承ください。 Huge amount of time, sense and knowledge are required if I tried to translate it to perfect, poetic and story-telling Japanese-written novel, so this translation will be very straight and direct. 執筆者は積極的にWikiをGoogle翻訳で楽しんでくれていて、よくスカイプで質問してくれますが、やはり海外勢には設定が深く待っで行き渡っていません。 生放送なので慣れ親しんだ世界設定を知っていると「おお?そうくる?」という場面があるかもしれませんが、そこは気にしないでください。 そもそも、二次創作というものはこれくらいであるべきです。あまり敷居が高すぎても困りますしね!! 【キャプション まえがきの訳】 Another fanwork for Flight Glide, the world ofWaffle0708and the thing that I saw before I foundRavajavaand therefore got priority. (Sorry, Rava - I only have so much room on my plate. When I get employed and settled, I promise I ll look more into your stuff.) This features a fanmade craft, the Dzazd, and a battle I also made up. 蒼衣わっふる氏のフライトグライドの別の小説(註 この方はすでにCanaryとBarriers to Growthとを執筆してくださっています)。Ravajana氏の創作を見つける前だったから、Ravaには悪いけれど、君の世界の二次創作は身辺が落ち着いてからにするよ。Dzazd ズザッド The Dzazd is a third-generation heavy craft from the Fow Kingdom, relying on their close association with Arkilia. It utilizes a combined flight system - a flight organ for lift, and jet engines with rocket afterburn for thrust. The thrust system is extremely advanced, a primitive form of vectored thrust. In combination, these two systems mean it is a jet craft that doesn t rely on aerodynamic lift. It uses minimal flight planes (principally for maneuvers), and can generate considerable speed for its size. It s essentially a heavy gunship (Fow calls it a dreadnought ), but it s a fast attack heavy gunship capable of such tight maneuvers and at such speeds as to potentially tear itself to pieces and/or kill its crew if the captain isn t careful. Crundalt bioengine craft are about as maneuverable, but cannot get anywhere close to its speed. ズザッドはアーキル連邦の強い支援による、フォウ王国の第三世代(註 たぶん機体世代表とは関係ない)の航空機。この機体は浮遊機関とジェットエンジンのハイブリッドで、浮遊機関で浮き、ジェットで加速する。 推進機構はとても高度な、原始的なベクターノズルだ。このふたつのハイブリッドを紐解くと、この機体はエアロダイナミクスに全く頼らないものであることがわかる。機体の割にはちゃんと浮き、速度を出すことができるというわけだ。 本質的には重ガンシップで、フォウ王国はドレッドノートと呼ぶ。しかし、機長がちょっとでも気を抜くと、この高速で飛ぶ鋼鉄の化物はあっという間に空気の力により引き裂かれてしまう。クランダルト帝国の兵器は強烈なマニューバを誇るが、フォウ王国の機体には全く追いつくすべがない。 Of course, it s also carrying large amounts of aeronautics fuel, which means a lucky incendiary hit might turn it to vapor. To minimize the threat, each of the six jet/afterburner systems runs on its own independent fuel supply, and that supply is in two parts, which must be manually switched when one depletes. These are kept in strict isolation, to prevent one tank going up from spreading to others. Despite its frailties, it is an absurdly functional craft, capable of maneuvers that make reliably striking it difficult (especially at range), and moving something like a child would move a toy airship when playing out an imaginary game of war. もちろん、この機体は大量の燃料を積んでいる、つまり敵弾のラッキーヒットは燃料の霧を吹き出すこととなる。この脅威の対策として、6つのそれぞれのエンジンシステムは独自に稼働していて、その供給源は2つにわけられている。一つがダメに成っても片方に手動で切り替えられる。それらは厳重に守られていて、一つのタンクから他のタンクへ偏らないように工夫されている。そのような高度な細工がされて入るが、うんたらかんたらComplement 50 flight crew 50人乗りFlight Systems Heavy flight organ Six heavy jet turbines with afterburners, set on vector sweeps. Two are mounted towards the front of the craft, two at center, and two at rear, at underside to flanks. フライトシステム 重浮遊機関(浮遊ノームにあたる?) 6発ジェットエンジン リヒート可能 まえに2つ 胴体に真ん中に2つ ケツの腹がわに2つTop Speed 150 kph sustained, 250 kph if the captain doesn t care what condition the craft ends up in. ロップスピードは150キロ。機長が機体について何も、まっさら、、なにがおころうとも気にしないでいられるならば250キロはでる。Armaments Two axial-mounted forward-firing 300mm rocket propelled shell tubes. Four 88mm rapid-firing cannons mounted on turrets one front sweeping left with elevation to ceiling, one front sweeping right with elevation to ceiling, and one on each broadside with narrow elevation ranges. Six light antiaircraft turrets for anti-fighter action, each top-mounted at iterated heights to ensure widest-possible firing areas. 武装 軸上300mm噴進弾 4つの88mm速射砲。前に。上下仰俯角付きが横に。 とにかくいろいろなとことついてる 6つの対空機銃 story by Edmund Wilfong Flight Glide setting by Aoi Waffle((NOTE The Dzazd light dreadnought is fanmade, by Edmund Wilfong. It is not an official part of the Flight Glide world.)) 作者による註 ズザッド型ドレッドノートはEdmandによる二次創作です。フラグラの公式ではないです。 Nobody knows what started the battle of Folio Greens. One day on the Folio Greenspoint, a large fertile island sixty-eight miles off the shore of Anansalad, there were Fow Kingdom and Crundalt Empire forces. Then, nine days later, they were shooting at each other. It s not even clear any of them had radioed home. グリンフォリオ戦役の発端が何だったかは誰も知らない。 ある日、フォリオ・グリンスポインにて大きな肥沃な島―アナンサラドから6~8マイル沿岸の―にて、フォウ王国とクランダルト帝国の両軍がいた。 9日後、彼らは砲火を交えていた。彼らが生還したかは誰も知らない― Captain Ilin Burak was in command of A Kiss for Yntil before She Becomes Cold, one of the new Dzazd-class dreadnoughts that Fow had been putting out. She was floating some hundreds of meters off the ground trying to intercept Crundalt fighter groups as they strafed ground forces and intercepted fighter groups going after the Crundalt battleship. The Kiss for Yntil was a light dreadnought, but faster than anything in her class. She could easily outmaneuver anything in her class as well. イリンブラークは風邪で寝込んだユンティに代わって機長をしている、最新装備の一つであるズザッド級ドレッドノートが配備されてから。ズザッドは離床し、数百メルト上昇して帝国戦闘機隊を迎え撃たんとしている。地上部隊に機銃掃射を加えた奴らだ。 The name was perhaps ominous, coming from a piece of classic Fow literature. The phrase meant something like “Flowers for Algernon.” フォウの古典文学からきている アルゲルノンの花々 とかいうフレーズはひょっとしたら不吉かもしれない The sister ship, The Beauty of a Bullet Breaking the Silence at Sunrise, was taking some heavy fire from a ground anti-aircraft group that had managed to score a penetration using heavy bio-driven gun platforms. 姉妹艦の 美しき静曙の弾斬 は生体機構を用いた破格の貫通力を誇る、帝国の地上からの激しい対空砲撃にあった Telemetry officer Stales called in, “Grazalanker attack group coming in at one-sixteen bearing us at one-two-five, count twelve. Atlatl coming in at thirty-six bearing us off five forward at seventy-seven, count two.” All of this made perfect sense to Captain Burak, but it essentially meant that twelve high-speed ship-killer fighters and two gunboats were coming from different directions in perfect attack placement. 測距士官のステイルスが言った「グラザランカ攻撃隊、1-6から当艦へ1-2-5空域ヘ向けて、およそ12機!! アトラトルが13-6から16-7にかけて2隻!!」これらの報告はブラーク機長にパーフェクトな勘をもたらした、それは別々の方向からくる12機と2隻の敵軍が絶好の攻撃地点へ向かいつつあるということだった。 Burak almost looked distracted, but gave orders. “Visturen, come about ten left. Svenek, order ack-acks to concentrate on Granzlanker inbound, tell fore-right and right-side eighty-eights to gun down the Atlatls.” ブラークは気が散っているように見えたが、命令を下した。「ヴィストレン、10時方向へ転舵。スヴェネク、グラザランカに集中砲火をめいじろ。右舷前方、そして右舷にかけて88ミリをアトラトルに指向せよ。」 The anti-aircraft guns were essentially 14mm machine guns with gravity-adjusted sights allowing for target adjustments for barrel elevation. The 88mm repeating cannons fired steel shells with impact-fuse explosives, and fired them at one shot per second. Each weapon was well put to its task, but the enemy aircraft weren t going to blindly accept the fact. 弾道修正されたされた14mm対空砲が敵を捉えんとゆっくりと動く。閃光火薬入りの88mmは1秒毎に立て続けに火を噴く。射撃は性格だったが敵も持ちこたえているようだった。 Stales called in again, “Shots fired, all contacts, incoming.” ステイルスが再び言う「発砲を視認、。砲弾、来ます。」 Burak didn t hesitate. “Visturen, lift evasive.” There were two things that set a Dzazd apart from other aerial dreadnoughts. One was the flight organ, a technology obtained from Arkilia. The flight organ provided lift, meaning the craft did not rely on aerodynamics to stay in the air. This meant it didn t need (and didn t have) wings. This optimized the other unique quality – jet and rocket thrust. It used jet turbines for basic thrust, augmented by burners for additional thrust. But this system was unique – the output ports on the thrusters were directional. This “vectored thrust” system gave it the ability to move with great versatility in battle. ブラークは動じない。「ヴィストレン、下降回避。」ズザッドがほかのドレッドノートと一線を画する点が2つあった。 1つは浮遊機関だ。あー切る連邦から得た技術。浮遊機関は浮力を司り、機体は浮くために揚力を必要としない。つまり、翼が必要ないのだ(こいつにもついていない)。これはユニークに見えるかもしれない ジェットとロケットスラスト組み合わせ、リヒート噴射とスラストによるパワー。 しかしこのシステムはユニークだ。指向性のスラスターが付いているベクターノズル式なのだ。戦場ですさまじい起動が可能となる。(和訳しながらなんじゃこりゃと かっこいいぞ) The center engines shifted directionality down and to the right, and let out a short burst of flame. Gravity suddenly increased then shifted to the right as the craft lifted fifteen or twenty meters and slipped left. A loud thunk followed by a hull shudder told them that an armor-piercing round had ruptured some part of the exterior hull. 真ん中のエンジンは直下と右に志向し、炎を吐いた。右方向のGがかかり15~20メルト機体が空中をスリップした。そして機体内で幾つかのヒンジやら部品やらが弾ける音が聞こえた。 Captain Sistra Nara was one of the “Three Furies” of Fury Division. The Division s nickname came from the three of them – Captain Sistra Nara of the Beauty of a Bullet, Captain Ilin Burak of a Kiss for Yntil, and Captain Mar Laquesta of the ground forces. This was backed up by their general commander, Delict Pursand. They called it the Women s Division. Mar was lying dead in a flaming puddle of incendiary fluid, Ilin was coming under large volume armor-piercing howitzer fire, Sistra was taking heavy anti-aircraft ground fire, and Delict was busy trying to make a clean slate of a royal mess. Seems the reputation of the division was going to change soon. The Beauty of a Bullet shuddered as multiple launched flechette mines poked holes into the superstructure. Individually they didn t by definition do much harm, but they did undermine the integrity of the hull, allowing the heavy anti-aircraft shot to rupture the vessel. Every time the craft shuddered, she was closer to her ship dropping out from underneath her. Nara turned to her communications officer. “Denken, I need Pursand on the wire right now. We re coming under heavier fire, and she s told us to hold position. Unless we get some kind of fire support, we ll be holding air as the ship falls apart around us.” Captain Del Yeago was in command of the Krushaltsha, one of the new line of Gariagull-class light cruisers out of Crundalt. These “light” cruisers bore enough firepower to have been light dreadnoughts in early years, but times had changed, and rather incredible firepower and defensive capability was now in his command. Unfortunately, despite the two new-model heavies floating about the battlefield for the enemy, Yeago had to hang back because the Gariagull didn t have the ability to thwart fighter assaults. She instead remained behind air cover and ground-based protection. The general commander, Felind Murmura, felt confident of victory. Yeago did not. He didn t have as much experience in battle, but he knew how to count flies as they perished in the smoke, and more of their flies were dying than the enemy s. It was clear to him that, despite the Krushaltsha keeping the enemy warships at bay, the enemy was obtaining air superiority. Fortunately, his orders gave him some discretion. “Kredlin, approach seventy to coordinate G-19. Burcante, prepare gun assault on ground forces for when we arrive.” He d keep out of the gunsights of anti-aircraft while clearing them out, thus freeing the air fleet to focus on the air. It s what they had been doing. It was boring work that didn t earn much in the way of glory, but it was useful work that won battles. Plus, the ground forces were terrified of it, so at least he got respect from somewhere. Somewhere in the Beauty of a Bullet, something ruptured. A shudder went through her hull as a critical system decided it wasn t going to work half as hard as it used to, and it was taking as much of the rest of the craft along with it as it could. Captain Nara spun to face her deck officer. “Priscean, tell me what that was.” Dini Priscean, who had hoped to live long enough to see his own command one day, listened to the comm. “Engineering reports a reserve aeronautic fuel tank burst and ignited. Damage control underway.” Nara turned towards communications. “Denken, where s the commander?” Denken finally chimed in. “Commander instructs that you may pull back minimal distance to ensure survival, but insists we keep this position clear of enemy forces.” Nara could have choked somebody. “It s already swarming with enemy forces, how the hell are we supposed to stop them? Tell her to get ground forces over here. We re leaving.” Just as she started to issue repositioning instructions, her telemetry officer called out. “Captain, Crundalt cruiser has adjusted course and is now en route, bearing us.” Nara stopped for a moment and, while calling out instructions to her helmsman, moved to the side view. There was the cruiser, coming down in their direction. In between them… no friendly anti-aircraft, and a gap in the air cover. Somehow, the Red Sea had parted, and now Moses was coming down to beat her with his stick. “Crundalt support cruiser mobile, bearing towards coordinate 128-92.” Captain Burak stopped as she heard Stales announce this. She looked at the map and realized that it was a course direct to the Beauty of a Bullet. She said to nobody in particular, “It s bearing down on Sistra.” The aircraft coming in on them had lightened a bit, and she looked out. For all the air war going on, it was suddenly quite peaceful. That was when it dawned on her. “Visturen, set course heading thirty right, four-fifths burn. Prepare to turn ninety left at full burn on my mark.” The initial course would set them into the area just clearing of the cruiser s control, but the second course would tend to put the Kiss for Yntil directly in its area of control. Deck officer Radley was a bit concerned. “Captain, request plan update.” When Captain Burak smiled in peacetime, it was a pleasant smile usually at someone s expense. When she smiled in wartime, it was an unpleasant smile of a wolf looking at a pig with a lacerated belly. Burak smiled. “So do I, Radley. So do I.” Captain Yeago turned to look at his telemetry officer. “Repeat that, Moran.” Telemetry officer Lojodien Moran repeated himself. “Attack ship two has set course just outward of our original position.” Yeago paused, and thought it through. “So, it s going to break up some of the support we gathered as we break up its sister. Very well.” Yeago had reason for confidence – the first craft… would it be a heavy destroyer? A light battleship? Whatever it was, it was already in danger, and the main guns on the Krushaltsha should disable or kill her rapidly. Then it would be a quick about-face to confront the other interloper. Moran called in, “Attack ship one coming into range.” The moment was coming. Moran then called in again. “Attack ship two has come about, heading in our direction at… very rapid speeds.” Yeago spun to face him. It didn t make sense the attack craft coming after a ship-killer… except he realized he was facing his fanny towards it. His eyes narrowed. Attack ship one would come into optimum range just about the time attack ship two would bear him down. “Moran, identify precisely the approach vector of attack ship two.” “Attack ship two coming in one point five off left, speed one seventy and rising.” He leaned back in his chair. “Tzerin snare. Kredlin, on my mark cut thrust and come about one-seventy right. Burcante, prepare forward guns to rapidly adjust and fire. The bunny s going to hop over us and into our mouth.” Jagor Yeland, telemetry officer on the Beauty of a Bullet, called in, “Kiss of Yntil is now bearing one point four off of Crundalt cruiser at full burn.” Captain Nara turned to her telemetry officer. “What the fucking Hell does that stupid bitch think she s gonna pull?” The answer seemed obvious. A Tzerin snare was a Fow maneuver first employed in the Third Battle on Tzerin Valley, when a Vizelve came up behind a battleship at high speed, pounding it in the ass, then shifted to a collision course. The other craft attempted an evasion, but the Vizelve just nosed-up and went high, then cut thrust and pulled the rudder hard. The Vizelve pitched around, its body acting as a wind-sail to cut velocity. The fall of the Vizelve hit the rudder, causing the craft to pirouette, and the thrust turned it into the motion of the enemy craft, giving it a second look at its ass. The problem is, everybody knew this maneuver. Nara made a quick decision. “Come about. We re going to support Ilin. She s going to owe me a fleet of hookers and more booze than I can drink.” The forward guns of the Dzazd weren t guns at all. They were rocket launches. Their range wasn t incredible – they were more devoted to deploying a large amount of explosive with enough penetrating force to get it on the other side of armor before it blew. The first launch from a Kiss for Yntil s two heavy tubes went out as she approached. The cruiser shifted to one side, and one rocket missed. The other glanced target, detonating outside of the craft, doing moderate damage. The forward 88mm guns started pounding on it, causing some more damage. The rear of the craft wasn t heavily defended, but the cruiser s rear guns made the chassis of a Kiss for Yntil s shake hard. “Visturen, on my mark set forward jets back, set mid jets front, set rear jets back. Fire one will be front left rear right. Fire two will be front right rear left. Fire three will be both mid. Confirm.” Visturen, who was ever curious as to what the captain was going to do to kill him before the enemy got the opportunity, prepared the facing commands. “Forward to back, mid to front, rear to back. One is front left rear right, two is front right rear left, three is mid.” Burak nodded and leaned back. She took the comm from Radley, an act that for any deck officer was rather like pulling down his pants. “All hands, violent maneuvers ahead. Prepare for sudden G-force without warning.” Radley then hit the button for shipwide comm. “You may want to repeat that, ma am.” Burak looked at him like he d rather she had taken his pants from him, then repeated the instruction. Moran called in, “Sir, attack ship two s vector is too narrow for a Tzerin snare.” Captain Yeago turned to look at him. “What s the vector?” Moran looked up at him. “It s going to approach to within 150 meters of us broadside.” Yeago was baffled. “On what planet does it think it s going to broadside us? No… it s doing a Tzerin snare. These new airships aren t using aerodynamic lift. This captain s too certain of her craft s maneuverability. He forgets that he still needs room to make the turn.” He turned to the flight officer. “Visturen, adjust trajectory for where she would be if we were… one hundred thirty meters to our right. That should be correct. We may need to make a sharp banking turn.” The rear observation deck of the Krushaltsha had several persons looking in horror as the face of the attack ship got closer and closer, veering ever so gently to their right. The gunners opened fire as much as they could, but the Krushaltsha didn t have a great many guns to her rear. They did have a great many guns on their flank, so it was only a matter of time. The Tzerin snare would be filled with failure. The Krushaltsha s drive system shifted, propelling forward and to the right in a short horizontal adjustment and a moderate-speed pirouette. The rear deck observers felt their bellies lariated by their belaying straps. But they didn t watch a Tzerin snare. “What… the… fuck…?” After the fact, nobody on the command deck of the Beauty of a Bullet would be certain who had said it, not even the person who said it. As they came about, they watched as a Kiss for Yntil didn t adjust direction. Instead, its jets burned it into a spin, retaining its forward velocity while doing a midair twirl. The main guns launched another pair of heavy rockets that took gouges out of the sides of the Crundalt cruiser before exploding, shrapnel going so far as to scar the face of a Kiss for Yntil. Her forward 88s fired over and over again at absurdly close range, close enough that the burst blew back onto the firing craft. As the cruiser came about to face where it thought its enemy was going, a Kiss for Yntil did a full forward velocity 180º vertical axis spin, a maneuver for which there hadn t yet even been a term. In layman s terms, it kept going forward at full speed while spinning around to face backwards, all the while the butt of the Crundalt attack ship in its face getting pounded by her guns. It would ve been beautiful if Captain Nara didn t know what must ve been happening to the interior of a Kiss for Yntil. Captain Burak tried to give a coherent order, but the safety straps on her chair were clenched so tight against her chest that she couldn t take a breath. She was jammed against one side of her chair, her back threatening to crack for being bent over the armrest. Her command crew continued their duties, half of them shoved up against their control consoles and half of them clutching those consoles in hopes of keeping the controls in reach. One deck officer lost grip on a railing and flew to the other side, striking his head on a bulkhead. A large amount of blood remained where he hit. Visturen shouted, “Firing two!” The vessel s spin suddenly stopped as the jets fired to halt its rotation. Burak clutched her head for the headache she was under, and looked around. The whole crew looked punch drunk. Then again, the deck itself looked punch drunk. It occurred to her that maybe she was punch drunk. Just then, the missile crews launched the second salvo. Burak had to remind herself to give a commendation to them, since they managed to reload in record time and fire while under significant gravity in the wrong direction. The forward observation crew of a Kiss for Yntil would ve introduced themselves to the rear observation crew of the Crundalt attack ship, or maybe tossed a grenade across the gap, if they hadn t been falling in the wrong direction, wrenched around their waists by their safety lines. For the better part of a quarter of a second, and for what felt like a full minute, they were less than fifteen meters apart. The blasts from the impacts on one ship caused minor injuries to the other ship as the two battered each other, one with main cannonade and firepower and the other with rearward chasers. Both craft strained under the pressures. As the two craft finally parted company, like dancers with one partner spinning out into a twirl, a Kiss for Yntil managed a second missile launch. This time, both missiles struck the rear side of the Crundalt cruiser, blowing huge pieces off of it. The forward observation crew of a Kiss for Yntil was happier now – if they had introduced themselves, they d have known the names of those flight staff now dead. An echoing whine sounded, the sound of metal crushing, as portions of the craft became structurally unsound. Continued hammering showed that the Crundalt craft s shots were still finding marks, and the strain of the maneuver had just jeopardized hull integrity. A subsequent sound of something metal getting gashed across the ship confirmed that the hull s structural stability was completely gone. The ship would, sooner or later, fall apart. That was just what Radley reported to Burak. She paused for a moment, and saw that the Crundalt craft was continuing its turn about. It was still going to try to meet its foe face-on. In its present condition… it could still withstand a full volley before going down, and she couldn t get herself behind it a third time, so it would have many more guns on her. “Visturen, can you hear me?” “Yes, ma am.” She sounded rather far away, but it occurred to Burak that she may have lost hearing. “All jets to rear, nose up twenty and full burn for a half second. Then cut all lift and thrust.” Visturen paused, then completed the command sequence. “Dragonfly, confirmed.” Captain Yeago picked himself up from the slump he ended up forming in his seat. The sudden repeated impacts of some super-heavy explosives lurched the ship in all the wrong ways. He turned to the helmsman, who was now unconscious, his safety line having snapped allowing him to pitch head-first into his control panel. Someone was pulling him out and sitting down in his place. “Helm, continue bringing us about and face this bitch. Burcante, set all guns to fire the moment they have arc.” Moran coughed and choked out a call, “Attack ship is gaining elevation and bearing us on the horizontal.” Yeago didn t have time to reply. Just then, the Fow attack ship dropped down directly on top of the aft of the Krushaltsha, having hopped into the air and then cut all lift and thrust. Retaining forward momentum and impelled by gravity, the craft shattered against the stern hull of the larger Krushaltsha, causing the Krushaltsha to angle upwards at the nose. The reverberation hit like a solid object throughout the craft, throwing people backwards and knocking them to the ground. The nose pitched up twenty degrees as the exploding wreckage of the Fow vessel finally slid off and let go, letting the vessel come to rights. Yeago looked around the bridge, seeing it in general disarray. He realized he was on the ground, his chair having dislodged from the floor. He disconnected the safety straps and got up. “Is anybody awake? Sound off!” One deck hand walked over to telemetry. “Sir… I, ah… there s a large ship bearing down on us, sir.” Yeago paused. “A large ship?” Then he remembered. There was a term for what Captain Nara just saw – an aerial “death from above” ramming attack. It was called a “dragonfly s mating charge.” There was also a word for what she was about to do. It was called “killing a cripple.” “Main guns fire.” At long range, the rocket launches on the Beauty of the Bullet were not especially accurate. Still, she only needed one to hit, and one did hit, directly into the weakened stern of the cruiser. The missile managed to penetrate into the guts of the craft before detonating. The blast came out the front of the craft, and the whole thing split apart like a banana skin on a stick of dynamite. The wreckage mostly landed on top of the wreckage of a Kiss for Yntil. The Battle of Folio Greens ended indecisively, with both sides eventually withdrawing, leaving behind people they could not transport. The running gag is that they ended up forming a massive nudist commune and becoming licentious sex addicts. The reality is winter set in, and they formed a single community for warmth and to pool their supplies. By the time relief came, they couldn t tell who was Fow and who was Crundalt. The battle goes down in history as demonstrating the potential maneuverability and firepower of the Dzazd, and also for bringing us the name for a new maneuver, called the Folio Reverse or Folio Facing.
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I NEED YOUR CLOTHES, YOUR BOOTS, AND YOUR MOTORCYCLE ~Gerry宅~ Kate Oh, there he is... あ、いらっしゃい… Kate the sophisticated European! あか抜けたヨーロッパ人さんよ! Niko I don t know about that. 何の事かな。 Kate So, how are you? それで、元気? Niko Alright, yeah. ああ。 Ma Kate! Don t stand there talking to him on the door step, ask him in... Kate!玄関で立ち話してないで、入れてあげなさい。 Kate Come in. 入って。 Kate Ma, you remember the boy s friend, Niko? お母さん、あの子の友達のNikoよ、覚えてる? Ma How are you? あんた、元気かね? Niko Good, and you? はい。あなたは? Ma Put it like this, my boys are out of control, my daughter can t find a man, and my husband is in hell. こう返事させてもらおうかね。息子達は手に負えないし、娘は男を見つけられないし、旦那は地獄にいるわ。 Ma I m thinking... God moves in mysterious ways. 私はね…神様が摩訶不思議な動きをしているんじゃないかと考えているんだよ。 Kate That s Mother for you. Always a joy. それ(神)があなたにとってのお母様ね。常にあなたを喜ばせて下さる。 Gerry Niko! You made it, huh? Niko!来たな。 Kate Well, I ll leave you to your men s talk. じゃあ、男同士の会話はあんたに任せるわ。 Kate I hope you impress each other. お互い、いい印象を残せるといいわね。 Gerry Hey, look at me. おい、俺を見ろ。 Gerry Yeah. Yeah... ああ、ああ…。 Gerry I thought so. そう思ってたさ。 Gerry You ll do fine. お前は上手くやるだろうとよ。 Niko Fine at what? 何をだ? Gerry Some gimp work for the Pegorinos. Pegorinoの打ち紐の仕事をな。(たぶん、Kate達がまだ近くにいるので、当たり障りのない会話をしているんでしょう) Gerry I owe them. 俺も関わっているんだ。 Gerry Oh, please... ああ、頼むぜ…。 Gerry I d do it myself, but I think I m being watched by the cops, someone. それは俺が片を付けるが、警察か何かに監視されてるような気がすんだ。 Gerry I think I m about to get pinched again. またヤバい事になりそうなんだ。 Niko Shit, really? なに、マジかよ。 Gerry Yeah. It s happened before. マジだ。前にもあったんだ。 Gerry I keep seeing the same car watching. 同じ車がこっちを見ているのに気付いたんだ。 Gerry All means is someone s been speaking, we just have to find out who and make em stop. つまり、誰かが話し続けてるっつ~こった。だから俺らは、そいつをあぶり出して止めなきゃなんねえ。 Gerry In the meantime, I m gonna chill things out for a bit. その間、俺はちょっとだけ休む。 Gerry So... I need your help. だから…。お前の助けが必要なんだ。 Niko Okay. わかった。 Gerry Attaboy... come on, got something to show you. よっしゃ…来いよ。お前に見せたいものがあるんだ。 Gerry Now Pegorino s a funny guy. さて、Pegorinoは面白い奴だ。 Gerry Seems like his main motivation is putting his Guernsey crew on par with the five old families. 主にあいつの刺激でGurenseyの奴らは昔の五つのファミリーと同じレベルに達してるみたいだな。 Gerry Ancelottis being the weakest, he s decided to stir shit up for em. Ancelottisが最弱だから、くそをあいつらのために議論することに決めたらしい。 Gerry Now, the Ancelottis have an uneasy alliance with some Albanians. 今、そのAncelottisはアルバニア人と不安定な同盟を結んでる。 Gerry They use them as hitmen, thugs, bullies. そいつらは殺しや、強盗、イジメに使ってる。 Niko I know the type. その典型は知ってるぞ。 Gerry Much like Jimmy the Guido uses us. So, What you re gonna do is disguise yourself as an Albanian, and then go whack Frankie Garone, an Ancelotti long time capo. GuidoのJimmyが俺たちを使ってるみたいなものだな。それで、お前はアルバニア人になりすまして、Frankie Garoneを殺してくれ、Ancelottiの古株の首領だ。(capo:マフィアの首領) Niko Sure. Which Albanian? オッケー。どのアルバニア人だ? Gerry This one. こいつだ。 ~外~ 指示 "Get on the motorbike." バイクに乗れ 指示 "Go to the meeting point." 話し合いの場に向かえ ~目的地到着~ Frankie Garone Fucking sneaky scumbag. 卑怯でウザい奴だ。 Frankie Garone Tony Black didn t do nothing to nobody who didn t deserve it. Tony Blackは価値のあるやつしか相手にしねぇんだよ。 (Nikoの存在に気づきバイクで逃走) Frankie Garone What the fuck? なんじゃ、こりゃ! Frankie Garone We re going to the mattresses for sure. ぜってぇ、そのうちおねんねするな、俺ら。 ~追跡開始~ 指示 Take out Frankie Garone. Frankie Garoneを倒せ (ターゲットを見失った時=ミッション失敗) 指示 Frankie Garone survived. Frankie Garoneは生き延びた。 ~Gerryに電話(ターゲット抹殺時)~ Niko Frankie Garone s sleeping with the fished. Frankie Garoneは探してたのと一緒におねんねしてる。 Niko Anyone who saw us is going to describe the Albanian you got on ice. 俺らを目撃した奴はみな、あんたが殺したアルバニア人のことを説明するな。 Gerry Nice work. Real nice. いい出来だ。マジですげえぜ。 Gerry I ll let Jimmy P know about that. I ll cut you in on anything he throws my way. Jimmy Pに伝えておこう。こいつが俺に託したもの全部に、お前も参加させてやるよ。 Gerry Don t know how long I m gonna be outside though. まあ、あとどれだけ外にいられるかわかんねえけどな。 Gerry I feel like the cops might knock Ma s door down at any moment. Take me to the pen. サツが今にも家のドアを叩くんじゃねえかと。で、俺を牢屋に連行すると。 Niko Good luck with that, Gerry. 頑張れよ、Gerry。 Gerry Yeah thanks. Please. Look after my family if I go inside. ああ、ありがとよ。なあ、俺が牢屋に行っちまったら、家族のこと頼むぞ。お願いだ。 ~Gerryに電話(ミッション失敗時)~ Niko Frankie got away from me, Gerry. I m sorry. Frankieは逃げて行っちまったよ、Gerry。すまない。 Gerry Damm these guidos is slippery. このくそguidoは頼りになんねえな。 Gerry I thought you d have him for sure. Alright come back and meet me at Ma s place. お前なら、奴を殺ってくれると思ったのに。まあいい。ママの家に戻ってきてくれ。
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CHAPTER II UP CHAPTER IV CHAPTER III Marilla Cuthbert is Surprised Marilla came briskly forward as Matthew opened the door. But when her eyes fell of the odd little figure in the stiff, ugly dress, with the long braids of red hair and the eager, luminous eyes, she stopped short in amazement. "Matthew Cuthbert, who s that?" she ejaculated. "Where is the boy?" "There wasn t any boy," said Matthew wretchedly. "There was only HER." He nodded at the child, remembering that he had never even asked her name. "No boy! But there MUST have been a boy," insisted Marilla. "We sent word to Mrs. Spencer to bring a boy." "Well, she didn t. She brought HER. I asked the station- master. And I had to bring her home. She couldn t be left there, no matter where the mistake had come in." "Well, this is a pretty piece of business!" ejaculated Marilla. During this dialogue the child had remained silent, her eyes roving from one to the other, all the animation fading out of her face. Suddenly she seemed to grasp the full meaning of what had been said. Dropping her precious carpet-bag she sprang forward a step and clasped her hands. "You don t want me!" she cried. "You don t want me because I m not a boy! I might have expected it. Nobody ever did want me. I might have known it was all too beautiful to last. I might have known nobody really did want me. Oh, what shall I do? I m going to burst into tears!" Burst into tears she did. Sitting down on a chair by the table, flinging her arms out upon it, and burying her face in them, she proceeded to cry stormily. Marilla and Matthew looked at each other deprecatingly across the stove. Neither of them knew what to say or do. Finally Marilla stepped lamely into the breach. "Well, well, there s no need to cry so about it." "Yes, there IS need!" The child raised her head quickly, revealing a tear-stained face and trembling lips. "YOU would cry, too, if you were an orphan and had come to a place you thought was going to be home and found that they didn t want you because you weren t a boy. Oh, this is the most TRAGICAL thing that ever happened to me!" Something like a reluctant smile, rather rusty from long disuse, mellowed Marilla s grim expression. "Well, don t cry any more. We re not going to turn you out- of-doors to-night. You ll have to stay here until we investigate this affair. What s your name?" The child hesitated for a moment. "Will you please call me Cordelia?" she said eagerly. "CALL you Cordelia? Is that your name?" "No-o-o, it s not exactly my name, but I would love to be called Cordelia. It s such a perfectly elegant name." "I don t know what on earth you mean. If Cordelia isn t your name, what is?" "Anne Shirley," reluctantly faltered forth the owner of that name, "but, oh, please do call me Cordelia. It can t matter much to you what you call me if I m only going to be here a little while, can it? And Anne is such an unromantic name." "Unromantic fiddlesticks!" said the unsympathetic Marilla. "Anne is a real good plain sensible name. You ve no need to be ashamed of it." "Oh, I m not ashamed of it," explained Anne, "only I like Cordelia better. I ve always imagined that my name was Cordelia--at least, I always have of late years. When I was young I used to imagine it was Geraldine, but I like Cordelia better now. But if you call me Anne please call me Anne spelled with an E." "What difference does it make how it s spelled?" asked Marilla with another rusty smile as she picked up the teapot. "Oh, it makes SUCH a difference. It LOOKS so much nicer. When you hear a name pronounced can t you always see it in your mind, just as if it was printed out? I can; and A-n-n looks dreadful, but A-n-n-e looks so much more distinguished. If you ll only call me Anne spelled with an E I shall try to reconcile myself to not being called Cordelia." "Very well, then, Anne spelled with an E, can you tell us how this mistake came to be made? We sent word to Mrs. Spencer to bring us a boy. Were there no boys at the asylum?" "Oh, yes, there was an abundance of them. But Mrs. Spencer said DISTINCTLY that you wanted a girl about eleven years old. And the matron said she thought I would do. You don t know how delighted I was. I couldn t sleep all last night for joy. Oh," she added reproachfully, turning to Matthew, "why didn t you tell me at the station that you didn t want me and leave me there? If I hadn t seen the White Way of Delight and the Lake of Shining Waters it wouldn t be so hard." "What on earth does she mean?" demanded Marilla, staring at Matthew. "She--she s just referring to some conversation we had on the road," said Matthew hastily. "I m going out to put the mare in, Marilla. Have tea ready when I come back." "Did Mrs. Spencer bring anybody over besides you?" continued Marilla when Matthew had gone out. "She brought Lily Jones for herself. Lily is only five years old and she is very beautiful and had nut-brown hair. If I was very beautiful and had nut-brown hair would you keep me?" "No. We want a boy to help Matthew on the farm. A girl would be of no use to us. Take off your hat. I ll lay it and your bag on the hall table." Anne took off her hat meekly. Matthew came back presently and they sat down to supper. But Anne could not eat. In vain she nibbled at the bread and butter and pecked at the crab-apple preserve out of the little scalloped glass dish by her plate. She did not really make any headway at all. "You re not eating anything," said Marilla sharply, eying her as if it were a serious shortcoming. Anne sighed. "I can t. I m in the depths of despair. Can you eat when you are in the depths of despair?" "I ve never been in the depths of despair, so I can t say," responded Marilla. "Weren t you? Well, did you ever try to IMAGINE you were in the depths of despair?" "No, I didn t." "Then I don t think you can understand what it s like. It s very uncomfortable feeling indeed. When you try to eat a lump comes right up in your throat and you can t swallow anything, not even if it was a chocolate caramel. I had one chocolate caramel once two years ago and it was simply delicious. I ve often dreamed since then that I had a lot of chocolate caramels, but I always wake up just when I m going to eat them. I do hope you won t be offended because I can t eat. Everything is extremely nice, but still I cannot eat." "I guess she s tired," said Matthew, who hadn t spoken since his return from the barn. "Best put her to bed, Marilla." Marilla had been wondering where Anne should be put to bed. She had prepared a couch in the kitchen chamber for the desired and expected boy. But, although it was neat and clean, it did not seem quite the thing to put a girl there somehow. But the spare room was out of the question for such a stray waif, so there remained only the east gable room. Marilla lighted a candle and told Anne to follow her, which Anne spiritlessly did, taking her hat and carpet-bag from the hall table as she passed. The hall was fearsomely clean; the little gable chamber in which she presently found herself seemed still cleaner. Marilla set the candle on a three-legged, three-cornered table and turned down the bedclothes. "I suppose you have a nightgown?" she questioned. Anne nodded. "Yes, I have two. The matron of the asylum made them for me. They re fearfully skimpy. There is never enough to go around in an asylum, so things are always skimpy--at least in a poor asylum like ours. I hate skimpy night-dresses. But one can dream just as well in them as in lovely trailing ones, with frills around the neck, that s one consolation." "Well, undress as quick as you can and go to bed. I ll come back in a few minutes for the candle. I daren t trust you to put it out yourself. You d likely set the place on fire." When Marilla had gone Anne looked around her wistfully. The whitewashed walls were so painfully bare and staring that she thought they must ache over their own bareness. The floor was bare, too, except for a round braided mat in the middle such as Anne had never seen before. In one corner was the bed, a high, old-fashioned one, with four dark, low- turned posts. In the other corner was the aforesaid three- corner table adorned with a fat, red velvet pin-cushion hard enough to turn the point of the most adventurous pin. Above it hung a little six-by-eight mirror. Midway between table and bed was the window, with an icy white muslin frill over it, and opposite it was the wash-stand. The whole apartment was of a rigidity not to be described in words, but which sent a shiver to the very marrow of Anne s bones. With a sob she hastily discarded her garments, put on the skimpy nightgown and sprang into bed where she burrowed face downward into the pillow and pulled the clothes over her head. When Marilla came up for the light various skimpy articles of raiment scattered most untidily over the floor and a certain tempestuous appearance of the bed were the only indications of any presence save her own. She deliberately picked up Anne s clothes, placed them neatly on a prim yellow chair, and then, taking up the candle, went over to the bed. "Good night," she said, a little awkwardly, but not unkindly. Anne s white face and big eyes appeared over the bedclothes with a startling suddenness. "How can you call it a GOOD night when you know it must be the very worst night I ve ever had?" she said reproachfully. Then she dived down into invisibility again. Marilla went slowly down to the kitchen and proceeded to wash the supper dishes. Matthew was smoking--a sure sign of perturbation of mind. He seldom smoked, for Marilla set her face against it as a filthy habit; but at certain times and seasons he felt driven to it and them Marilla winked at the practice, realizing that a mere man must have some vent for his emotions. "Well, this is a pretty kettle of fish," she said wrathfully. "This is what comes of sending word instead of going ourselves. Richard Spencer s folks have twisted that message somehow. One of us will have to drive over and see Mrs. Spencer tomorrow, that s certain. This girl will have to be sent back to the asylum." "Yes, I suppose so," said Matthew reluctantly. "You SUPPOSE so! Don t you know it?" "Well now, she s a real nice little thing, Marilla. It s kind of a pity to send her back when she s so set on staying here." "Matthew Cuthbert, you don t mean to say you think we ought to keep her!" Marilla s astonishment could not have been greater if Matthew had expressed a predilection for standing on his head. "Well, now, no, I suppose not--not exactly," stammered Matthew, uncomfortably driven into a corner for his precise meaning. "I suppose--we could hardly be expected to keep her." "I should say not. What good would she be to us?" "We might be some good to her," said Matthew suddenly and unexpectedly. "Matthew Cuthbert, I believe that child has bewitched you! I can see as plain as plain that you want to keep her." "Well now, she s a real interesting little thing," persisted Matthew. "You should have heard her talk coming from the station." "Oh, she can talk fast enough. I saw that at once. It s nothing in her favour, either. I don t like children who have so much to say. I don t want an orphan girl and if I did she isn t the style I d pick out. There s something I don t understand about her. No, she s got to be despatched straight-way back to where she came from." "I could hire a French boy to help me," said Matthew, "and she d be company for you." "I m not suffering for company," said Marilla shortly. "And I m not going to keep her." "Well now, it s just as you say, of course, Marilla," said Matthew rising and putting his pipe away. "I m going to bed." To bed went Matthew. And to bed, when she had put her dishes away, went Marilla, frowning most resolutely. And up-stairs, in the east gable, a lonely, heart-hungry, friendless child cried herself to sleep. CHAPTER II UP CHAPTER IV 今日 - | 昨日 - | Total - since 04 June 2007 last update 2007-06-05 01 32 36 (Tue)
https://w.atwiki.jp/mtgflavortext/pages/10966.html
「ヤヴィマヤの面倒はヤヴィマヤが見る。カヴーがその証だ。そちらの連合は、森にないどんなものを差し出すのか?」 ――ジェンソン・カルサリオン "Yavimaya takes care of herself; the kavu are evidence of this. What does your Coalition offer that the forest cannot provide?" —Jenson Carthalion 団結のドミナリア 【M TG Wiki】 名前
https://w.atwiki.jp/ddrdp/pages/2194.html
Grip Break down !!(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 Grip Break down !! SOUND HOLIC feat. Nana Takahashi A 激11 160 442 / 1 STREAM VOLTAGE AIR FREEZE CHAOS 77 66 27 1 60 楽譜面(5) / 踊譜面(10) / 激譜面(13) / 鬼譜面(-) 属性 譜面動画 https //www.youtube.com/watch?v=YrnwpL3dVgY (x2.0, NOTE, Clap) http //www.nicovideo.jp/watch/sm28584078 http //www.nicovideo.jp/watch/sm28584078 (x3.0, NOTE, 2 02~) 解説 名前 コメント コメント(私的なことや感想はこちら) 名前 コメント
https://w.atwiki.jp/taptitans2/pages/87.html
11/1311/17付けのパッチノートの機械翻訳に簡単な意訳を加えたものになります。 編者に理解できない部分が多くあるため、原文と合わせ読んでください。 https //www.reddit.com/r/TapTitans2/comments/7cq7w8/update_230_patch_notes/ なお、wiki内各リンク先のスキル情報詳細は最新バージョンではない場合があり、 効果数値や内容は現在の仕様と合致しないものがあります。 Features New Artifact Bonuses Balancing Bug Fixes EDIT 編集 Update November 17/2017 The update has been approved and is being rolled out! 2011年11月17日にアップデート:アップデートが承認され、公開されています! You can expect the update to be up in your Play or App stores in the next few hours! The update is V.2.3.1 - thanks for all your patience, heroes! アップデートは今後数時間以内にPlay StoreまたはApp Storeに登場する予定です! アップデートはV.2.3.1です。 - ヒーロー達、あなたの忍耐に感謝します! In appreciation for all your patience, we will be turning on the 75% skill tree reset promotion that was supposed to be released with v.2.3.0 earlier today, and the promo will be longer than we initially planned it for. お待たせしたことに感謝して、本日、v.2.3.0でリリースされるはずだった75%のスキルツリーリセットのプロモーションを開始する予定で、プロモーションは当初計画していたよりも長くなります。 Furthermore, the DevLog with more updates and details is moved to "next week" so that we can group all the latest news together for you. さらに、より多くのアップデートと詳細を含むDevLogが"来週"に予定され、最新のニュースをまとめてお知らせ出来るでしょう。 We hope you re ready to say goodbye to the Halloween features and are ready to tap, tap, tap away! あなたがハロウィーンイベントにさよならを告げ、タップし、タップし、タップし尽くす準備が出来ていることを願います! Thanks again for your patience this week folks. It s really appreciated. 今週待っていてくれたあなたの忍耐にもう一度ありがとう。 本当に感謝しています。 Unfortunately we are still waiting for an important circumstance to be approved. Therefore the update is still in pending we may not be able to release this Friday afternoon (EST). We are very sorry for the disappointment this may have caused as we have been delaying this update. There is no definite ETA for V.2.3.0 just yet, but we will keep you posted if it will be delayed to early next week. Thank you so much for your patience and understanding. 残念ながら、我々はまだ重要な事柄が承認されるのを待っています。したがって、更新はまだ保留状態であり、この金曜日の午後(EST)にリリースすることができない可能性があります。 私たちがこのアップデートを延期していることが原因で、失望したことを大変申し訳なく思っています。 V.2.3.0の予定日はまだ確定していませんが、来週前半に遅れる予定がある場合はお知らせします。 あなたのご忍耐とご理解のほどよろしくお願いいたします。 V.2.3.0 will be live tomorrow, which also marks the end of the Halloween features! But not to fret, more special events are planned up until the end of the year to keep the festivities going. In the meantime, you can look forward to the following in the next update V.2.3.0は明日実装となり、ハロウィンイベントの終わりを告げる! しかし心配しないでください。さらなるスペシャルイベントは年末まで開催され、祭りを続けます。 それまでの間、次のアップデートでは次のことを楽しみにしていてください。: Features 特徴 10 more new Artifacts to collect (up to 60 total Artifacts)! 10種の新しいアーティファクト(最大60個のアーティファクト)! The Active skill upgrades will use popup multi-buy buttons now instead of the using the previously stated buy amount options [x1, x10, x100, max]. アクティブスキルのアップグレードでは、先日告知した複数購入グレードオプション[x1、x10、x100、max]を使用する代わりに、複数購入ボタンをポップアップで使用します。 Active skills can be canceled while activated so that they can be upgraded immediately. 使用中のアクティブスキルをキャンセルでき、直ちにアップグレードできます。 Active skill timers will *not tick down *during fairy ads. アクティブスキルのタイマーは、妖精の広告中は時間経過しないようになります。 Consecutive Titan Lord Attack Bonus! Repeat attacks against the same Titan Lord get an increasing damage bonus. 連続的なタイタンロード攻撃ボーナス! 同じタイタンロードに対する反復攻撃は、増加するダメージボーナスを得ます。 Advanced power saving mode options panel. 高度な省電力モードオプションパネル。 Limited time event equipment now marked as such in the equipment scroll list. 期間限定のイベント装備は装備のスクロールリストで区別されます。 9 18.5 Aspect ratio support for newer devices. (iPhoneXに向けた)アスペクト比9 18.5での新しいデバイスのサポート。 Undisputed Champion Avatar. 単独一位のアバター。 New Artifact Bonuses 新しいアーティファクトボーナス Pet Damage Bonus Multiplier (increases damage bonuses listed on pets). ペットダメージボーナス倍率(ペットからのダメージボーナスを増加)。 Pet Gold Bonus Multiplier (increases gold bonuses listed on pets). ペットゴールドボーナス倍率(ペットからのゴールドボーナスを増加)。 Multi-Spawn Chance. 複数出現チャンス。 Titan Damage Bonus (bonus damage against non-boss monsters). タイタンダメージボーナス(雑魚タイタンに対するボーナスダメージ)。 Boss Damage Bonus (bonus damage against bosses). ボスダメージボーナス(ボスタイタンに対するボーナスダメージ)。 Monster HP Reduction (reduces HP of all monster types; does not reduce gold drops). モンスターHP減少(すべてのモンスタータイプのHPを減少させ、ゴールド獲得量は減少させない)。 Equipment Multiplier Boost (increases the effect of all non-Aura equipment types). 装備倍率ブースト(オーラタイプ以外のすべての装備効果を増加)。 Mana Regeneration. マナリジェネ Critical Damage Bonus. クリティカルダメージボーナス Increased Boss Timer Duration (extends the length of boss fights). ボスタイマー延長(ボス戦闘の長さを延長)。 Balancing バランス調整 Active skill timers now tick down while the game is paused (this was to address a mana exploit with active skills). アクティブスキルのタイマーは、オフライン時にも経過するようになります(これは、アクティブスキル使用中のマナ稼ぎに対処するためのものです)。 Dimensional Shift now reduces active skill timer rates (active skills last longer), instead of reducing the boss timer rate. Dimensional Shift【異次元移動】は、ボスの時間延長ではなく、アクティブスキルの時間延長をするようになります。 Artifact effect scaling improved (noticeable at higher upgrade levels). アーティファクト効果のスケーリングが改善されます(アップグレードレベルが高いほど顕著)。 Bonus Splash Gold now boosts Pet Heart of Midas. スプラッシュゴールドのボーナスはペットのHeart of Midas【ミダスの心】をブーストします。 Multi-Spawn now spawns a minimum of 2 monsters per spawn (up from 1). マルチスポーンは、1つのスポーンにつき最低2体のタイタンを生み出すようになりました。 Hand of Midas tap and pot gold now increased by average 10x gold bonus. Hand of Midas【ミダスの祝福】でのタップとポットゴールドは、10倍ゴールドボーナスとの平均値で増加するようになります。 Improved skill tree upgrade efficiency for higher level upgrades. より高レベルのスキルツリーのアップグレードにおいて、アップグレード効率が向上しました。 Bug Fixes バグ修正 Dimensional Shift bonus not applying when called after other skills were already active. 他のスキルがすでにアクティブになってから使用された場合、Dimensional Shift【異次元移動】のボーナスは適用されていない。 Dimensional Shift bonus not applying on game resume. Dimensional Shift【異次元移動】のボーナスはゲームの復帰時には適用されていない。 Removed temporary bonuses from Barbaric Fury, Coordinated Offensive, and Astral Awakening from Inactive DPS. Barbaric Fury【狂戦士の怒り】、Coordinated Offensive【協調攻撃】、Astral Awakening【星の目覚め】の非アクティブ時DPSからの一時的なボーナスを削除する。 Incorrect Shadow Clone damage updating when pets were swapped while Shadow Clone was active. Shadow Clone【影分身】がアクティブな間にペット交換されたときに、影分身ダメージが誤って更新されていた。 Splash through boss attacks would stop doing damage when the attack timed out (usually happened in tournaments). ボスへのスプラッシュ攻撃は、攻撃がタイムアウトするとダメージを止める(通常はトーナメントで起こっていた)。(編者理解不能につき、情報求む) Sword Master gold costs not properly updating (the upgrade button would stay gray when levels could be purchased). ソードマスターの(レベルアップの)ゴールドコストが正しく更新されない(アップグレードボタンがレベル購入時にグレーのままになる)。 Skill Tree "New" icon popping up too often. スキルツリーの「New」アイコンが頻繁にポップアップする。 Fairy video gold panel show different gold amount that what was dropped. 妖精の広告ゴールドのパネル表示が、実際にドロップする金額と異なる金額を示す。
https://w.atwiki.jp/ageofconan/pages/26.html
Conqueror FAQ/Feats/Builds**** UPDATE** guys i m almost level 80 and then i ll be testing all our final tier talents. For now **BLESSED CONQUEST** 6 seconds of invulnerability on a 2 minute cool down. using it while stunned, jumping or cc d triggers the cooldown with no effect. UPDATED** Formations -- New info on Hulk and Heroic call under brute feats Also REAPING BLADE INFO updated some leveling tips with feats and skills** ok guys i know theres alot of the same things being passed around on this forum and i figure we can reduce the clutter by concentrating it into this thread. keeping it bumped our stickied would be a great help, and feel free to post anything you would like me to add. Sorry for anything i left out or spelling errors, i m writing this as we group XP in thunder river. Charge Tips** There is only 1 rank of charge, and yes as i m sure you all noticed it has many fun bugs, and by fun i mean shoot me now. Some tips to not have this happen to you when charging do not use any abilities until after you have swung your weapon. charge only closes the distance, it has no root or stun component but it can be used in combat. also if you are sure the target wont move, queuing up burst of aggression, cunning deflection or crushing onslaught is a good idea. Armor** at lvl 10 you get medium and at lvl 30 you upgrade to heavy armor Conqueror Abilities FAQ** Furious Inspiration what the heck is that? Furious inspiration is a group proc, basically when you are in a party and someone is attacked there is a chance Furious inspiration will become active. This Buff you get stacks up to 10 times and can be refreshed and stay at this mark for as long as someone takes damage, duration is 15 seconds. What does Furious Inspiration do? Each stack adds a 2% damage increase, at 4 stacks you proc a 20 point group heal, and at 10 stacks group in combat instant rez. Once the stack is at ten, each additional application seems to heal the party for 20 again, and everytime you attack you can proc the group ressurection. Aura s** Conquerors are allowed 1 defensive and 1 offensive aura up at a time, they last for 4 hours or unless killed in PvE. Most aura s when you first get them aren t exactly the greatest buffs ever, but as you level they increase in rank and of course there are ones preferred over others OFFENSIVE Incite the Ranks Adds DPS to the groups weapons, it does not add to your top end by the listed amount, it adds to your DPS, at rank 2 it can add 10 top end to your weapon. (from personal experience i have never used this buff over Fire weave, it might be used if flame weave doesn t stack with HoX damage proc) FireWeave Adds a Fire damage Proc to your weapon, when it hits it increases fire damage taken by the listed amount, this buff is affected by frenzy stance. (a very good skill, and becomes amazing with feats) Hoarfrost Adds a Cold damage proc to your weapon, when it procs it also decreases the targets DPS for a short time. (Obtained at 50, i ve only tested it a few times but on average the damage was around 10-11 couldn t find the listed amount of DPS is decreased) DEFENSIVE Inspire the rank obtained at level 45, our group stam regen, ticks every 3 seconds. rank 1 is 42 and currently rank 2 is 60 stam every 3 seconds. (stacks with warlord) Marshal the ranks Group -% miss chance and increases with each rank. -4% miss chance at rank 4 Shield of retribution Reflects damage, rank 3 reflects 11 damage.. Vitalize the ranks Obtained at level 60, restores 64 mana every 3 seconds at rank 1. Orders and Commands** Orders you get at 10 or 15 (need someone to confirm) you get 3 of them Note on Scaling** WHen i mention does not scale, it means as you level this ability never increases, ie be it lvl 15 or lvl 80 Battle Orders will always be a 2% damage multiplier. Battle Orders 2% damage increase last 20 seconds, so far does not scale with level Resolute Orders Each swing restores 10 health and 4 stamina, doesn t scale Skirmish Orders 2% threat reduction doesn t scale Commands these work on the conqueror Steadfast Command restores 9 stam every 2 seconds for 30 seconds to everyone behind you, seems to give 1 extra stamina each level. Barrage Command adds ranged and spells damage to everyone behind you, 53 spelldamage and 12 ranged damage at level 60, scales with level. Cover Command Ranged and magical attacks have a chance to heal everyone behind you when attacked. Heals for about 30 and scales with level. Formations** Formation of steel Everyone in front of the conqueror gains a damage absorption, First rank at lvl 60 is 10 damage absorbed seems to scale 1 point a level. Formation of Resolve Everyone in front of the conqueror will gain a small amount of health and stam when attacked. Looks like it heals 15-20 stam and health a hit, scales about a 1 point with each level past 60. Formation of retribution Everyone in front of the conqueror has a chance to deal retribution damage on their attack. Damage dealt was 10 at lvl 60, adds 1 point per level after it so far. FEATS** I m going to add common builds and general Feat questions to this section, not what every single feat does but if theres one you want i will add it. Going to keep it small for now Carnage Warlord group stam and mana regen every 6 seconds, scales with level. Blade Weave for every FI stack on you, you will gain 7% offhand chance when used. so fully stacked(10 stacks) it gives 70% chance to hit with offhand and consumes the FI buff blade weave will show up as a debuff by your stance so once it is used FI can instantly be reapplied. 30 second cooldown. Reaping Blade for 5 seconds you have a 100% chance to hit with your offhand, 45 second cooldown. Brute NOTE* after testing, both Lumbering Hulk (improved) and Heroic call (improved) Scale with level making them very nice abilities. Throat Slash(DW/2H) 2 second cast time, duration 1 second to everyone infront of you. Burst of aggression (DW/2H) next attack will knock down the opponent, 1 minute cooldown (no cooldown if you don t use it) Crushing onslaugh(DW/2H) next attack will snare the target by 95% for 6 seconds, 1 minutecooldown (no cooldown if you don t use it) Angel Of Fury might be bugged, group or not i cannot seem to proc any FI myself. Soldier Volcanic Rage 20% damange increase for 30 second on a 2 minute cooldown. Common Builds*** (note i currently avoid most bottom tier abilities because they re either not that great or have a really long reuse time where something just as useful can be gotten instead) Group 2h PVP http //hybes.de/featPlaner.php?class...011-23,4013-21 you can sub out hulk if you want, it s optional Solo 2h PVP http //hybes.de/featPlaner.php?class...011-23,4013-21 DW Group PVP http //hybes.de/featPlaner.php?class...011-23,4013-21 or http //hybes.de/featPlaner.php?class...000-25,4010-25 DW PVE DPS http //hybes.de/featPlaner.php?class...010-25,4012-23 Leveling Tips*** For leveling i d recommend spending points in the soldier tree, being able to kill in frenzy stance and using cunning deflection is a great help. As for Brute and Carnage either are good to level up, on a pvp server Brute would help alot with the snare and knock down i know some people want to get those before going soldier. Skills For leveling solo or group i d recommend bandaging with fast healing and recovery with fast recovery. They both take effect during rest and if kept at least 1/2 of the max amount of skill they can restore 20-25% of your health and stam bar per tick. Also putting points into climb when necessary isn t a bad idea either. at 80 i would max endurance, hide, climb. ALso as a tank maxing taunt is very helpful. Some tips for skills hold Ctrl and clicking the + will add all available points into that skill. holding alt and clicking + will respec that skill line, cost 1c, 1s or 50s which is a bug i think